Re: Reaction to being hit
Posted: 2009-09-28 10:22
'[R-DEV wrote:Ninja2dan;1146385']Military training exercise, a type of "Buddy Movement Drill". One soldier moves forward while the other covers, bounding technique that is also done by larger fire teams and squads.
The purpose of that exercise is to teach soldiers the proper use and timing of rushing from cover to cover. We teach soldiers to say "I'm up, he sees me, I'm down" in the time it should take to get from one point of cover to the other.
Only this time, the soldier I was paired up with during a live-fire drill was not the brightest bulb in the pack. Instead, he fired his weapon into my lane instead of his own, and I happened to be rushing forward at the time. The phrase that day was "I'm up, he shot me, I'm down".
And no, I didn't get a Purple Heart. Those are not awarded for injuries during a training exercise. But the other soldier did get a purple face (shaped like my fist).
Now getting back on topic, I don't really think anything like this would be of use to PR unless you could use it only for the effect such as removing the option to run if you were shot in the leg, or cause a delay in swapping weapons if you were shot in the arm. But to my knowledge, the BF2 engine isn't capable of detecting if a shot was in the arm, legs, crotch, chest, foot, etc. Just Head and Body are all I think the system detects.
And even if it did have the ability to detect hits in all major areas, adding an effect like this would in my opinion just be too complicated and require way more work than should be used for such a novel application.
Sounds like you have some good stories to tell. PR has different hit zones on the body. Hands and feet are invulnerable and lower legs and arms do smaller damage than thighs and torso.