HAAN4 wrote:If this is For only AIRCRAFT MAPS X AIRCRAFT MAPS.
fine.
but in regular maps. NO. airbases are fine has they are
That's all fine and good for you to have that opinion but by itself it means nothing; could you say why (i.e. for gameplay reasons)?
Hunt3r wrote:Just so you know, If you have a Tunguska to sit at your base, assuming it has radar, and that all friendly aircraft stay far far away from the missiles being fired, then no enemy aircraft will dare to even try to fly near the base, even far up in the clouds.
I suppose part of what I'm trying to go for here is to avoid the base being a factor at all; you just enter the map and cap CPs.
I forgot to emphasize that not having a base allows the combat area to be larger (more CPs, etc.).
Hunt3r wrote:
And being able to loiter outside the combat zone means that as long as you can actually find the combat zone when CAS is called in, you will be able to simply swoop in, fire away, then get out again and loiter around.
I was going to ask about that: how do you navigate outside of the map? Compass only?
Hunt3r wrote:
Suddenly, 4x4km maps are big enough.
Yeah outside of aircraft, a larger map just results in a very slow game when there are few players on the server. So I think 4x4km is plenty--just not enough for jets' holding pattern, but I suppose it's enough for dogfighting (jeez I can't begin to imagine the tedium of playing ground forces in games that have huge 30km maps...you'd need to take a day off work just to play one round).
Kruder wrote:[...] finally they attract noobs more than jets,because landing a jet is harder compared to flying a chopper,so most noobs know its a one way ticket with jets,therefore they prefer (attack)Choppers more if they can find one.
What I'm proposing here would take the landing/taking off out of the picture (on maps where a base is not intentionally part of the main combat area--like a base assault for example); takes
some of the fun out of flying but would make flying much more forgiving and speed up the process of getting the aircraft to the action.