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Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 06:27
by Stiller_001
I F***ing hope it is in 0.9! Great work!
Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 06:31
by Antonyo
They are looking realy great man. Keep up the good work

Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 06:43
by Amok@ndy
looks great

Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 06:56
by Marko
Its a beauty!
Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 07:02
by hiberNative
this is awesome. will be my second favorite land vehicle after the mec bmp-3.
Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 07:14
by galeknight1
Does this mean we'll see grenade launchers in Humvees?
(sorry if there's been a long discussion about this that I am not aware of)
Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 07:15
by Rudd
Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 07:34
by motherdear
Wilkinson wrote:How is the UVMapping and Texturing going By the way
UVW mapping is all done

Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 08:02
by STORM-Mama
Wow, that's a huge target.

. I guess it will also move much slower than other APCs? And the Mk19 won't be very effective against other vehicles, I guess?
Ah, well, that's good, actually. People will, hopefully, focus on transport rather than going out on their own minitank-adventures.
Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 08:11
by motherdear
STORM-Mama wrote:Wow, that's a huge target.

. I guess it will also move much slower than other APCs? And the Mk19 won't be very effective against other vehicles, I guess?
Ah, well, that's good, actually. People will, hopefully, focus on transport rather than going out on their own minitank-adventures.
Amphibious Assault Vehicle
moves at 45 MPH (the Abrams moves at 42)
and it sails at 8,2 MPH
so it aint really slow
also loaded with the right kind of 40mm HEDP grenade it should no problem to penetrate the other APC's (can a .50 penetrate 2 inches of armorplate ?)
40mm Low-Velocity Grenades
quite simply, you don't want to be in the way of this beast it packs a punch
Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 08:34
by cyberzomby
Nice! I came to love this vehicle since Combat Mission Shock Force! Its so hideous that its cool!
Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 09:36
by Maxfragg
lovely vehicle, but i never understood why people get nervous about every autogrenadelauncher, its basicly just a .50 with limited range and splash damage, nothing ubercool, appart from shooting technicals and bombercars the .50 will be far more usefull than the AGL
Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 09:38
by [wow]titan
useless agains APCs

Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 09:39
by Rudd
lovely vehicle, but i never understood why people get nervous about every autogrenadelauncher, its basicly just a .50 with limited range and splash damage, nothing ubercool, appart from shooting technicals and bombercars the .50 will be far more usefull than the AGL
correction, it would be much more like APC HEAT rounds but with a grenade trajectory
So basically its a huge LAV thats harder to aim

Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 09:45
by [wow]titan
Dr2B Rudd wrote:correction, it would be much more like APC HEAT rounds but with a grenade trajectory
So basically its a huge LAV thats harder to aim
in insurgency
u just need to shoot with mk19 to every building where the insurgents comes
and u can easy kill a cash..... cool
Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 09:51
by Rudd
in insurgency
u just need to shoot with mk19 to every building where the insurgents comes
and u can easy kill a cash..... cool
its not like that on Basrah or Fallujah, so why would it be like that?
Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 09:55
by Snazz
We don't know yet how much ammo it will have in-game or whether it will overheat.
I don't think a 40mm grenade would be overpowered compared to the current 30mm HEAT round, it'd likely be much harder to aim considering grenade trajectory.
Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 11:42
by Ironcomatose
Awesome work, looks real good.
One thing though, can you simulate the cramped rides and horrible smell of diesel too?

Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 11:44
by Rhino
cramped rides, possibly, small of diesel, well that's a little tricky

Re: [Vehicles] AAVP7A1 and AAVC7A1
Posted: 2009-11-10 12:49
by LeChuckle
will this one be on barracuda?