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Re: New Civi Engagment Rules
Posted: 2009-11-18 14:12
by Cassius
If a civvie is exposed and it looks like you can snatch him, he usually lures you to somebody waiting with an AK. Attempt Slugs arrests, otherwise the longer a civvie is int he way the higher the probability he will get shot.
Also if I think a civvie is a spotter coordinating an assault of insurgents on our position, telling them which way we are facing and that we are awfully distracted watching him I shoot him.
Re: New Civi Engagment Rules
Posted: 2009-11-18 14:16
by Gore
I've never shot a civi. No matter what he was doing. He chose to not wear a weapon, then I don't shoot him.
Re: New Civi Engagment Rules
Posted: 2009-11-18 14:17
by Herbiie
mat552 wrote:
Perhaps civvies shouldn't be running around, hands up or not?
Some quotes from the book 3 PARA by Patrick Steward:
He could just make out a group of people who were clearly not fighters trying to keep out of the path of the flying bullets. 'Straight away' Said Poll, 'the idea of putting grenades in went right out of the window'.
He called up Farmer, who told him to stop his men firing.
Page 70
'But the old ones and the young kids didn't understand and kept walking about'
Page 70
'... the enemy had sent out groups of women and children ahead of them while they fired over their heads at us'. However cruel the tactic, Hasler thought it was 'quite effective as the enemy know British Forces won't fire into a crowd of civilians'
Page 176
There are lots more but i really can't be bothered to list them all (there's ALOT of similar phrases). Civilians are a major part of counter insurgency. They DO just walk about, and the Coalition troops CANNOT fire if they are near - they call off air raids and artillery barrages because they suspect civilians are in the area. It's stupid how in Project
reality you can just shoot a civilian and have little or no penalty.
I think that there should be NO time that you can kill a civilian, and you can arrest them if they have helped insurgents. It's realistic - and though it may end up with civilians being used as human shields - that's realistic too.
Re: New Civi Engagment Rules
Posted: 2009-11-18 15:03
by goguapsy
mat552 wrote:Perhaps civvies shouldn't be running around, hands up or not?
Welcome to Assymetrical Warfare.
Insurgents don't wear uniforms, don't follow the (Genebra?) convention. They shoot at clearly marked Medical Vehicles.
And as someone said in the first page,
Any medical personnel should provide medical care when possible
(paraphrasing), in PR, if you get shot and patched up you are good as new, newly spawned. Therefore, medics should be shot I believe (IN PR NOT IRL).
Also, I think that back on WW2, some Allied Combat Medics got captured and exchanged expertise with their German doctors. Because the soldiers wouldn't get back in the fight. I think.
Re: New Civi Engagment Rules
Posted: 2009-11-18 15:51
by snooggums
Pimping my suggestion in my sig:
Civilian should be off limits at all times when alone as a scout (no weapons or assistance with other insurgents) and can be a target if close to insurgents only.
A collaborator should be able to heal, etc but be mostly unarmed (just the distraction moltov) but be valid for ROE at all times because he is directly working with the insurgents and not just giving information.
Killing a civilian should have a large enough penalty that soldiers should not shoot at long range without verifying targets.
Re: New Civi Engagment Rules
Posted: 2009-11-18 15:53
by Roguehellhound
collaborators not "civilians"
the way i see it, they are in a squad-gun them all down don't matter what they are doing.
kinda pointless ingame to add them, if only you can stack bots on to randomly go around and heal INS players...
oh well.
Re: New Civi Engagment Rules
Posted: 2009-11-18 16:00
by Herbiie
Roguehellhound wrote:collaborators not "civilians"
the way i see it, they are in a squad-gun them all down don't matter what they are doing.
kinda pointless ingame to add them, if only you can stack bots on to randomly go around and heal INS players...
oh well.
They are not using weapons and therefore are outside of all real ROE for Coalition troops.
Re: New Civi Engagment Rules
Posted: 2009-11-18 16:03
by Gore
snooggums wrote:
Killing a civilian should have a large enough penalty that soldiers should not shoot at long range without verifying targets.
Instakill? Instaban? Instaslap in the face?
Agree with your separation suggestion.
Re: New Civi Engagment Rules
Posted: 2009-11-18 17:32
by snooggums
GoreZiad wrote:Instakill? Instaban? Instaslap in the face?
Agree with your separation suggestion.
Instant or slight delay with a notice (15 to 30 seconds). I'd like a big 'You will be arrested in X seconds" countdown in the middle of the screen to really drive it home, but the short delay would be there in case it is an armor gunner to give the armor time to start a retreat.
Obviously this punishment would be rare with only two (or maybe a few more) civilian kits.