I don't get it, how is the energy draining going to stop actual bunny jumping if you can jump even with no energy left? The only thing it discourages is jumping once and then running away, but this can be dealt with other ways, like by restricting sprint for some seconds after jumping.
Honestly, I don't remember ever seeing a bunny jumper in PR, even if the current system allows it and even encourages it once the breath is out.
The practical effect of the huge jump penalty is that atleast I start running all my energy out if I see an obstacle, so that I won't lose anything by jumping. Is that really realistic, soldiers running themselves out every time they come before a 20 centimeter step?
ViciousMC wrote: it might be cool to let people run for up to 5 seconds after their run juice is out to allow them to get away from things like that. But if they do it would take 10-20 seconds before they start to start recovering stamina. If you run like that in real life you would have to stop and recover for a bit to be able to keep going right?
Don't know. Controlling your energy should be one aspect of the game. If you decide to waste all your energy for nothing then you deserve to die. I understand that the game currently restricting running with only one or two bars is trying to prevent this, I don't see why. Just let people get killed once and they won't do that. This applys to jumping as well: no jumping if you're out of air, plan your actions beforehand.