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Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-05 09:35
by samogon100500
KingLorre wrote:Redirect DankE or R-DEV Nosferatu to this topic we should.
Ñîîáùåñòâî ðóññêèõ ðàçðàáîò÷èêîâ ÏÐ - Ôîðóìû Èãðîïîëèñà
Danke know about this boat!

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-05 10:56
by menedger
but what is going to counter it?
enemy can be a country of the europe and country to asia ,but for this boats can black sea, baltic sea , caspian sea.
in general all adjoining country with seaside and with border of the russia

can under think much enemies this depends on mappers

I one in a complicated way was analyse your word


hope I presently it is correct has reply

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-06 21:33
by menedger
hi. I remake model the motorboat because draw was not original . I make original motorboat she exact name is PSKA Grif project 1400 (ПСКА Гриф проэкт 1400)
Image
Image

photo hosting the imageshack not upload and I upload on russian photo hosting

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-06 22:07
by Zeno
this sooo needs to be in my map!!! black coast :D

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-06 23:15
by menedger
before need make a model

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-07 15:06
by menedger
done 40%
I have done antenna and manholes and life buoys and fences on deckhouse for motorboat
Image

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-07 15:59
by J.F.Leusch69
you dont need to model antennas. they are added as child objects in the code.

import the vbf2 antennas and look if they fit, if they dont do, make new ones. they are pretty simple to make but i cant remember how ;P

so you can just leave them out for now i would guess

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-07 16:01
by Wilkinson
[R-DEV]J.F.Leusch69 wrote:you dont need to model antennas. they are added as child objects in the code.

import the vbf2 antennas and look if they fit, if they dont do, make new ones. they are pretty simple to make but i cant remember how ;P

so you can just leave them out for now i would guess
You'd have to just give it a physics template of the already in-game antenna. He might as well export it seperatley so that other people could use it as well :P



Nice work man. Awesome boat 8-)

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-07 16:14
by menedger
you dont need to model antennas. they are added as child objects in the code.

import the vbf2 antennas and look if they fit, if they dont do, make new ones. they are pretty simple to make but i cant remember how ;P

so you can just leave them out for now i would guess
I make model antenna RLS (I not know has english name)-device to navigations

but animate antenna can to add as child (have in bf2editor)


--------------------------------------------------------------------------
if your can say: how do the animate model antenna in 3ds max?

and else: say me please how make animate model flags in 3ds max?

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-07 21:18
by Wilkinson
menedger wrote:I make model antenna RLS (I not know has english name)-device to navigations

but animate antenna can to add as child (have in bf2editor)


--------------------------------------------------------------------------
if your can say: how do the animate model antenna in 3ds max?

and else: say me please how make animate model flags in 3ds max?
You don't animate antenna in 3dsMax. you add code to it.

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-07 23:59
by menedger
I I don`t understand as make animate for antenna :
1. create in 3ds max model a antenna
2. (I don`t understand as make skinnedmesh for model)
3. export model in editor
4. open in folder a model CON file
5. and write there instead of SimpleObject replase on AntennaObject
6. in editor appear Antenna Comp

do my list correct (please)

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-09 02:04
by menedger
I am required good lesson of the coding
write tutorial for coding the battlefield2 files

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-12 01:34
by menedger
hi all. I have a problem with coding the gun for motorboat.
can not in detail translate the problem.
here is screenshots
ImageImage

I their delete ,but they after rebooting bf2editor again remain so

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-12 02:02
by Wilkinson
menedger wrote:hi all. I have a problem with coding the gun for motorboat.
can not in detail translate the problem.
here is screenshots
ImageImage

I their delete ,but they after rebooting bf2editor again remain so
remove from .tweak file by hand. Probably only way to do it.

Also I think you exported that gun wrong.

