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Re: Rifleman AT spawn menu

Posted: 2009-09-20 12:52
by HAAN4
rampo93(FIN) wrote:Insurgents had the RPG on the spawn menu some releases ago and it ended up in ultra 1337 onag3 by the insurgents and ruined the gameplay fo that matter
Any way, RPG is a Heavy AT weopow, that can defeat evem a MBT. the insurgents AT weopows alerdy is fine has it is. no change about it.

Re: Rifleman AT spawn menu

Posted: 2009-09-20 12:54
by HAAN4
'= wrote:H[=ElvishKnight;1141412']People will just start using LAT's for everything. You already see both LAT and HAT kits being used in skirmish as anti-infantry, having it spawnable with just have it spammed as such.
If people start making this STUPID things, they ammo will get over quicky. and they will be unable to fight agaist vehicles. because i will not shoot my LAT in infantry, i will safe my only one missel for REAL TARGUETS.

since you able to choose betwhen AR and AT kits, you certain choose LAT if you kwon that you going to fight agaist enemy vehicles. agaist infantry AR kits will be much better choice.

http://www.youtube.com/watch?v=Q3xsMqHu56g

just take a look of how many soldirs are firing AT weopows in same time...! of course this is a traning, but... in a figth it also may be done

Re: Rifleman AT spawn menu

Posted: 2009-09-20 13:10
by evya
anyway you can have 9 lats allrdy now i think, the only diffrent you have to request it... and about people telling you to shot them, why should they? ammo from riflemen gives you rocket, and unless you go sniping you dont waste it aganist infantry, only time i see it used aganist inf in PR[not insurgents firing] is the HAT, which is another thing.

also APC should go with infantries, which they usually dont, that gives them a reason to go with infantry

Re: Rifleman AT spawn menu

Posted: 2009-09-20 13:18
by HAAN4
503 wrote:No. Absolutely no. Tanks and APCs already have enough trouble. They don't need 8 LATs flying in their direction. Even when limited it would be spammy.
Alerdy have Enough trouble in certain maps, something that PR mod don't have is a selection of kits for each map.

in some maps Litle AT weopows are required to take down enemy tanks, because the terrain don't favour Armor, but in other maps, A large ammount are required. it surry must have a balace of Limited equipement for each map. whicht diferent rules that are more proper for the maps, this make up the gameply become compatible to the map, instead the map compatible to the gameplay.

Re: Rifleman AT spawn menu

Posted: 2009-09-20 13:19
by HAAN4
evya wrote:anyway you can have 9 lats allrdy now i think, the only diffrent you have to request it... and about people telling you to shot them, why should they? ammo from riflemen gives you rocket, and unless you go sniping you dont waste it aganist infantry, only time i see it used aganist inf in PR[not insurgents firing] is the HAT, which is another thing.

also APC should go with infantries, which they usually dont, that gives them a reason to go with infantry
That is one of the main points of this discusion

Re: Rifleman AT spawn menu

Posted: 2009-09-20 13:26
by Mongolian_dude
Playing as an APC/IFV crewman would become horrid and frustrating. Perhaps adding another LAT kit to teams (Making that a total of 4 LATs per team, max) would be passable at most for me.
As an APC gunner, it would mean fending off wave upon wave of LATs that spawn from hidden RPs and FBs, reducing the rewards of killing an AT soldier.

I think that instead, the grenadier could be positioned on the spawn menu, as they are often considered more a common factor within infantry sections (dont quote me on it)

...mongol...

Re: Rifleman AT spawn menu

Posted: 2009-09-20 13:32
by privetB
I don't like this idea. You should think about picking up a LAT kit before you move in and try to establish supply lines to have a crate nearby everytime. If you can spawn in with a LAT there is no need to establish supply lines on most maps, since you can just pick it up by respawn and MBTs are rare.
Furthermore it is possible to destroy an APC with one LAT, just hit it at the top or rear.

Re: Rifleman AT spawn menu

Posted: 2009-09-20 13:34
by Peeta
The grenadier would be nice but that's a separate discussion. As for being able to spawn with LAT, no no and no. Maybe if only 4 people could have LAT's and they were still requestable kits, not spawnable.

Re: Rifleman AT spawn menu

Posted: 2009-09-20 14:13
by HAAN4
I cannot say, this will be good in all servers. but i can say it will be good in Click 21. since, there AT weopows aren't working fine...

i don't kwon how good you use AT weopows, but hell you kwon. i speak seing what happens in my server, not ours.

Re: Rifleman AT spawn menu

Posted: 2009-09-20 14:57
by Cheditor
But why make a thing that will help one server when it will hinder all the others.

