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Re: project reality future.

Posted: 2009-10-04 21:06
by Tim270
Think I can safely say I will be sticking with anything that comes out in the battlefield franchise for a while yet. And I would hope pr does the same.

Re: project reality future.

Posted: 2009-10-04 21:17
by Michael_Denmark
do you guys think/feel project reality getting dated now? or do you think it a classic and will hold its ground vs such games like flashpoit and ARMA2.
I think PR will keep gaining ground for anything between 4-8 years. I think it will be able to hold ground for at least the same amount of time too, although maybe with a slight decrease in its user base.

Re: project reality furture.

Posted: 2009-10-04 23:01
by goguapsy
gazzthompson wrote:Arma2 is already out, and i just checked on game monitor and PR has more players....
thats bcz the game aint optimized for s*** and the multiplayer, simply, sucks.

Re: project reality future.

Posted: 2009-10-04 23:12
by TheLean
Michael_Denmark wrote:I think PR will keep gaining ground for anything between 4-8 years. I think it will be able to hold ground for at least the same amount of time too, although maybe with a slight decrease in its user base.
Did you just contradict yourself? I think so. No you didnt.

Re: project reality future.

Posted: 2009-10-05 05:23
by chuckMFd
I thought about ArmA2 but after a little research on the multiplayer so far PR has it beat. The next game I will be interested in is Battlefield Bad Company2 which comes out next year and looks pretty cool because of all the destructable environments. Plus lots of weopons and vehicles. But it's all about the multiplayer so we'll see if it pans out.

Re: project reality furture.

Posted: 2009-10-05 06:22
by AfterDune
[quote=""'[R-DEV"]fuzzhead;1152295']I dont think any engine yet is as capable as the BF2 engine in terms of PVP.[/quote]
Yep. As crappy as it may be sometimes, there's NOTHING out there that can really compete with the BF2 engine on the PVP field.

[quote="Roguehellhound""]How does a game/mod with a 5plus year old engine still compete with brand new releases?[/quote]
Word!! They all focus on nice graphics in which they are very succesful, but PVP and overall performance..... that doesn't seem to matter these days :D .

Re: project reality future.

Posted: 2009-10-05 07:52
by Saarna
What about Unreal engines? Granted, I don't know too much about the actual capabilities and boundaries of either of the engines, but from a player's perspective there have been quite a few premiere PVP titles released on all versions of UE. Most notable in regard to PR is of course Red Orchestra, sharing many of its goals and features, and even surpassing PR in many fields - ballistics, vehicles, wounding model, natural support and deployment of weapons to name a few, and capable of running maps several kilometers in size in either direction.

Re: project reality future.

Posted: 2009-10-05 09:45
by RHYS4190
PR needs to get away from EA and the BF2 franchise.

Re: project reality future.

Posted: 2009-10-05 09:54
by Jedimushroom
I am still confused as to why no multiplayer combined arms FPS has been made that supports more than 64 players per server. Machines nowadays can handle it and there is definitely a demand, so why is it not happening?

Re: project reality future.

Posted: 2009-10-05 10:11
by DankE_SPB
some of the devs stated that lots of players\destructible environment\security do not mix well at the same time, you have to choose and find balance

Re: project reality future.

Posted: 2009-10-05 10:35
by gazzthompson
Jedimushroom wrote:I am still confused as to why no multiplayer combined arms FPS has been made that supports more than 64 players per server. Machines nowadays can handle it and there is definitely a demand, so why is it not happening?
because awesome graphics and destructible environments sell games, both of which effect player size IIRC.

Re: project reality future.

Posted: 2009-10-05 10:56
by thebeanie
adding FH2 style scopes would greatly improve realism lols.. i dont know why they arnt doing it :/

Re: project reality future.

Posted: 2009-10-05 10:56
by ChiefRyza
It's not the PC's that are the problem, it's typical networking. The more fancy explosive stuff you have in game, the less players you can have. So the player limit game is actually dependent on the average network connection, which is pretty low quality when you consider the vast majority of people on the internet.

For every single destructible object you add, for every bullet, missile, explosion, vehicle, moving part etc etc etc. a network/server has to account for each and every one of these to transfer the data to the rest of the clients. That is a LOT of traffic. Thus the reason why Battlefield Bad Company 2 only has a 48 player limit, same as OFP2 etc.

Re: project reality future.

Posted: 2009-10-05 13:25
by Mad-Mike
PR never gets boring! as rhino said them games will not effect pr. the future of pr is awsome all the new updates etc..
when 0.9 is release i can see PR being another MOD of the year tbh.

The Future Is Bright The Future Is PR. :-)




PR4Life ;-)

Re: project reality future.

Posted: 2009-10-05 13:34
by RHYS4190
Mad-Mike wrote:PR never gets boring! as rhino said them games will not effect pr. the future of pr is awsome all the new updates etc..
when 0.9 is release i can see PR being another MOD of the year tbh.

The Future Is Bright The Future Is PR. :-)




PR4Life ;-)
And PR is in most way's better then there's.

Re: project reality future.

Posted: 2009-10-05 13:38
by Rhino
Mad-Mike wrote:when 0.9 is release i can see PR being another MOD of the year tbh.
We can't win MOTY 2 years running, unless they have changed there rules :p

Re: project reality future.

Posted: 2009-10-05 14:00
by Gosu-Rizzle
As to the more players than 64 per map, its deffinetly possible. The multiplayer mod for GTA San Andreas is right now capable of 200 players per server. And in fact they are releasing a new patch in the following weeks, which will supposedly support 500 players and 2000 vehicles pr server! :o
This is a mod team doing this on an rather old engine. Along with what you guys have done with PR, just imagine what could be done if only the big players on the marked (Like EA) actually cared about making great games... And not just $$$. Too bad we dont have a Blizzard in the FPS genre :roll:

SA-MP San Andreas Multiplayer mod for Grand Theft Auto (GTA SA)

Re: project reality future.

Posted: 2009-10-05 16:59
by Sniperdog
Why doesn't EA just up the darn player count limit... From what I've heard (take it as is) it wouldn't be incredibly hard for them to do. When they were originally developed the game they designed it to be functional for higher player counts so they would be able to release it at 64+ if it was stable. At the time they decided to stick to 64 but now with better PC's and better high speed internet infrastructure it really doesn't seem unreasonable for them to release a max player limit increase patch or unlock it for modders. Stupid EA >.>

Re: project reality future.

Posted: 2009-10-05 17:40
by Saobh
[R-DEV]Rhino wrote:We can't win MOTY 2 years running, unless they have changed there rules :p
Change the name just oh so slightly, they won't notice ;)

Re: project reality future.

Posted: 2009-10-05 17:50
by =Romagnolo=
[R-DEV]Rhino wrote:We can't win MOTY 2 years running, unless they have changed there rules :p

# No mod / indie game can win in the same category twice.
Eg. a mod cannot win "best unreleased" two years in a
row, only a honorable mention will be given in this situation.

# Exceptions to the above rule maybe granted on request by
the Mod DB. Eg. if your mod moves from v1 to v2 and it is a
total overhaul, we reserve the right to make it eligible again.



on the boton (or botton or botom or bottom) of this page you can find the rules:

2008 Mod of the Year Awards event - Mod DB


PR has won the MOTY with the 0.85 version. 0.9 will be the BIGGEST release according to this link: https://www.realitymod.com/forum/f196-p ... easer.html


So, maybe yeah, we can try again, right ?