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Re: Loss of stamina for jumping
Posted: 2009-11-02 19:32
by Night_Bringer
ViciousMC wrote:...This becomes a problem when you are in the open trying to get to cover and an APC comes out and starts shooting at you. I don't care how tired you are you will run screaming like a little girl....
As true as this is, I think it would be pretty darn hard to program adrenaline into PR.
"Boom" goes my computer >.<
I think the loss of stamina is pretty fair for PR. It stops the bunny hopping, and with equipment, it does take alot out of you to jump once, let alone twice.
Re: Loss of stamina for jumping
Posted: 2009-11-02 20:02
by Salmonella
the only real solution is a separeted bar for sprint and jump. idk if the engine will allow this, buts that my idea.
Re: Loss of stamina for jumping
Posted: 2009-11-02 20:21
by BabylonCome
As an admin on our server one thing that bugs me when a bunny hopper is avoiding my shots is finding out their name so I can kick them...
But I do agree, if you run 100m with full battle kit and then jump a wall, you get pretty f@@ked...
Re: Loss of stamina for jumping
Posted: 2009-11-03 03:49
by ViciousMC
BabylonCome wrote:As an admin on our server one thing that bugs me when a bunny hopper is avoiding my shots is finding out their name so I can kick them...
But I do agree, if you run 100m with full battle kit and then jump a wall, you get pretty f@@ked...
I have no argument there as far as the bunny hopping goes. As for the 50 to 80 pounds a trooper can or does carry (depending on what type of soldier it is) when they are running for their life..... Every person I know that has been in a combat situation running for their life will mostly tell you they didn't notice the weight until it got in their way or they got rid of it so it wouldn't be in the way. Every one will say they would rather loss the gear and not their life. Now weapons of course are held onto but the backpack with the camping and survival gear can be picked up later.
Along these lines a trooper going into a combat area will not carry all of the heavy stuff ( again depending on what type of soldier it is) unless they are going to make a fire base but that is solved by the 2 crates needed.
Bunny hoppers should not dictate how a game will be made for those of us that don't. That should be up to the admins to police and solve. People still bunny hop now and that only stops if we help to make it happen and warn people when we see it and/or let the admins know.
Having 2 stamina bars might be a good thing, one for jumping and one for sprinting. Because lets face it, if you were getting shot at you would run 100m and if you had to jump something you would.
A thought comes to me that there might be a way to make it happen in a way that would work. If every soldier had a adrenaline shot so to speak. They could only get one at a time but could get another from rearming. Maybe make it a hot key like H or something. It would replenish stamina to full but only once. If they use in more than once in 5 minutes it would kill them. Of course that should not be given to the heavy weapons people but they have to make sacrifices for carrying the heavy equipment.
Re: Loss of stamina for jumping
Posted: 2010-01-23 13:28
by Rotta
I don't get it, how is the energy draining going to stop actual bunny jumping if you can jump even with no energy left? The only thing it discourages is jumping once and then running away, but this can be dealt with other ways, like by restricting sprint for some seconds after jumping.
Honestly, I don't remember ever seeing a bunny jumper in PR, even if the current system allows it and even encourages it once the breath is out.
The practical effect of the huge jump penalty is that atleast I start running all my energy out if I see an obstacle, so that I won't lose anything by jumping. Is that really realistic, soldiers running themselves out every time they come before a 20 centimeter step?
ViciousMC wrote: it might be cool to let people run for up to 5 seconds after their run juice is out to allow them to get away from things like that. But if they do it would take 10-20 seconds before they start to start recovering stamina. If you run like that in real life you would have to stop and recover for a bit to be able to keep going right?
Don't know. Controlling your energy should be one aspect of the game. If you decide to waste all your energy for nothing then you deserve to die. I understand that the game currently restricting running with only one or two bars is trying to prevent this, I don't see why. Just let people get killed once and they won't do that. This applys to jumping as well: no jumping if you're out of air, plan your actions beforehand.
Re: Loss of stamina for jumping
Posted: 2010-01-23 15:36
by mangeface
I've always found the loss of stamina for jumping a pain, but wearing a bunch of gear it would be realistic to loose stamina. I know I'd rather be able sprint a little extra than be able to jump. I have no clue how many times I'm 8 feet from cover and ran out of stamina while an automatic rifleman or APC is trying to chew a new hole in my ***.
You all are talking about 50-80 lbs of gear. If you've ever held the MTVs that we the Marine Corps wears, there damn near 50 before we even start mounting anything to them. Our SAPI plates are heavy (and quite useless, so I really don't complain about getting messed up while playing as the USMC or USA). So it's not unusual for our flaks to weigh up to 100 lbs, even more for specialties like Automatic Riflemen and Grenadiers.
Re: Loss of stamina for jumping
Posted: 2010-01-23 17:19
by alec89
talkinBEERmug wrote:So you put in loss of stamina for jumping to stop people from bunny hopping, but has it really stopped it. God forbid play a game outside of a server where admins do not crack down for this, even in servers where people get kicked for bunny hopping someone always does it. And it always seems like they get away, well most of the time. So do you really have to punish the people that play it right because they cannot walk over a 3 inch gap and have to jump? Some maps like Fallujah I find myself with little or no stamina all the time. Let’s face it all the loss of stamina is only punishing the people playing right. Does anyone else feel this way?
I totally agree with you on the Falluja thing, its really annoying. After two jumps my whole stamina is gone!
Re: Loss of stamina for jumping
Posted: 2010-01-23 17:25
by rushn
jumps should have long intervals
Re: Loss of stamina for jumping
Posted: 2010-01-23 17:27
by 0331SgtSpyUSMC
What if there was a separate stamina bar for the jumping? Then you still could jump once every so many seconds (I won't get into the timing, that would be DEV's decision). But you could potentially jump once and still maintain some what of a sprinting abilities. Thats your "adrenaline shot" right there lol. You don't even have to have a visual bar, just a code of some sort

Dunno if it's possible
Re: Loss of stamina for jumping
Posted: 2010-01-23 17:44
by *Gunny*
I really don't see why people complain about hitting bunnyhoppers, personally I find its actually easier to hit them when they do that if you time it right.
Re: Loss of stamina for jumping
Posted: 2010-01-23 22:00
by chuckMFd
Isn't there a prone delay to prevent dolphin diving? Jump delay would be the best solution if it's posssible with the bf engine. I imagine somthing similar to the "prone to stand shuffle" that everyone used to hate untill it got optimized with less erradic bobbling. Just add some bobble after a jump is made to simulate catching your balance.
Re: Loss of stamina for jumping
Posted: 2010-01-23 22:02
by InfectedSurvivor
This is a suggestion right?
Re: Loss of stamina for jumping
Posted: 2010-01-24 01:56
by ma21212
ive seen a few bunny hoppers around. not alot tho
Re: Loss of stamina for jumping
Posted: 2010-01-24 02:56
by rushn
maybe make it so it takes a second or two to get ready to jump(you have to squad a little in reality)
this will really screw up the bunny hoppers