Re: Rifleman AT spawn menu

Posted: 2009-09-20 16:33
by rampo
HAAN4 wrote:I cannot say, this will be good in all servers. but i can say it will be good in Click 21. since, there AT weopows aren't working fine...

i don't kwon how good you use AT weopows, but hell you kwon. i speak seing what happens in my server, not ours.
Are you saying that the LATs are working differently in another server? or am i just going insane... could someone please ellaborate what haan4 ment because my english is not the best. And btw isn't this a re-suggestion?

Re: Rifleman AT spawn menu

Posted: 2009-09-20 16:42
by CAS_117
Well if LAT was common, there would be a reason to have sinper, infantry, or artillery support when doing an armored advance.

I mean if APCs are so underpowered why not give them back their cannons?

Re: Rifleman AT spawn menu

Posted: 2009-09-20 17:24
by Dev1200
'= wrote:H[=ElvishKnight;1141412']People will just start using LAT's for everything. You already see both LAT and HAT kits being used in skirmish as anti-infantry, having it spawnable with just have it spammed as such.
What he said. Everyone would just carry the LAT and use it like the insurgents use RPGs and just spam it on infantry maps. Also, this would make it redundant to use APCs on maps like muttrah, since you can be taken out in one hit with a LAT in the right spot. If every squad carries a LAT around, armored vehicles get downed in a flash.

Re: Rifleman AT spawn menu

Posted: 2009-09-20 17:48
by Bringerof_D
@goguapsy: LAT weapons are not used to fire at infantry...so to say. they are used to fire at ENTRENCHED or covered infantry to destroy said cover.

but yes i would also find it nice to have the LAT available on spawn menu as it is a piece of kit commonly issued. with that said though they can probably lower the blast radius just a little to compensate for the fact that it'll be mroe common now and that it IS a directed blast and not simply an explosive charge

Re: Rifleman AT spawn menu

Posted: 2009-09-20 18:00
by octo-crab
Jonny wrote:Or just 4. Or whatever the team-wide LAT limit happens to be set to. All it really means is that you stand a greater chance of getting hold of one if you need it and are cut off from reinforcements.

So you can only take an APC down if you get 2+ squads working together, or if you get 1 squad with a HAT and a LAT kit. How is that different from the current situation?
Umm unless you put a limit on the spawnable kits, you will have 9 LATs, just like the AR and Medic.

Now if we limit it to 4 per team and have it a spawnable kit, I see three problems:
1) Players can shoot their LAT then run out and get killed. Thirty seconds later they get rewarded with a shiny new LAT.

2) LATs are never going to be available when they are needed(Similar to how it is now but even worse cause you can spawn with them off rallys).

3) For the most part, the same 4 squads are gonna have the LAT all game unless they choose not to take it anymore.

Re: Rifleman AT spawn menu

Posted: 2009-09-20 18:15
by Outlawz7
Dr2B Rudd wrote: Alot of people would go "Ahh ****, I've no more ammo in this LAT, som1 shoot me so I can spawn!"
Actually there's "better" way: get shot, wait over 30 seconds before reviving so your kit disappears, then get revived with the new kit with fresh ammo and voila, you have an infinite supply of ammo and you never really die.

goguapsy wrote:Why don't we only add LATs to Insurgency? Can be used to take down technicals
Yeah because Insurgency maps are so full of these things, it's not like every Iraqi Insurgency maps has sh*t load of APCs capable of taking them out at range and pretty much anyone can shoot off the gunner. :rolleyes:

Re: Rifleman AT spawn menu

Posted: 2009-09-20 18:23
by DankE_SPB
[R-CON]Outlawz wrote:Actually there's "better" way: get shot, wait over 30 seconds before reviving so your kit disappears, then get revived with the new kit with fresh ammo and voila, you have an infinite supply of ammo and you never really die.
hehe, in this way you can have 2 LATs in your squad, you die, somebody takes your kit, wait for disappear of dropped kit, revive, voila 2 LATs

ontopic, noway LAT should be spawnable, APCs life is already very hard, increase in AT weapons will make them nearly obsolete
though, if whole LAT aiming system will be overhauled(damage, accuracy) then maybe
Why don't we only add LATs to Insurgency? Can be used to take down technicals
this will become the biggest help for ins, because they will have lots of AT weapons to hunt for

Re: Rifleman AT spawn menu

Posted: 2009-09-21 00:28
by HAAN4
rampo93(FIN) wrote:Are you saying that the LATs are working differently in another server? or am i just going insane... could someone please ellaborate what haan4 ment because my english is not the best. And btw isn't this a re-suggestion?
I am saying that is rarely to see people taking down tanks or APCs.

because, well. maybe the crewmans are To Good. but i guess it is also lack of AT skill.

anyway...

Re: Rifleman AT spawn menu

Posted: 2009-09-21 00:37
by gazzthompson
i see APC's taken down with LATs all the time. and well tanks, they shouldn't be challenged by LAT's