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Re: Adding transport helos too Fools Road and Kozelsk

Posted: 2009-10-09 23:03
by Jedimushroom
I agree, scenario realism can go away, we need some interesting combat mechanics over here!

Re: Adding transport helos too Fools Road and Kozelsk

Posted: 2009-10-09 23:52
by Kruder
[R-DEV]dbzao wrote:Yea, because everything else you said in my quote is true...
Maybe u should try it with a clearer language or provide me some links about what you are trying to tell (pls note that i cant talk the way u talk to me,or i'll get infraction points/ban)

:)

Re: Adding transport helos too Fools Road and Kozelsk

Posted: 2009-10-10 00:12
by ReadMenace
Kruder wrote:Maybe u should try it with a clearer language or provide me some links about what you are trying to tell (pls note that i cant talk the way u talk to me,or i'll get infraction points/ban)

:)
:neutral:

See. Were they slated for demolition I wouldn't have slaved away on the Russian kit geometries -- knowledge their existence has been public since August 3rd.

On Topic:
Transport choppers -- maybe.. An attack or hybrid of the two would make either maps very cramped.

-REad

Re: Adding transport helos too Fools Road and Kozelsk

Posted: 2009-10-10 01:15
by Rudd
[R-COM]Cheditor wrote:A helicopter on fools or kozelesk would kill the chechens outright. The way the chechans win is through hit and run attacks and ambushes, but if the russians can just leapfrog any possible defence the chechens are mounting, then russians will just always win.
trees block vision - requires teamwork between ground and air (i.e. fun)

Chech have plenty of places to hide

Russians lose their tanks to balance, maybe even an APC and their BRDMs.
Maybe u should try it with a clearer language or provide me some links about what you are trying to tell (pls note that i cant talk the way u talk to me,or i'll get infraction points/ban)
seriously lol

Re: Adding transport helos too Fools Road and Kozelsk

Posted: 2009-10-10 01:26
by mat552
Dr2B Rudd wrote:Russians lose their tanks to balance, maybe even an APC and their BRDMs.
Considering the terrain and how few places any chopper bigger than a littlebird can actually land, let's not be hasty about stripping a team of their primary assets. Helicopters are always secondary assets on a non amphibious assault map.

Personally, I don't think helicopters would add anything to Fools Road (might even subtract from it), and the benefit to Kozelsk would be questionable at best.

I do think the Russians need some Airborne assets, but if they get shoehorned into where they don't belong, we'll quickly tire of them and not want to see them anymore.

Re: Adding transport helos too Fools Road and Kozelsk

Posted: 2009-10-10 01:27
by Rudd
I do think the Russians need some Airborne assets, but if they get shoehorned into where they don't belong, we'll quickly tire of them and not want to see them anymore.
thing is, the 32 layers of both maps aren't being used afaik.

Make the layer, let the servers decide?

Re: Adding transport helos too Fools Road and Kozelsk

Posted: 2009-10-10 01:36
by dbzao
Kruder wrote:Maybe u should try it with a clearer language or provide me some links about what you are trying to tell (pls note that i cant talk the way u talk to me,or i'll get infraction points/ban)

:)
I don't like people making accusations that the dev team doesn't "care" about a certain faction, that it won't add anything for it, that it prefers one over other, blah blah blah.

If somebody really thinks that's the case, after all these releases, they are clearly blind or stupid.

There's a bunch of material already posted about Russians and other opfor factions, and several other in the works.

Re: Adding transport helos too Fools Road and Kozelsk

Posted: 2009-10-10 02:16
by Hunt3r
I'd be in favor of a single Havoc or Mi-24. The forest means you have to rely on markers and your commander to give you proper intel.

Oh, and the Chechens happen to have AA, so going in without markers and extremely good intel on AA in the area is like running into a bonfire.

Re: Adding transport helos too Fools Road and Kozelsk

Posted: 2009-10-10 15:10
by jbgeezer
Im in BIG favor of helos on this maps.





Speaks for itself ;)

Re: Adding transport helos too Fools Road and Kozelsk

Posted: 2009-10-10 15:32
by WilsonPL
i dont understand why only marines/usarmy have transport choppers in pr...

Re: Adding transport helos too Fools Road and Kozelsk

Posted: 2009-10-10 15:38
by KingLorre
WilsonPL wrote:i dont understand why only marines/usarmy have transport choppers in pr...
*and mec, and the chinese,

Re: Adding transport helos too Fools Road and Kozelsk

Posted: 2009-10-10 15:44
by Eddie Baker
KingLorre wrote:*and mec, and the chinese,
And UK . . .

Re: Adding transport helos to Fools Road and Kozelsk

Posted: 2009-10-10 16:14
by Outlawz7
Stop with the sarcasm, it's obvious what he meant and I kinda agree, it's mostly US that get air power/transport on maps, there's no maps where PLA/MEC get air supremacy.

Re: Adding transport helos to Fools Road and Kozelsk

Posted: 2009-10-10 16:38
by SkaterCrush
[R-CON]Outlawz wrote:Stop with the sarcasm, it's obvious what he meant and I kinda agree, it's mostly US that get air power/transport on maps, there's no maps where PLA/MEC get air supremacy.
Well its sort of depicting real life. The US generally always has better aviation technology than everyone else, although I do agree I would like to see some more maps with PLA and MEC choppers on them.

Re: Adding transport helos to Fools Road and Kozelsk

Posted: 2009-10-10 17:14
by Dunehunter
Thread seems to have run it's course, so a lock.