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-12 02:12
by menedger
wilkinson fall into xfire -please
I export all it is correct

problem is in .con and .tweak files

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-12 03:46
by menedger
after rebooting bf2editor .con and .tweak file (utyos) change on the other code.
why?

this tweak file the gun:

Code: Select all

rem *** Generated with Bf2Editor.exe [created: 2006/5/15 18:52]
ObjectTemplate.activeSafe RotationalBundle gun_kpv
ObjectTemplate.creator NAVEK-0A04D44C6:fasx
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createdInEditor 1
ObjectTemplate.geometry gun_kpv
ObjectTemplate.setCollisionMesh gun_kpv
ObjectTemplate.mapMaterial 0 01_-_Default 26
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_gun_kpv_RotationRpm
ObjectTemplate.setPosition 0.012672/0/0
ObjectTemplate.addTemplate gun_kpv_gun
ObjectTemplate.setPosition 0.00337488/0.0188967/0.360571
ObjectTemplate.setRotation 0/-3/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-45/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/65/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch PIMouseLookY

ObjectTemplate.activeSafe Sound S_gun_kpv_RotationRpm
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename ""
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0.012672/0/0
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1

ObjectTemplate.create GenericFireArm gun_kpv_gun
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.createdInEditor 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga
ObjectTemplate.weaponHud.hudName "gun_kpv"
ObjectTemplate.weaponHud.guiIndex 251
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.addShowOnCamMode 2
ObjectTemplate.weaponHud.overheatSound S_Weapon_Handheld_Overheat
rem ---EndComp ---
rem ---BeginComp:MultiFireComp ---
ObjectTemplate.createComponent MultiFireComp
ObjectTemplate.fire.roundsPerMinute 500
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.projectileStartPosition 0/0/2
ObjectTemplate.fire.addBarrelName gun_kpv_gun_L_Barrel
ObjectTemplate.fire.addBarrelName gun_kpv_gun_R_Barrel
rem ---EndComp ---
rem ---BeginComp :D efaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 10
ObjectTemplate.ammo.magSize 100
ObjectTemplate.ammo.reloadTime 16
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.recoilSize 2
ObjectTemplate.recoil.recoilSpeed 1
ObjectTemplate.recoil.cameraRecoilSpeed 8
ObjectTemplate.recoil.cameraRecoilSize 0.1
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 1
rem ---EndComp ---
rem ---BeginComp :D efaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp :D efaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp :D efaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 1
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate rh202gun_AI
rem -------------------------------------
ObjectTemplate.addTemplate S_gun_kpv_gun_Fire1P
ObjectTemplate.setPosition -0.00415999/0.165321/0.257679
ObjectTemplate.addTemplate S_gun_kpv_gun_Fire1P_Outdoor
ObjectTemplate.setPosition -8.70787e-008/0.169439/0.20495
ObjectTemplate.addTemplate S_gun_kpv_gun_Fire3P
ObjectTemplate.setPosition 0.000721681/0.170038/0.138818
ObjectTemplate.addTemplate S_gun_kpv_gun_BoltClick
ObjectTemplate.addTemplate S_gun_kpv_gun_TriggerClick
ObjectTemplate.setPosition 1.35463/-2.20198/-1.42378
ObjectTemplate.addTemplate S_gun_kpv_gun_SwitchFireRate
ObjectTemplate.addTemplate S_gun_kpv_gun_Reload1P
ObjectTemplate.addTemplate S_gun_kpv_gun_Reload3P
ObjectTemplate.addTemplate S_gun_kpv_gun_Deploy1P
ObjectTemplate.addTemplate S_gun_kpv_gun_Deploy3P
ObjectTemplate.addTemplate S_gun_kpv_gun_Zoom
ObjectTemplate.addTemplate gun_kpv_gun_R_Barrel
ObjectTemplate.setPosition 0.0669722/-0.0190971/0.755129
ObjectTemplate.addTemplate gun_kpv_gun_L_Barrel
ObjectTemplate.setPosition -0.0801427/-0.0299955/0.782776
rem -------------------------------------
ObjectTemplate.projectileTemplate gun_kpv_gun_Projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 1200
ObjectTemplate.itemIndex 1
ObjectTemplate.delayToUse 7
ObjectTemplate.heatAddWhenFire 0.01
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.overheatPenalty 1.25

ObjectTemplate.create GenericProjectile gun_kpv_gun_Projectile
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp :D efaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp :D efaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 21
ObjectTemplate.detonation.explosionRadius 1
ObjectTemplate.detonation.explosionForce 5
ObjectTemplate.detonation.explosionDamage 0.8
ObjectTemplate.detonation.endEffectTemplate e_exp_AA_Large
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp :D efaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp :D efaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp :D efaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.gravityModifier 0.4
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 88
rem -------------------------------------
ObjectTemplate.addTemplate S_gun_kpv_gun_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/0.3/0/0
ObjectTemplate.material 88
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 30
ObjectTemplate.maxTracerScaler 50
ObjectTemplate.minTracerScaler 20
ObjectTemplate.tracerSizeModifier 8
ObjectTemplate.tracerTemplate p_tracer_r
ObjectTemplate.tracerConvergeDistance 20
ObjectTemplate.minDamage 1
ObjectTemplate.damage 200
ObjectTemplate.distToStartLoseDamage 1000
ObjectTemplate.distToMinDamage 2000

