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Re: Reaction to being hit

Posted: 2009-09-28 10:22
by TheLean
'[R-DEV wrote:Ninja2dan;1146385']Military training exercise, a type of "Buddy Movement Drill". One soldier moves forward while the other covers, bounding technique that is also done by larger fire teams and squads.

The purpose of that exercise is to teach soldiers the proper use and timing of rushing from cover to cover. We teach soldiers to say "I'm up, he sees me, I'm down" in the time it should take to get from one point of cover to the other.

Only this time, the soldier I was paired up with during a live-fire drill was not the brightest bulb in the pack. Instead, he fired his weapon into my lane instead of his own, and I happened to be rushing forward at the time. The phrase that day was "I'm up, he shot me, I'm down".

And no, I didn't get a Purple Heart. Those are not awarded for injuries during a training exercise. But the other soldier did get a purple face (shaped like my fist).


Now getting back on topic, I don't really think anything like this would be of use to PR unless you could use it only for the effect such as removing the option to run if you were shot in the leg, or cause a delay in swapping weapons if you were shot in the arm. But to my knowledge, the BF2 engine isn't capable of detecting if a shot was in the arm, legs, crotch, chest, foot, etc. Just Head and Body are all I think the system detects.

And even if it did have the ability to detect hits in all major areas, adding an effect like this would in my opinion just be too complicated and require way more work than should be used for such a novel application.

Sounds like you have some good stories to tell. PR has different hit zones on the body. Hands and feet are invulnerable and lower legs and arms do smaller damage than thighs and torso.

Re: Reaction to being hit

Posted: 2009-10-06 16:27
by sickly
TheLean wrote:Sounds like you have some good stories to tell. PR has different hit zones on the body. Hands and feet are invulnerable and lower legs and arms do smaller damage than thighs and torso.
They call this "component-based"damage right? Doesn't actually have component-specific effect though (e.g. you don't lose the ability to sprint as a result of leg damage).

Would be great if getting hit in the leg caused character to limp, or being hit by high-calibre round caused him to automatically go to prone (i.e. thus preventing him from walking away from it like nothing happened). The fact that you can't break into a sprint when at low health is great for Snipers--no more having the guy just speed away the moment he gets hit.

Re: Reaction to being hit

Posted: 2009-10-06 20:56
by goguapsy
This would make that tip "shoot at their shoulder so they spin and then kill them" (or something like that) make sense...

Re: Reaction to being hit

Posted: 2009-10-07 04:06
by theflidgeface
goguapsy wrote:This would make that tip "shoot at their shoulder so they spin and then kill them" (or something like that) make sense...
shoot em in the ganglia is what it says haha not exactly sure where that is though

Re: Reaction to being hit

Posted: 2009-10-07 12:01
by Adetter
and do NOT make it like FH2...........when u got hit,sometimes u say "Ohh damn!" so silly!

Re: Reaction to being hit

Posted: 2009-10-07 13:58
by sickly
goguapsy wrote:This would make that tip "shoot at their shoulder so they spin and then kill them" (or something like that) make sense...
Yeah that's pretty cool--fortunately some of the game's physics have an effect on characters. Another cool thing they neglected t add in vBF2.