Page 2 of 2

Re: Spawning aircraft in mid-flight (and related "suggestions")

Posted: 2009-09-27 22:41
by Hitman.2.5
arjan wrote:They should be getting rid of anyway.
if this was to happen i'd get rid of PR and switch to arma,

as "unrealistic" as the jets are i like em how they are now imo.

Re: Spawning aircraft in mid-flight (and related "suggestions")

Posted: 2009-09-27 23:33
by Hunt3r
Hitman.2.5 wrote:if this was to happen i'd get rid of PR and switch to arma,

as "unrealistic" as the jets are i like em how they are now imo.
Yeah, as much as the inf hate jets, they're a necessary evil. Air support that can find it's own targets is important.

Re: Spawning aircraft in mid-flight (and related "suggestions")

Posted: 2009-09-27 23:43
by Bringerof_D
Hunt3r wrote:Yeah, as much as the inf hate jets, they're a necessary evil. Air support that can find it's own targets is important.
thats the problem, Air Support CANT find it's own targets, IRL they almost entirely rely on ground troops to mark targets. in conventional warfare it is the same not just in Afghanistan. because within the time frame of the target spotting and the strafe there is not enough time for the pilot to ID them so unless they are in an area completely void of friendlies that is a no

Re: Spawning aircraft in mid-flight (and related "suggestions")

Posted: 2009-09-28 00:14
by Hunt3r
Still, point remains that aircraft are necessary. I'd rather deal with a human with known abilities rather then a completely random AI.

Re: Spawning aircraft in mid-flight (and related "suggestions")

Posted: 2009-09-28 01:26
by sickly
HAAN4 wrote:If this is For only AIRCRAFT MAPS X AIRCRAFT MAPS.

fine.

but in regular maps. NO. airbases are fine has they are
That's all fine and good for you to have that opinion but by itself it means nothing; could you say why (i.e. for gameplay reasons)?

Hunt3r wrote:Just so you know, If you have a Tunguska to sit at your base, assuming it has radar, and that all friendly aircraft stay far far away from the missiles being fired, then no enemy aircraft will dare to even try to fly near the base, even far up in the clouds.
I suppose part of what I'm trying to go for here is to avoid the base being a factor at all; you just enter the map and cap CPs.

I forgot to emphasize that not having a base allows the combat area to be larger (more CPs, etc.).
Hunt3r wrote: And being able to loiter outside the combat zone means that as long as you can actually find the combat zone when CAS is called in, you will be able to simply swoop in, fire away, then get out again and loiter around.
I was going to ask about that: how do you navigate outside of the map? Compass only?
Hunt3r wrote: Suddenly, 4x4km maps are big enough.
Yeah outside of aircraft, a larger map just results in a very slow game when there are few players on the server. So I think 4x4km is plenty--just not enough for jets' holding pattern, but I suppose it's enough for dogfighting (jeez I can't begin to imagine the tedium of playing ground forces in games that have huge 30km maps...you'd need to take a day off work just to play one round).
Kruder wrote:[...] finally they attract noobs more than jets,because landing a jet is harder compared to flying a chopper,so most noobs know its a one way ticket with jets,therefore they prefer (attack)Choppers more if they can find one.
What I'm proposing here would take the landing/taking off out of the picture (on maps where a base is not intentionally part of the main combat area--like a base assault for example); takes some of the fun out of flying but would make flying much more forgiving and speed up the process of getting the aircraft to the action.

Re: Spawning aircraft in mid-flight (and related "suggestions")

Posted: 2009-09-28 01:57
by Hitman.2.5
Hunt3r wrote: Air support that can find it's own targets is important.
IMO I prefer Hitting inf called targets, that's why I fly to help the team not for kills.
I went up in the A-10 for a whole round back in .65 and I only got 10 kills but I stayed up for the entire round and only came in as requested.

If I wanted lone wolf jet time i'd play ARMA 2 where you press tab a target 5 klicks away is designated and get closer and drop thats too easy.

At least on PR you have to have a target lased to drop your ordinance. this mod is about team work sure in RL and A-10 can do "wonderful" thing to the enemy all by its self, but what you have to understand is that this mod is about TEAMWORK not kills(sure a nice KDR is a bonus and a nice one at that) and that's why the jets are how they are and that's how they should stay IMO.