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Fire1P
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/ru_apc_brdm2/sounds/brdm_cannon_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position -0.00415999/0.165321/0.257679

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/ru_apc_brdm2/sounds/brdm_cannon_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1.7
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position -8.70787e-008/0.169439/0.20495

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Fire3P
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/ru_apc_brdm2/sounds/brdm_cannon_3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1.8
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/0/2/0.01/0.962/0.9/0.98/0.944/0.9/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/
ObjectTemplate.position 0.000721681/0.170038/0.138818
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 13

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_BoltClick
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_boltclick.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.58
ObjectTemplate.pitch 0.9
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_TriggerClick
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.35
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 1.35463/-2.20198/-1.42378

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_SwitchFireRate
ObjectTemplate.modifiedByUser "fasx"

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Reload1P
ObjectTemplate.modifiedByUser "fasx"

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Reload3P
ObjectTemplate.modifiedByUser "fasx"

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Deploy1P
ObjectTemplate.modifiedByUser "fasx"

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Deploy3P
ObjectTemplate.modifiedByUser "fasx"

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Zoom
ObjectTemplate.modifiedByUser "fasx"

ObjectTemplate.create Bundle gun_kpv_gun_R_Barrel
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate e_shellejection_50cal
ObjectTemplate.setPosition 1.67387e-006/-2.36566e-005/-1.41886
ObjectTemplate.addTemplate e_muzz_minigun
ObjectTemplate.setPosition 0.04272/-0.0139927/0.058102
rem -------------------------------------

ObjectTemplate.create Bundle gun_kpv_gun_L_Barrel
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate e_shellejection_50cal
ObjectTemplate.setPosition 1.69609e-007/3.86297e-006/-1.32876
ObjectTemplate.addTemplate e_muzz_minigun
ObjectTemplate.setPosition -0.0217463/-0.0102692/0.0302056
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Projectile_Looping
ObjectTemplate.modifiedByUser "fasx"

this con file (gun) :

Code: Select all

GeometryTemplate.create BundledMesh gun_kpv
CollisionManager.createTemplate gun_kpv

ObjectTemplate.create RotationalBundle gun_kpv
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator NAVEK-0A04D44C6:fasx
ObjectTemplate.collisionMesh gun_kpv
ObjectTemplate.mapMaterial 0 01_-_Default 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.geometry gun_kpv

include gun_kpv.tweak
(this files correct by my)



after rebooting bf2editor in code are added repeated names object
this tweak file(gun) after rebooting bf2editor :

Code: Select all

rem *** Generated with Bf2Editor.exe [created: 2006/5/15 18:52]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe RotationalBundle gun_kpv
ObjectTemplate.creator NAVEK-0A04D44C6:fasx
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createdInEditor 1
ObjectTemplate.geometry gun_kpv
ObjectTemplate.setCollisionMesh gun_kpv
ObjectTemplate.mapMaterial 0 01_-_Default 26
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_gun_kpv_RotationRpm
ObjectTemplate.setPosition 0.012672/0/0
ObjectTemplate.addTemplate gun_kpv_gun
ObjectTemplate.setPosition -0.00193602/0.0188967/0.360571
ObjectTemplate.setRotation 0/-3/0
ObjectTemplate.addTemplate gun_kpv_gun
ObjectTemplate.setPosition 0.00337488/0.0188967/0.360571
ObjectTemplate.setRotation 0/-3/0
ObjectTemplate.addTemplate gun_kpv_gun
ObjectTemplate.setPosition 0.00337488/0.0188967/0.360571
ObjectTemplate.setRotation 0/-3/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-45/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/65/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch PIMouseLookY

ObjectTemplate.activeSafe Sound S_gun_kpv_RotationRpm
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename ""
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0.012672/0/0
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1

