Re: PR > INS
Posted: 2009-10-19 09:00
I disagree; it's neither the engine or the modders -- we're working in two dimensions with a limited field of view and NO spatial perception (which is a combination of tactile, auditory and balance) -- take it from a guy who studies close order arts; you can't do melee in such a situation.Warpig- wrote:It's the source engine. It's just not capable of anything remotely close to realistic infantry combat. Even RnL felt that way to me and that game looks amazing, has some really inovative features to boot. It's just the engine, not the fault of the modders. They've created some amazing content, but it always ends up feeling cramped and twitchy on that engine
M.