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Re: Sway & Deviation & Recoil.
Posted: 2009-10-26 15:43
by Nebsif
Thumbz up for everything expt recoil, theyre already changing it (did u watch teh proof of concept vid, were getting new epic recoil in the super duper legendary 0.9 patch!), BUT, theres a but, a smart ch33tor like me can take a pen and paint a dot in the middle of the screen. cuz the weapon sway is only visual!
Re: Sway & Deviation & Recoil.
Posted: 2009-10-26 15:47
by arjan
Nebsif wrote:Thumbz up for everything expt recoil, theyre already changing it (did u watch teh proof of concept vid, were getting new epic recoil in the super duper legendary 0.9 patch!), BUT, theres a but, a smart ch33tor like me can take a pen and paint a dot in the middle of the screen. cuz the weapon sway is only visual!
Well thats up to you if you do that

and you also still have deviation.
Re: Sway & Deviation & Recoil.
Posted: 2009-10-26 16:58
by Brummy
.. That means I can never shoot without sway, so even if I'm settled for 10min, I still get an annoying sway that's exactly the same after I just ran 500m.
I would never know where to aim..
Yes you would have an indication of deviation (sort of), but now there's no portrayal when you're accurate.
Re: Sway & Deviation & Recoil.
Posted: 2009-10-26 17:16
by google
Brummy wrote:.. That means I can never shoot without sway, so even if I'm settled for 10min, I still get an annoying sway that's exactly the same after I just ran 500m.
I would never know where to aim..
Well, right now, deviation for any assault rifle in PR will never be 0. That is, you can never be perfectly accurate even if you're settled for 10min. You've also got to keep in mind that the OP's weapon sway animation is not that big. I think the idea makes perfect sense. With a smaller cone of deviation, CQB wouldn't be so damn frustrating in PR. The weapon sway animation is also so slight that it wouldn't really affect personal aiming in CQB. The weapon sway animation would then prevent the smaller cone of deviation from making long range shooting a laser war.
Really cool idea! I suggest you guys play around with the sniper kit in FH2.2 to get a feel for this suggestion.
Re: Sway & Deviation & Recoil.
Posted: 2009-10-26 17:19
by Brummy
Jonny wrote:As opposed to the current situation, brummy?
Count
What I mean is, at long range, say 300-400m it will be incredible hard to aim, even if it's a tiny sway.
Re: Sway & Deviation & Recoil.
Posted: 2009-10-26 17:19
by arjan
Exactly

Brummy, over verry long distances you also have the marksman kit/machine gunner/sniper

And the machine gunner/marksman/sniper is the one in a squad that takes those shots.
Re: Sway & Deviation & Recoil.
Posted: 2009-10-26 17:55
by google
T.A. Sharps, if you actually read the OP/thread, you would have realised that actual weapon sway is not possible with the BF2 engine. What the OP suggests is to have an animation that makes it look like your weapon is swaying. In actuality accuracy still works as a cone of deviation
Re: Sway & Deviation & Recoil.
Posted: 2009-10-26 17:59
by arjan
T.A.Sharps wrote:Swaying of the sights would be the most absolutely horrible aspect to have in PR.
It would essentially
negate sights all together unless you are firing within 100 yards.
If you had sights that wobbled around you would never have a
clear point of aim since it would never match up with the actual aiming point of the round.
So you are saying realism is horrible? And you are also saying having no clear point of where you are going to aim is horrible? guess aiming straight on a target without a ''slight'' sway and shooting 5 meters left of it is realistic yes
If you were shooting at longer range, which I do a lot, the sway movement would throw your shot off even more the further out you are shooting.
Realism IRL you have a sway, im just suggesting a slight visual sway wich covers the weard looking ''i aim on a guy but my bullit missed tottaly, WTF''
also it wouldnt shoot any further becouse the cone has been narrowed, wich makes bullit dont come out of the side of the barrel anymore
Say a sway that would sway around in a 1 meter circle at 100 yards, that would be just multiplied at a range of 500 yards, added to the standard deviation. With no center point of reference to know where you are aiming for sure, no matter how long you settle. There would be no way you could make a shot.
Read the post, i said a slight sway not a sway of 1 meter
Basically what everyone here is crying about is not wanting to wait
a second or two longer for an accurate shot, if you do that in real life, you will miss.
We are not crying, we want realism, not bullits coming out of the side of the barrel, and irl you should know when you are about to be ready, and you will never be able to keep youre rifle fully steady.
I've used the rifles in PR and I make long shots all the time with no problem, in fact the M4 with the ACOG scope is just as good as the M14, just with the M14 I get more positive kills, with better zoom.
Something is wrong then
Get over it people.
Answers in red, really guys do i need to write
''slight'' in extra large lettersize?
Also why are there alot of people on the forum that try and shoot down threads as much as possible. i mean this is a realistic suggestion compared to how assault rifles handle now.
Re: Sway & Deviation & Recoil.
Posted: 2009-10-26 21:17
by freeway
good idea man , i mean good . but i like the old way . ppl headshot me everytime i pop my head up so no need for a change now . Changing stuffs aint always good plus i heard DEV r working on the weapons recoil so let see how it goes first .
Re: Sway & Deviation & Recoil.
Posted: 2009-10-26 21:19
by CanuckCommander
Jonny wrote:
1: guess the centre of the screen the moment you zoom in, put on on the target
2: put the reticle dead on target
3: wait for no apparent reason
4: have a cup of tea
5: fire with 'acceptable' accuracy
Waiting for no apparent reason is WIN! So are curved barrels that make bullets go sideways.
Re: Sway & Deviation & Recoil.
Posted: 2009-10-26 21:23
by arjan
CanuckCommander wrote:Waiting for no apparent reason is WIN! So are curved barrels that make bullets go sideways.
Lol

Re: Sway & Deviation & Recoil.
Posted: 2009-10-27 11:42
by AquaticPenguin
The way it's done in FH2.2 is very nice, it doesn't disrupt gameplay and you can still hit things at range (with a bit of luck). If a very tiny sway was mixed with slightly lowered deviation I think it would make it feel much more natural when firing.
Re: Sway & Deviation & Recoil.
Posted: 2009-10-31 09:59
by arjan
Bump
I thought, this system hasnt been discussed.
And was wondering what the dev's think about this.
@Aquatic
Thats exactly my point, makeing it feel more natural. but im not suggesteing a FH2 system but quite different