ObjectTemplate.create GenericFireArm gun_kpv_gun
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.createdInEditor 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga
ObjectTemplate.weaponHud.hudName "gun_kpv"
ObjectTemplate.weaponHud.guiIndex 251
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.addShowOnCamMode 2
ObjectTemplate.weaponHud.overheatSound S_Weapon_Handheld_Overheat
rem ---EndComp ---
rem ---BeginComp:MultiFireComp ---
ObjectTemplate.createComponent MultiFireComp
ObjectTemplate.fire.roundsPerMinute 500
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.projectileStartPosition 0/0/2
ObjectTemplate.fire.addBarrelName gun_kpv_gun_L_Barrel
ObjectTemplate.fire.addBarrelName gun_kpv_gun_R_Barrel
rem ---EndComp ---
rem ---BeginComp :D efaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 10
ObjectTemplate.ammo.magSize 100
ObjectTemplate.ammo.reloadTime 16
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.recoilSize 2
ObjectTemplate.recoil.recoilSpeed 1
ObjectTemplate.recoil.cameraRecoilSpeed 8
ObjectTemplate.recoil.cameraRecoilSize 0.1
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 1
rem ---EndComp ---
rem ---BeginComp :D efaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp :D efaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp :D efaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 1
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate rh202gun_AI
rem -------------------------------------
ObjectTemplate.addTemplate S_gun_kpv_gun_Fire1P
ObjectTemplate.setPosition -0.00415999/0.165321/0.257679
ObjectTemplate.addTemplate S_gun_kpv_gun_Fire1P_Outdoor
ObjectTemplate.setPosition -8.70787e-008/0.169439/0.20495
ObjectTemplate.addTemplate S_gun_kpv_gun_Fire3P
ObjectTemplate.setPosition 0.000721681/0.170038/0.138818
ObjectTemplate.addTemplate S_gun_kpv_gun_BoltClick
ObjectTemplate.addTemplate S_gun_kpv_gun_TriggerClick
ObjectTemplate.setPosition 1.35463/-2.20198/-1.42378
ObjectTemplate.addTemplate S_gun_kpv_gun_SwitchFireRate
ObjectTemplate.addTemplate S_gun_kpv_gun_Reload1P
ObjectTemplate.addTemplate S_gun_kpv_gun_Reload3P
ObjectTemplate.addTemplate S_gun_kpv_gun_Deploy1P
ObjectTemplate.addTemplate S_gun_kpv_gun_Deploy3P
ObjectTemplate.addTemplate S_gun_kpv_gun_Zoom
ObjectTemplate.addTemplate gun_kpv_gun_R_Barrel
ObjectTemplate.setPosition 0.0669722/-0.0190971/0.755129
ObjectTemplate.addTemplate gun_kpv_gun_L_Barrel
ObjectTemplate.setPosition -0.0801427/-0.0299955/0.782776
ObjectTemplate.addTemplate gun_kpv_gun_R_Barrel
ObjectTemplate.setPosition 0.0669722/-0.0190971/0.755129
ObjectTemplate.addTemplate gun_kpv_gun_L_Barrel
ObjectTemplate.setPosition -0.0801427/-0.0299955/0.782776
ObjectTemplate.addTemplate gun_kpv_gun_R_Barrel
ObjectTemplate.setPosition 0.0669722/-0.0190971/0.755129
ObjectTemplate.addTemplate gun_kpv_gun_L_Barrel
ObjectTemplate.setPosition -0.0801427/-0.0299955/0.782776
rem -------------------------------------
ObjectTemplate.projectileTemplate gun_kpv_gun_Projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 1200
ObjectTemplate.itemIndex 1
ObjectTemplate.delayToUse 7
ObjectTemplate.heatAddWhenFire 0.01
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.overheatPenalty 1.25

ObjectTemplate.create GenericProjectile gun_kpv_gun_Projectile
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp :D efaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp :D efaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 21
ObjectTemplate.detonation.explosionRadius 1
ObjectTemplate.detonation.explosionForce 5
ObjectTemplate.detonation.explosionDamage 0.8
ObjectTemplate.detonation.endEffectTemplate e_exp_AA_Large
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp :D efaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp :D efaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp :D efaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.gravityModifier 0.4
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 88
rem -------------------------------------
ObjectTemplate.addTemplate S_gun_kpv_gun_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/0.3/0/0
ObjectTemplate.material 88
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 30
ObjectTemplate.maxTracerScaler 50
ObjectTemplate.minTracerScaler 20
ObjectTemplate.tracerSizeModifier 8
ObjectTemplate.tracerTemplate p_tracer_r
ObjectTemplate.tracerConvergeDistance 20
ObjectTemplate.minDamage 1
ObjectTemplate.damage 200
ObjectTemplate.distToStartLoseDamage 1000
ObjectTemplate.distToMinDamage 2000

