RPG-Gunner wrote:Suggestion
1. Kills
Every time enemy was shot down it should count as kill because after revive the soldier is in hospital and cannot fight, this is another soldier that took his place.
This would be more realistic and would be fairer to the player because nobody can sit 5 minutes around and wait until the enemy will be dead dead.
There is also a unrealistic tactic people use, enemy medic hide himself and wait until 2-4 minutes after firefight, after all enemies gone, he revives his squad.
Sometimes you take 2-5 enemies out but don’t get any kills.
It takes about 3-5 minutes to heal a whole squad up to full health to move on.. probably more. And that would make the medic quite useless.. lets say you get killed, that counts as 1 ticket lost. Get revived, and get killed again. Thats 2 tickets for 1 personell.
2. APC/Jeeps - LAT
I think it’s unrealistic how that assets used now. In reality apcs stay back and give fire support over distance. In game the apcs and jeeps simply hunt the soldiers. Trucks try to overdrive soldiers... My point is to give LAT to a squad as spawn kit like Medic or LMG. In real armies there are no squads without RPG/LAW in action.
To Taliban and insurgents please give a pistol or carabine or mp for self-defense, there are only two kits on cache that always take a random guy.
People are hardcoded. Giving a LAT to every squad to spawn as would make APCs redundant.. since they can be taken out that easily. Also, The Taliban already are given an AK47 with the LAT, and an AK74u (Ithink..). The insurgents are underequipped civilian fighters.. not trained, regular army troops.
3. Insurgents
a)
Please do something against people who walk over traps and drive over own mines.
They simply don’t care about that assets because no one sanction them, more they can punish mates.
It’s very hard to defend any cache with such teammates.
The solution is simple, in insurgents mode if you run over own trap or mine you should get punished with many negative points or 1 death or as message for all like "player XYZ is a traitor (idiot or whatever)".
Only with such sanction people will take care.
I Agree with them not setting off their own grenade traps.. but mines should be like the other factions
b)
Insurgents should have a medic like Taliban have, the civilian guy should used as scout, for example give him a small uav function for 50-150 m or whatever around him.
Collaborator is used great as a medic. A small UAV function would make no sense.. in .87 they get Informants anyway.
c)
Give coalition forces faster respawn times for trucks and jeeps, they should be able to pressure the insurgents and Taliban because of better supply ability of the regular army.
It would make insurgence mode often less boring.
This would just increase the waste of trucks and jeeps by idiots. They still use tickets.. And insurgent mode isn't boring. Play on a real server, and you'll enjoy it much more
4) Ralley Point
Both suggestions will bring more action to PR by let enemies meet each other more often.
a)
I think it’s a big problem, you can do what you want, the time will come where some enemies simply walk near and your RP will disappear.
I think a Ralley Point is a HQ and should be taken by firefight, shoot the guys down and then knife the RP.
Or let RP only disappear if enemies are 5m close to them.
The problem of spawn kills, this is the problem a squad and every player should deal with, now you can spawn rape too if you alone...
So please let RPs rest until they were really fought down.
Rally points are fine how they are, IMO. Just place them far away from possible enemy contacts, and its good. Having a squad spawn inside of a small building with enemy infantry running around everywhere wouldn't make any sense..
b)
There is a lack of squadleaders, so I suggest you, let squadleader make RPs with one man in a squad but nobody near him!
Nobody want forever beg mates to come to that position or to another position, they play and you wait and wait. Make a squadleader stronger, let him be creative in his tactics without beg squadmates. So a good player can stay alive and make RPs for his squad in the end best careful players will be best squadleaders because everyone want be in a squad with action and not in one on the carrier.
Then A squad leader could just drop in enemy territory, place a rally, and have his squad members spawn in afterwards. Which.. would be really stupid.
5) Points and Firebase
There are people who try to spam firebases in open because they want get points for statistic, they don’t care about safety.
Lower points for building and transport and so on, give more points for taking or defend flags/caches, taking mg out/revive people.
I wouldn't mind this.. although I wish they remove the points/kills system alltogether.
6) Pilots
Pilots are careless, how often they lose again and again helis. How often they try to land troops in front of my rifle/mg/apc whatever.
They don’t think about stealth and safe transport.
People will learn only with sanctions.
Please let a pilot who lost his heli get many negative points and (!) double spawn time of the heli he just lost, so other guy can try himself as pilot.
A carrier should have faster spawn time for boats so noob pilots would not be able to destroy a game play.
Play on a server with admins. Idiots wasting assets get booted pretty quickly. Also, more boats = more people one manning them and ditching them. You ever seen someone bring a boat back to the carrier? =P
7) MG
Undeployed MG should be less accurate.
MG is for fire support and for room clearing.
I'm assuming your talking about the LMG here.. It's getting a revamp soon. Watch the new videos with the LMG's. WAY more recoil, especially with the saw, when scoped in.
8 ) Tanks
I want big tank battles with 20-30 tanks on each side. Now kashan desert is boring but if you let everyone handle own tank/aa (like USI) +1-2 helis/jets, it would be nice. Kashan desert, kozelsk would good for that.
20-30 tanks = 40-60 players. Make a 120+ player server work with BF2.. =P And kashan isn't boring.. you just have to, again, be in the right server. This would also kill the infantry portion of kashan, which is pretty epic.
9) Maps
Need more maps with buildings, place on maps like mestia (baraccuda...) simply more buildings, something like 3 villages to capture!
Would be nice to see more urban maps.. but they're in the process. Look at the dev blogs
10) Mines
Make mines like FH2 and let people mark them like there!
Mine markers will work every time now, instead of having just one in an area. Dunno how they were in FH2, however, so I can't comment on that