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Re: MODEL: BVP-2
Posted: 2009-11-02 21:32
by Wilkinson
tr00p3r wrote:willkinson, i have 13000 tri cone, but i cant how it give down, how??????
Remove any unused/unhelpful Verticies
Re: MODEL: BVP-2
Posted: 2009-11-03 14:04
by tr00p3r
so i dont understand as it doing, i delete all vertexes on splasher and tri count go down from 13000 to 12200.. it is immposible so as i have 5000 tri count without it so as dont delete half my model... i dont understand it.. and one think.. i saw one model on this forum and have 14000 poly and 16800 tri count, can have so many polys and tri count?? why we cant have??
Re: MODEL: BVP-2
Posted: 2009-11-03 14:11
by DankE_SPB
iirc one of the most high poly models is Stormer AAV(British AA vehicle)
other APCs
Styker- ~6000 tris
BTR-60- ~8300 tris
Bradley- ~9600 tris
it is immposible so as i have 5000 tri count without it so as dont delete half my model..
you have to find a compromise between details and tris, some stuff might be done with textures
post some wireframes so people around here can give you advices
Re: MODEL: BVP-2
Posted: 2009-11-03 17:43
by tr00p3r
ok, so i have 8305 count, ist ok, but not??
Re: MODEL: BVP-2
Posted: 2009-11-03 20:11
by Wilkinson
tr00p3r wrote:ok, so i have 8305 count, ist ok, but not??
Yes, this is perfect

Re: MODEL: BVP-2
Posted: 2009-11-03 20:52
by tr00p3r

ok, and tatra 815-7 have 7400 caunts, good too???
Re: MODEL: BVP-2
Posted: 2009-11-03 21:57
by Wilkinson
Yeah thats awesome
Edit:
tr00p3r what is your X-Fire or MSN
Re: [Vehicle] BVP-2
Posted: 2009-11-04 07:38
by tr00p3r
ok, so i have icq, but i can download x fire and do my account
Re: [Vehicle] BVP-2
Posted: 2009-11-04 08:13
by motherdear
it does sound a bit high still for a blocky vehicle like this but we still need a wireframe to see if there is any stuff that can be taken down. also i noticed on the very front wheel you have modeled it, normally we have a round wheel and then we apply an alpha map to the area to make it look like it has it still.
but plz post a wire since we want to see that.
Re: [Vehicle] BVP-2
Posted: 2009-11-04 13:27
by tr00p3r
ok, here ist wire screenshot
Re: [Vehicle] BVP-2
Posted: 2009-11-04 14:06
by Tim270
What about welding those middle verts up and cutting down on the wheels a bit?
Re: [Vehicle] BVP-2
Posted: 2009-11-04 16:25
by motherdear
the normal wheels are fine but the other ones need alpha mapping instead of the current modeled ones (depends on the tri count of the whole vehicle if you want to leave the back wheel or not) currently the front wheel needs to be made into a disc like the other vehicles since that bf2 uses rotating textures to animate the wheels.
that means that the front wheel can't be modeled like it is now because those spikes would not be rotating

although it looks great.
secondly those small items need to be merged with the mesh as much as possible due to Z-fighting errors that can occur ingame.
third it looks like some of those lines on the side of the hull/through the middle could need to be removed since they don't add to the shape. except for that it looks good.
hope that the C&C helps
Re: [Vehicle] BVP-2
Posted: 2009-11-04 19:31
by tr00p3r
ok, so i must remodel wheels, front wheel cant be serrated because it have be animated texture ?? i understand you good??

Re: [Vehicle] BVP-2
Posted: 2009-11-11 18:19
by samogon100500
They have inside interior(Like BMP-3) or they have outside cams(Like Striker,LAV and chinise APC)?