solodude23 wrote:Set 2 and 3 combined, driver with a commander view.
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But the machine gunner would also have a 360degree view. I like the idea in some respects. It has many many advantages, becuase the driver can ensure the gunner can easily hit targets and there is less confusion as to where the actaul tank is.
However, it is quite unrealistic becuase it is the exsact opposite of the drivers poor view.
THe quesiton here is, are you willing to bend the "rules", sadely (nice idea), i say no. It is that littlebit to far for me. If the date was 2030, then yes but in todays tanks, drivers are still using basic preriscopes and stikcing there head out the hatch to see, not exsactly 360 degree view. So, i have to disagree with that idea being used, but still nice though.
One NOT MENTIONED ADVANTAGE of option 3 is that every one has a very important job. However small, the crew relies on each other. THIs is actually
both an advantage and a disadvantage because if you have a skilled crew, every one can rely on each other and they work well together, creating a lethal team BUT if one or two memebrs of the crew are not very good, the whole tank suffers.
The is actually a more common factor or "problem" than most people have thought before. If you create a game that has alot of things that rely on a team, if one part of the team fails in its duty it can affect the whole team, and in this case, damage the teams potencial to perform to its highest possible ability - if you get my drift.
Advantage - no one should ever be bored, the commander will always have to be planning his rout and be on the look out for danager. THis actually being the hardest job, becuase there are the most tasks to consider.
The gunner will have to focus soely on the task of making sure his rounds strike there target and also be on the look out for dangers.
THe driver, like all the other crew member, has to focus their attention on jsut driving, but they also have to listen to instrucitons from the gunner and commander, ready to take instant actions to avoid or engage threats.
This overall means every body busy BUT it also means every body can concentrate on doing each indervidual task, to the highest standard. This compared with the present situation where 3 or more tasks have to be done by one player. option 3 splits the taks the most they can be done and thus enables them be complete to the highest degree.
P.S the rest will learn, cos you make them. Systems can be create, instruction guides can be forcefullly made to read before using any such system. And they can only scroll down it, at a certian speed, with simple pictures and a minimum time limit of 2 mins per page!!!!!! Force the information down there throat, and even the wise PR players might learn something.