Medic Epipen time increase...
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: Medic Epien time increase...
Sicne when was this game about snipers?
I always hear people moaning that sniper's aren't powerful enough - when the Sniper kit is the one that attracts vanilla noobs like flies to a corpse (Slightly morbid simile there - hmm).
DON'T add a time delay - this would be stupid. Seriously - think about it. You shoot the guy with adrenaline, then wait for ten seconds (a long time when you're out in the open) in which time you WILL be shot and killed as the medic - no one would revive anyone. With no rallies this would ruin squad work and go against the teamwork that PR has tried so very hard to achieve.
If you are going to do something make it so that if you don't use the CPR then the chances of the Epipen working are like 10% - simply adding another stage into the revive process, rather than sitting there for 10 seconds getting shot.
I always hear people moaning that sniper's aren't powerful enough - when the Sniper kit is the one that attracts vanilla noobs like flies to a corpse (Slightly morbid simile there - hmm).
DON'T add a time delay - this would be stupid. Seriously - think about it. You shoot the guy with adrenaline, then wait for ten seconds (a long time when you're out in the open) in which time you WILL be shot and killed as the medic - no one would revive anyone. With no rallies this would ruin squad work and go against the teamwork that PR has tried so very hard to achieve.
If you are going to do something make it so that if you don't use the CPR then the chances of the Epipen working are like 10% - simply adding another stage into the revive process, rather than sitting there for 10 seconds getting shot.
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Lan
- Posts: 358
- Joined: 2008-10-26 02:15
Re: Medic Epien time increase...
I'd just plain leave it alone its fine as it is, field medics is something that cant be very realistic in a game and not stupidly dull for the medic at the same time. Nobody would be a medic if it took 10 seconds to revive someone, i always find myself as a medic and it annoys me that you spend an hour keeping the squad alive and when you die nobody is prepared to take the kit and get you up (unless you have a good squad leader who yells at someone to do it) but i guess thats an entirely different argument.
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Jarryd_455495
- Posts: 175
- Joined: 2009-02-19 06:20
Re: Medic Epipen time increase...
i know it's not about snipers, i posted this cause it will work for normal infanty too.
think about this, squad gets ambushed, takes 2 wounded, as it is now u can just run out 'pop em up' an continue the fight at near full strength. where as with this new way u'ld have to deal with the losses and try and get the upper hand or find a quick defence formation to treat the wounded.
what i'm trying to encourage more is tactics and thinking, instead of run n gun cause it don't matter if u die the medic will get u up in seconds. it'll encourage people to secure the area first before performing treatment.
i know some people find medic boring but i personal find it fun and i pretty sure i'm not the only one, cause u get the good feeling that ur really helping ur squad/team.
maybe not 10secs but atleast a little time. maybe 6-5secs would do? could test it like the rallies?
i like the idea of CPR before treatment as well, it adds more interesting things to do and really involves the player, and that would mean we could shorten the time some more like to 3-4seconds delay.
think about this, squad gets ambushed, takes 2 wounded, as it is now u can just run out 'pop em up' an continue the fight at near full strength. where as with this new way u'ld have to deal with the losses and try and get the upper hand or find a quick defence formation to treat the wounded.
what i'm trying to encourage more is tactics and thinking, instead of run n gun cause it don't matter if u die the medic will get u up in seconds. it'll encourage people to secure the area first before performing treatment.
i know some people find medic boring but i personal find it fun and i pretty sure i'm not the only one, cause u get the good feeling that ur really helping ur squad/team.
maybe not 10secs but atleast a little time. maybe 6-5secs would do? could test it like the rallies?
i like the idea of CPR before treatment as well, it adds more interesting things to do and really involves the player, and that would mean we could shorten the time some more like to 3-4seconds delay.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: Medic Epipen time increase...
If you are a medic and you don't obscure the guy you know to be in the line of fire with smoke, then you deserve the bullet thats gonna hit you in the head. The point of this is reducing the unrealistic pop and run revives that are still very common. I think it's an excellent idea.
I think not being able to CPR while prone would be good too. Right now it is still fairly easy for a medic to support a run n' gun squad by just reviving, running away and healing. Many medics don't even bother with smoke, they just run, dolphin dive and revive. Pretty lame that it works in my opinion.
I think not being able to CPR while prone would be good too. Right now it is still fairly easy for a medic to support a run n' gun squad by just reviving, running away and healing. Many medics don't even bother with smoke, they just run, dolphin dive and revive. Pretty lame that it works in my opinion.
[R-CON]creepin - "because on the internet 0=1"
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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: Medic Epipen time increase...
Could quite easily be implemented with the amount of health the fallen soldier gets after he is revived?
Less health means that first bagging needs to be done on the spot?
