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Re: Civi Killing
Posted: 2009-10-11 07:56
by BlackMagikz
Good idea , considering that since UAV's have been introduced people have been killing off civis left , right and center , considering intel points are of not much value anymore ( well if your commander is good ). Hopefully also broadcast the name of whoever is killing civis as well ( like chache destroyed ).
Re: Civi Killing
Posted: 2009-10-11 09:32
by rampo
Sounds cool but i dunno about the spawnpoint on the dead civi's position since you would just spawn right on the place where a enemy was or had a shot at
Re: Civi Killing
Posted: 2009-10-11 13:36
by mat552
Sweet. I love this, faster respawns means faster intel. And the civvies are still out of action for 2 minutes, on top of that I can just exercise patience and see if anyone pops up where the collaborator fell.
I no longer target civilians, but I don't hold fire if they are nearby their buddies..
Re: Civi Killing
Posted: 2009-10-11 14:08
by Masterbake
First suggestion is very good, maybe we will see some sacrificial civis, but at the moment the system is 90% broken.
Re: Civi Killing
Posted: 2009-10-11 15:23
by 503
Excellent idea! One of the best civi suggestions I have seen. Don't know wheter it is codeable though.
Re: Civi Killing
Posted: 2009-10-11 18:19
by ma21212
ya... The mission is to "win the hearts and minds" right? so BLUFOR shoots a civi his friends,family join the fight. cool idea
Re: Civi Killing
Posted: 2009-10-11 21:18
by Mad-Mike
Very good idea, best suggestion I have seen for civi's.
Re: Civi Killing
Posted: 2009-10-11 21:25
by Nibbit
pretty good idea indeed, and I dont think that would be hard to implement?