If they get rid of them i'll not play this mod and go elsewhere

Re: Spawning aircraft in mid-flight (and related "suggestions")

Posted: 2009-09-28 02:03
by gaurd502
I like the larger maps for jets, if it would be only for jets. And you can still find a way back. I really don't think the other ideas would work. At least not in a regular map.

Re: Spawning aircraft in mid-flight (and related "suggestions")

Posted: 2009-09-28 03:10
by Hunt3r
Hitman.2.5 wrote:IMO I prefer Hitting inf called targets, that's why I fly to help the team not for kills.
I went up in the A-10 for a whole round back in .65 and I only got 10 kills but I stayed up for the entire round and only came in as requested.

If I wanted lone wolf jet time i'd play ARMA 2 where you press tab a target 5 klicks away is designated and get closer and drop thats too easy.

At least on PR you have to have a target lased to drop your ordinance. this mod is about team work sure in RL and A-10 can do "wonderful" thing to the enemy all by its self, but what you have to understand is that this mod is about TEAMWORK not kills(sure a nice KDR is a bonus and a nice one at that) and that's why the jets are how they are and that's how they should stay IMO.

If they get rid of them i'll not play this mod and go elsewhere
Ok, but not giving Mavericks proper capabilities is handicapping something. Remember, this is Project Reality, not Project Handicapped.

Tanks are meant to be sitting ducks if the enemy has attack helos and CAS in the air with no friendly jets fighting them, correct?

If you say yes, then here's another question you have to ask yourself. If CAS is meant to kill tanks, then doesn't that require teamwork in reality?

If you said yes to that, doesn't that mean that it's fine if we use similar systems to reality?

In reality A-10s and Apaches don't roam an entire area, killing everything in sight. The same doesn't happen in CA, so why not put it in PR?

For those who don't want to read the block of text, the answer is that targeting pods that can target tanks and the like should be put in PR. Frustration doesn't mean realism. Lases may help A-10s find tanks, but giving them targeting pods simply means the SL doesn't have to bother with lasing, which often messes up.

Re: Spawning aircraft in mid-flight (and related "suggestions")

Posted: 2009-09-28 10:47
by Alex6714
Bringerof_D wrote:thats the problem, Air Support CANT find it's own targets, IRL they almost entirely rely on ground troops to mark targets. in conventional warfare it is the same not just in Afghanistan. because within the time frame of the target spotting and the strafe there is not enough time for the pilot to ID them so unless they are in an area completely void of friendlies that is a no
I'm sorry but you really don't know how wrong you are, I can't provide examples now but later I will find you plenty.

Re: Spawning aircraft in mid-flight (and related "suggestions")

Posted: 2009-09-28 13:58
by sickly
What's all this talk about getting rid of jets? This topic is about streamlining the method by which players select and use jets (and other vehicles); just removing the landing strip, not the planes themselves.

Btw, in RL aircraft do search for targets of opportunity (within a designated area). The advantage of having targets marked is that you can go straight in full throttle, slow down, take out the target and get out fast before the enemy can react--meaning you don't have to stay in the area for very long (that's where the 'outside' part of the map comes into it--if you're limited to the parameters of the 4x4km map, you've got nowhere to go).

Speaking of ARMA: that's trying to be extremely realistic so even on a 30km map, having jets flying around those parameters would no go well with that intent; it also makes the game more professional because people on the ground can depend on competent air support, regardless of who's playing.

That said, I would have both (i.e. one AI controlled, the other player controlled--so the guys on the ground still get CAS when they need it every time but players can still enjoy the experience of of flying a jet in a fully immersive environment).

[One thing I wanted to say (a bit off topic) is that I've noticed that when bombing an area, the munitions don't seem to do that much damage; you can have a whole bunch of enemy taking a CP, bomb the CP and most survive.]

Re: Spawning aircraft in mid-flight (and related "suggestions")

Posted: 2009-09-28 14:18
by privetB
If you want to get a slight feeling of how it could be flying an A-10 I advise you playing Lock-On. Although it is not a hardcore sim (like blackshark), the weapon systems and defensive systems are realistic implemented (at least as far as I can say). ArmA 2 is a joke in contrast.

IMO improving the jets is not really necessary, since you can destroy almost everything even without LTs. But even if we do it is not a big balancing problem as long as we improve the AAVs/AAs as well. CA give an example for that.