Less health means that first bagging needs to be done on the spot?
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: Medic Epipen time increase...
I've NEVER seen a medic do a Pop Em Up or w.e. If you just epipen them - they will die. If you've been ambushed, you take two wounded, 1 your gonna have top deploy smoke (takes a long time) to get them back up, and then 2) if you don't heal them afterwards they're gonna bleed out quickly and then be dead dead. IF they get hit by a bullet they are dead dead.Jarryd_455495 wrote:i know it's not about snipers, i posted this cause it will work for normal infanty too.
think about this, squad gets ambushed, takes 2 wounded, as it is now u can just run out 'pop em up' an continue the fight at near full strength. where as with this new way u'ld have to deal with the losses and try and get the upper hand or find a quick defence formation to treat the wounded.
what i'm trying to encourage more is tactics and thinking, instead of run n gun cause it don't matter if u die the medic will get u up in seconds. it'll encourage people to secure the area first before performing treatment.
i know some people find medic boring but i personal find it fun and i pretty sure i'm not the only one, cause u get the good feeling that ur really helping ur squad/team.
maybe not 10secs but atleast a little time. maybe 6-5secs would do? could test it like the rallies?
i like the idea of CPR before treatment as well, it adds more interesting things to do and really involves the player, and that would mean we could shorten the time some more like to 3-4seconds delay.
Not being able to do CPR when prone would be stupid - it means lots of people wouldn't bother with CPR - and maybe without reviving. With taking away rallies we are making reviving more important - why make it harder?
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[FC]Freddie
- Posts: 42
- Joined: 2009-06-23 23:49
Re: Medic Epipen time increase...
That makes the most sense to a system that is good but not perfect and encourages both the medic and the squad to prepare the area better before revival.Vege wrote:Could quite easily be implemented with the amount of health the fallen soldier gets after he is revived?
Less health means that first bagging needs to be done on the spot?
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Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: Medic Epien time increase...
It isnt about snipers, its about long range firefights, which are only symbolic atm >.>Herbiie wrote:Sicne when was this game about snipers?
I always hear people moaning that sniper's aren't powerful enough - when the Sniper kit is the one that attracts vanilla noobs like flies to a corpse (Slightly morbid smile there - hmm).
Sniper may attract fresh nilla-noobs, but AR attracts noobs (not saying AR is a noobish kit).
The LMGs are brought to their real power, even more than that, u can "deploy" while standing in a middle of a field and suddenly, viola, almost no recoil, the turning speed... it only takes a mice with adjustable DPI to overcome it.
The assault rifles on the other hand arent as accurate as they are IRL, plus its damn easy to dodge bullets after ~100m bcuz of the Bf2 movement system, sprint in zigzag, prone dive a few times, and u'll get away, u can even sell ur soul to the devil and bunny hop a bit when ur near a corner, even if u took a shot, use ur dressing and find the closest medic/ammo crates, easy peasy.
Medics are medics, not necromancers, so headshots should kill, also big thumbz up for the suggestion this thread about. And imo Assault rifles should be more accurate and the bleed out speed increased (which would make more ppl join squads with medics and take SL kit).
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Ssential
- Posts: 37
- Joined: 2009-05-29 13:45
Re: Medic Epipen time increase...
Depends on how this can be done. After someone died, doesn't his kit vanish after some time (30 seconds maybe?)? Popping up smoke, crouching to the body, all this needs a lot time. Now adding 10 seconds more to this whole procedure and you can be sure that the kit has been vanished when you finally revived the fallen man.
-> makes medics less useful and even harder and more frustrating to play
-> makes medics less useful and even harder and more frustrating to play

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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Medic Epipen time increase...
I support the time restriction, but am not sure if it can be done just because the BF2 engine
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Jedimushroom
- Posts: 1130
- Joined: 2006-07-18 19:03
Re: Medic Epipen time increase...
What we really need to ask ourselves is: "Hardcoded?"
My guess would be "Yes."
My guess would be "Yes."

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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Jarryd_455495
- Posts: 175
- Joined: 2009-02-19 06:20
Re: Medic Epipen time increase...
i think the most likely way it can be done is like how the mine/grenade trap is done.
but i want the devs thoughts on this.
but i want the devs thoughts on this.
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Medic Epipen time increase...
i think your right
if this happens i wont really care anymore if head shots kill or not
if this happens i wont really care anymore if head shots kill or not
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Guardian[]B()b
- Posts: 209
- Joined: 2006-07-17 04:56
Re: Medic Epipen time increase...
The same ones saying - it's a great idea will likely be yelling "why there's no medics to revive me" if it were implemented.
Medic is fine the way it is. Please leave it for now.
Medic is fine the way it is. Please leave it for now.




