Page 2 of 2
Posted: 2006-05-30 17:00
by the.ultimate.maverick
Ouch the size hurts - tone it down a bit man - we get your point
I think that the timing does need some review but I like it tbh - perhaps lower the spawn time noramllyy to 25 seconds not 30, then build up from 25....?
Posted: 2006-05-30 17:04
by mrmong
Top _Cat the great wrote:i am sure it was proven way back that smokes had very little impact on fps. I am damm sure about that.
thats not true. i can run around fine with no smokes but as soon as someone lobs one i get insta lag .. except when im farish away from them but if i try to run through or near them my character looks like a drunkard attemping to keep control of himself.
Posted: 2006-05-30 17:07
by the.ultimate.maverick
Ye mrmong I used to get insta lag, but now I have my new system, it is fine, me and Hail were throwing about 4 smokes and it worked fine....it depends on a number of factors I think
Posted: 2006-05-30 20:17
by Malik
I decided to give myself the ultimate smoke test on CP Abadan. Here's how it went:
As MEC, I grabbed a Vodnik from the docks, put it in reverse and drove upto the frontline which happened to be on the broken bridge. When I got just before the danger zone where most people were going down, I hit F5 to get myself in the back. Then, using the grenade exploit (that I discovered first and reported soon after. Do I get credit for the fix in 0.31?

) I threw out all my grenades. Thanks to the assault class ammo ability I was refuelled quicker than I could throw another one. I produced, singlehandedly, a smoke screen covering the entire side of our bridge. From a distance it looked like a huge cloud, and that was a few seconds after I had left. It made for a nice firefight under the blanket until a stray rocket came through the smoke and hit my car. The best bit was halfway through my 'test' when I saw three USMC soldiers outside my vehicle. I hopped out and showed them the business end of my knife before continuing.
Don't worry, I've only done this once and it'll be prevented in 0.31, but throughout the whole thing I didn't get a system hit at all, and I didn't see any complaints from anyone else. It led for an awesome battle, maybe a really really foggy map could be made? I know I'd love to play it, fighting in smoke is great fun for those who can handle the graphics, you can hardly tell where you're going and you can't see the enemy until the last minute if you're not careful. Good for supressive fire too.

Posted: 2006-05-30 20:20
by the.ultimate.maverick
I was on Sharqi nite, on TS to Ratman and I had NVGs on, covering Fortnight's *** whilst he was sniping. I saw a guy moving in so I moved to get a bead on him, he laid down smoke so I advanced into the smoke trying to move through it but I lost my sprint and was stuck in the smoke for ~2 seconds and I was BLIND! Complete cover!
But...I did get out and kill the guy....
Cookie for saving a DEV?
Posted: 2006-05-30 20:24
by Malik
Yeah, the smoke on night maps is great, it's this glowing white colour that's illuminated throughout the map. I guess a dev ought to tone down the colour for night maps to a deeper shade of gray, at the moment it's a lethal cloud that makes you completely blind. It's very useful for capping the flag at the square on a night map, just get all your able squad mates to toss their smokes by the rocks and have everyone go prone in the smoke. Then, when an enemy comes waltzing into to find the problem your whole squad can ambush them.

Posted: 2006-05-30 21:00
by [k]MuffinMaster
What sucks?
The recoil of the AK-101 !
It's a friggin' 5.56 mm ! not a .50 cal... It has the same recoil as
the chinese AK47 ingame! (but I think it's great here)
The recoil should be like the recoil of the M16/M4...
Posted: 2006-05-30 23:49
by twisted
Malik wrote:Well in game you know if you receive damage, that should be enough to tell you your health is not perfect and you should see a medic immediately. When you're blooding your screen flashes red, that's enough to tell you you're bleeding, but are they going to add a different system to easily differentiate between bleeding and taking hits. The idea is to take away focus from the HUD which they did in the first place, adding stuff they've already taken away seems foolish, it'd seem like we're rebuilding vBF2 which is pointless. I play PRMM to get away from indicators and stuff, why would we go back to that?
i agree. in fact i find the flashing red screen and the pain noises a better indicator of whether the character being played needs medical attention or not. and isn't that the point?
Posted: 2006-05-30 23:50
by Lugubrum
Malik wrote:Play vBF2 then.
I still play vBf2 from time to time with friends. In my last post I was a little angry because I got spawnraped a lot just before I wrote that (and I still play PRMM almost every day). But I don't like the extra seconds that are added to the 'man down timer'. I would prefer just 30/35 seconds. But you can't keep everyone happy right.

Posted: 2006-05-30 23:53
by the.ultimate.maverick
Ye that can be irritating, but if you notice, on a lot of newer PRMM maps, the mappers are putting in a lot more spawn points at maps so that spawn killing/camping is much harder to do and thus is reduced
Posted: 2006-05-31 10:22
by MMad
The way the death timer increases with your deaths is kinda cool.. but I agree that it would probably be less frustrating if it had a cap. In small games you can easily get 20+ deaths in a normal round, even if you're a good player.
Posted: 2006-05-31 12:28
by Malik
20+ deaths?! Did you know the Medic class can revive people? I've never had more than 10 deaths on a small game and that's not even bragging. With a medic of any calibre you shouldn't be seeing nearly that many deaths.
Posted: 2006-05-31 21:32
by Shining Arcanine
Malik wrote:When you get shot, your screen flashes red. As I keep saying, that should be enough to say "HEY, YOU'RE WOUNDED!" in which case you'd be thinking "HEY, I BETTER SEE A MEDIC!". No soldier in real life fights when they've just been shot unless the bullet didn't harm them, but in BF2 all bullets hit. Maybe in action movies soldiers take hits and carry on fighting but in real life you'd get it checked out and you should in PRMM. That's what the medic does, he can assess your HP by using his medic bag and find out exactly what your HP is and heal you upto a decent amount. That's the great part about medics.
Well, it depends on the solider. When General George S. Patton was shot in his younger years in the military, he kept on going until the blood loss nearly killed him. Most soliders though are not General George S. Patton.
Posted: 2006-06-01 00:20
by Elchewbacca
Originally Posted by Joester
6. Jumping over objects is... a pain in the ***. Jump, dont go over, lose all stamina. Try again, can't. Get shot. Anger insues. Make the jump alot higher or add in a way to just hop over stuff like cod2 where you just hit the use key and hop over the obsticle *It can also use stamina as well*
lol that is so funny becuase it happens to me every time....omg fix that