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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-10 16:48
by Thermis
Doctrine IRL is that if you wound one enemy soldier it will take 2 more to carry him out of the fight. Therefore you have effectively taken 3 enemy soldiers out of the fight by wounding one. This is cold war Doctrine, and lead to the development of the 5.56 round which vary often won't kill you right off the bat.
Realistically, your going to shoot to put the enemy down, so they are dead or will be dead shortly, and 100% out of the fight. We've found that the current enemy doesn't really care to much about stopping to carry his comrades out of battle.

Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-10 16:48
by BloodBane611
Nebsif wrote:Agree about that, but it also works like rally points, ppl are less afraid of getting shot, and care less about tactics, stealth and flanking stuff. Do u really expect suppression to be effective with the current med-revive-sytem?
Yes, people would be more afraid of being shot if there were no revive system in place. The average player might, but probably would not, practice better tactics if the revive system were put in place.


Suppression is very effective with the current med-revive system. If you can ACTUALLY suppress a target then you will be able to keep an enemy down. If, however, you're just duking it out with a squad down the street, that is not suppression. Suppression is forcing the enemy to keep themselves behind cover by using continuous fire and controlling space so the enemy cannot maneuver. If you can't control the space you aren't suppressing, and if you are suppressing you won't have a problem killing the soldier a second time if he does get revived.

Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-10 18:43
by TheLean
[R-MOD]Thermis wrote:Doctrine IRL is that if you wound one enemy soldier it will take 2 more to carry him out of the fight. Therefore you have effectively taken 3 enemy soldiers out of the fight by wounding one. This is cold war Doctrine, and lead to the development of the 5.56 round which vary often won't kill you right off the bat.
Realistically, your going to shoot to put the enemy down, so they are dead or will be dead shortly, and 100% out of the fight. We've found that the current enemy doesn't really care to much about stopping to carry his comrades out of battle.
However, your current enemy is only ingame in a minor portion of the game. The majority of the maps are conventional factions battling it out, so there the doctrine should still stand. And I guess in most cases except in the more suicidal attacks the taleban and insurgents would actually try to help their comrades, atleast the taleban are very particular about removing their dead from the battlefield which showes some kind of compassion.

Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-10 19:30
by Dead.MaN^
Following idea:

Stopping a casualty's bleeding (optionally: and extracting it) will make him respawn (optionally: and slightly decrease his respawn time) without the team losing a ticket.

This may sound a bit unrewarding for medics first, but the less tickets a team has the more important this factor becomes. Important in sense of tickets, after all, decide who wins, and I've often had situations where me and my squad would not even respawn anymore just to save tickets, hoping the other team would hit the 0 mark first.

In the medic training of the game America's Army you learn a few things about Bleeding, Shocks and Airway Management, and I don't know how the professionals in here think about it, but I found these virtual lectures rather educational and convincing.

It all comes down to one fact: If you get hit there's no way right back into the action, meaning you are no longer a threat to the enemy -> Which is the primary goal of shooting at someone in combat.

A reality game should simulate this; IMO it is the only benefit of shooting an enemy (since I personally don't care about my kills on the scoreboard).

Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-10 21:01
by Ghost_1ll1
just a quick response to Taliban being 'compassionate' by removing dead / wounded, I'm pretty sure they do it just for the simple fact that they want to obscure battle results (the losses on their end) and hope to cause morale damage by way of 'see no bodies you are not stopping any of us'. But in reality troops often see the tracks left behind of bodies dragged through dirt while they were bleeding. Other than that I've never heard of the Taliban having exceptional compassion for downed comrades being the reason they took their bodies out of combat zone. I'm sure some are very compassionate for dead / wounded, but you are talking about a people who believe heavily in Marytdom, and probably dont have as much training on treating wounded as a conventional army would. Course thats just what I think.

Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-10 23:40
by Rudd
just a quick response to Taliban being 'compassionate' by removing dead / wounded, I'm pretty sure they do it just for the simple fact that they want to obscure battle results (the losses on their end) and hope to cause morale damage by way of 'see no bodies you are not stopping any of us'.
I'm now actually really interested in my suggestion of reviving but instead just letting you spawn, would be cool if the taliban medic worked that way, and that doing so would make the body disappear.

Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-10 23:41
by gaurd502
I don't like the idea were if a medic saves you your spawn time goes down. What if you can't spawn by your squad? I just don't see any reward for protecting the medic as he safes guys. I know already that half or more then half the time I can't seem to get the guy to come back. If you could make it something like that were X amount of attempts will fail.

Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-20 22:44
by Dejan
I think that medic or other soldiers should can carry a wounded soldier to safer place to revive and heal him,for some short distance,enough to remove him from open fire.I think that will make a more realistic sense.

Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-20 22:51
by Conman51
Dejan wrote:I think that medic or other soldiers should can carry a wounded soldier to safer place to revive and heal him,for some short distance,enough to remove him from open fire.I think that will make a more realistic sense.
Thats not possible because the BF2 engine

Im sure if the DEVs could of done it they would of by now

Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-22 02:06
by Gracler
On insurgency maps what if every time a conventional army soldier give up (die) it will add to a continuing ticket bleed!

for example at the start of the round noone died so there is no ticket bleed at all as it is now!

but when people start dien...lets say 5 people died (giving up) then a ticket bleed starts...maybe 1 ticket every min per 5 dead people.

This could symbolise the demoralising status of the rest of the soldiers loosing there friends in combat and would force players to think about NOT giving up during the entire round instead of now where people only tend to care when the "sirene" has been heard (last 10 tickets)


Perhaps each player would only be able to add to the ticket bleed multiplier once or twice per map so that one poor player that give up a mio times wont "steal" all the tickets from the team.

i dont know if this is even possible to implement but anything that can "force" people to think about waiting for a medic as opposed to "give up" and run back in like Rambo himself is appreciated.

Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-22 02:10
by Conman51
Gracler wrote:On insurgency maps what if every time a conventional army soldier give up (die) it will add to a continuing ticket bleed!

for example at the start of the round noone died so there is no ticket bleed at all as it is now!

but when people start dien...lets say 5 people died (giving up) then a ticket bleed starts...maybe 1 ticket every min per 5 dead people.
i dont like the idea of a continuous bleed, because if a team later on in the game improves the way they play they are still screwed from bleed from past mistakes

BUT maybe loose an extra 3 tickets every time 6 people die (a squad basically)??
kinda simulating a morale loss

Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-22 03:07
by Joeziah
If you make it too realist and slow paced you won't have anyone to shoot at cause there will be 30 of you who still play. 15 vs 15, 4 square Kilometers, do the math.

Just saying, if you want to make a game as realistic as possible you are not going to have a large game population.

Its why ArmA doesn't hold its own against say COD4 or other twitch shooters, they are just too boring or slow for the ADD youth of today.

food for thought

Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-22 03:20
by Conman51
Joeziah wrote:If you make it too realist and slow paced you won't have anyone to shoot at cause there will be 30 of you who still play. 15 vs 15, 4 square Kilometers, do the math.

Just saying, if you want to make a game as realistic as possible you are not going to have a large game population.

Its why ArmA doesn't hold its own against say COD4 or other twitch shooters, they are just too boring or slow for the ADD youth of today.

food for thought
The suggestion i made above will only apply to insurgency, and since the insurgents have infite tickets they will still be motivated to attack, and of course people will want to hunt people to shoot at..its a game, people play it for fun , and you also got to take into account the time

Btw ...i have ADD, and PR is my most favorite game ever, ADD has to do with paying attention, ADHD is the hyperactive twitch shooter disorder


Can a MOD perhaps move my post (2 posts above) to the suggestion forum and rename it morale loss, i dont want to take this one too far off topic, which it already is

Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-30 00:33
by Mutherpucker
actually, when u get a bullet in your brain, in PR you cannot ressucitate...

Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D

Posted: 2009-11-30 04:54
by Fluffykins
Mutherpucker wrote:actually, when u get a bullet in your brain, in PR you cannot ressucitate...
But when you get mowed down with a saw you can be. Now that's reality.