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Fire1P
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/ru_apc_brdm2/sounds/brdm_cannon_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position -0.00415999/0.165321/0.257679

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/ru_apc_brdm2/sounds/brdm_cannon_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1.7
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position -8.70787e-008/0.169439/0.20495

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Fire3P
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/vehicles/land/ru_apc_brdm2/sounds/brdm_cannon_3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1.8
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/0/2/0.01/0.962/0.9/0.98/0.944/0.9/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/
ObjectTemplate.position 0.000721681/0.170038/0.138818
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 13

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_BoltClick
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_boltclick.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.58
ObjectTemplate.pitch 0.9
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_TriggerClick
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.35
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 1.35463/-2.20198/-1.42378

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_SwitchFireRate
ObjectTemplate.modifiedByUser "fasx"

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Reload1P
ObjectTemplate.modifiedByUser "fasx"

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Reload3P
ObjectTemplate.modifiedByUser "fasx"

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Deploy1P
ObjectTemplate.modifiedByUser "fasx"

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Deploy3P
ObjectTemplate.modifiedByUser "fasx"

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Zoom
ObjectTemplate.modifiedByUser "fasx"

ObjectTemplate.create Bundle gun_kpv_gun_R_Barrel
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate e_shellejection_50cal
ObjectTemplate.setPosition 1.67387e-006/-2.36566e-005/-1.41886
ObjectTemplate.addTemplate e_muzz_minigun
ObjectTemplate.setPosition 0.04272/-0.0139927/0.058102
ObjectTemplate.addTemplate e_shellejection_50cal
ObjectTemplate.setPosition 1.67387e-006/-2.36566e-005/-1.41886
ObjectTemplate.addTemplate e_muzz_minigun
ObjectTemplate.setPosition 0.04272/-0.0139927/0.058102
ObjectTemplate.addTemplate e_shellejection_50cal
ObjectTemplate.setPosition 1.67387e-006/-2.36566e-005/-1.41886
ObjectTemplate.addTemplate e_muzz_minigun
ObjectTemplate.setPosition 0.04272/-0.0139927/0.058102
rem -------------------------------------

ObjectTemplate.create Bundle gun_kpv_gun_L_Barrel
ObjectTemplate.modifiedByUser "fasx"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate e_shellejection_50cal
ObjectTemplate.setPosition 1.69609e-007/3.86297e-006/-1.32876
ObjectTemplate.addTemplate e_muzz_minigun
ObjectTemplate.setPosition -0.0217463/-0.0102692/0.0302056
ObjectTemplate.addTemplate e_shellejection_50cal
ObjectTemplate.setPosition 1.69609e-007/3.86297e-006/-1.32876
ObjectTemplate.addTemplate e_muzz_minigun
ObjectTemplate.setPosition -0.0217463/-0.0102692/0.0302056
ObjectTemplate.addTemplate e_shellejection_50cal
ObjectTemplate.setPosition 1.69609e-007/3.86297e-006/-1.32876
ObjectTemplate.addTemplate e_muzz_minigun
ObjectTemplate.setPosition -0.0217463/-0.0102692/0.0302056
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_gun_kpv_gun_Projectile_Looping
ObjectTemplate.modifiedByUser "fasx"

change there is

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-12 12:06
by menedger
problem was because of not correct export(3ds max) of the object

presently, the gun works ok

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-12 12:33
by menedger
thank wilkinson

now all components work is correct (now needed add hud component)

i now good learn coding (stationary weapons)

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-14 15:33
by menedger
I began make the textures for motorboat (work is done - 40% )
shall afterwards create textures for object and fence, steering wheel , antenna RLS

Image
ImageImageImagehttp://foto.nnov.ru/psh800/0/ff/5c/f0/b0/27/5e/c497148635d20037.jpg[/IMG

Re: [Vehicle] russian coast guard cutter [WIP]

Posted: 2009-11-15 21:19
by menedger
I have is done test work model
Image
Image
Image
Image