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Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-11 23:33
by Nitneuc
Gentlment please keep your questions confined to INGAME tactics for PR, any other qeustion please PM me, thank you.
Your real life experience seems at least as interesting as the gameplay advices for us. Maybe we should split this topic into two parts (the second one into military technology) if you and the MODs agree. I'm interested in other's questions and would have myself a couple of not PR-related questions too. ;)

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-11 23:38
by loki1120
Nitneuc wrote:Your real life experience seems at least as interesting as the gameplay advices for us. Maybe we should split this topic into two parts (the second one into military technology) if you and the MODs agree. I'm interested in other's questions and would have myself a couple of not PR-related questions too. ;)
i dont mind if its on a seprate thread, but i dont want to upset the Moderators. just pm me for now please

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 00:04
by Truism
ChizNizzle wrote:One thing i want to ask you. Is your shooting really as bad under pressure as it is with PRs deviation? (not blind fire, but aimed shots at a target while theres a chance of or there was incoming fire)

I know it varies from person to person, but if you can give approximate feeling.
Way, way more accurate.


In your time as a deployed infantryman, were you ever in an Airmobile operation that involved a hot landing zone such as you regularly find in PR?

Edit: And did insurgents make any use of technical mounted .50 weapons in Iraq?

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 00:11
by loki1120
i was in Humers, but i was active B4 the war with the 101st AB Div AirAssault (Air Mobile, lol, thats a Nam term , lol)

but we did have a hell of a LZ at a training mission once, entire company got wiped on teh LZ, all you can do is a heavy rate of fire, gain fire superiority and assault like its an ambush ( cause it is, lol )

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 00:18
by loki1120
If you have a question and its not about IN GAME Tactics then feel free to become a member on my clan web page and message me in the forum there :)

thank you

link in sig

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 00:54
by Wilkinson
loki1120 wrote:its a 40mm HE round, same as the M203GL (American grenadier Kit). though for the MK-19 the round has a larger grain count, its range is 2200m on a tripod for an area target (BMP or small house) same for Humer. wish we had em im PR :) good question Sir. no tracers either but the gunner can see the round fly down range.
I got a little something comingsoon :P

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 01:57
by J.Silver
loki1120 wrote:i know its you Silver happy bday, glad to hear your not dying BTW


Happy Veteran's day Brother. You may be a doggie, but you still got some respect from me. :)

( IE: Devil Dog and doggie never gets along, but I make an exception for you.)

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 02:15
by loki1120
Wilkinson wrote:I got a little something comingsoon :P
i got ideas for

FOB's
ECP's
TCP's
Airfeilds
MRAP's
Weapons
Realsitic map layouts ( as far as what equipment vehicles ect)
Better Patrol Base's AKA Forward Outpost's (urban and non-urban)
River patrol boat
Aircraft Carrier
Insurgent tweeks
Humer tweeks
US Army kits

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 02:26
by Wilkinson
loki1120 wrote:i got ideas for

FOB's
ECP's
TCP's
Airfeilds
MRAP's
Weapons
Realsitic map layouts ( as far as what equipment vehicles ect)
Better Patrol Base's AKA Forward Outpost's (urban and non-urban)
River patrol boat
Aircraft Carrier
Insurgent tweeks
Humer tweeks
US Army kits
Well dont keep them to yourself. Post it up so we can all see em. :D

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 02:33
by loki1120
Ghost1800 wrote:Any advice for vehicle crews (primarily APCs) working with infantry in an urban environment? I've noticed a lot of APC's that try to do this in PR will either do extremely well or get blown up extremely quickly, and I'm trying to understand why there is such a hit or miss on the strategy and who in the formation needs to pick up some slack next time. I'm not sure if that's the sort of thing you were looking for but that's one of the areas I've been not doing so well in.
I have been waiting for this question.
we will use the bradly as an example

first it takes 2 full squads.

Squad 1 is your Mounted Element, divided into 2 Brdly's

squad 2 divides into 2 elements, support and assault and takes different bradlys


when contact is made; the bradly"s use there main gun(set to HE) to engage the threat while moving back to a safe drop point.

the infantry will dismount and flank the target while it is suppressed by the Bradly's

the infantry support element will get a good covered positon and engage teh second floor while the assault element aproches and makes entry.

your support by fire element should be at least :SAW, MEDIC(dont want to risk him), and either a MARKSMAN or GRENADIER.

your assault team should have only red-dot sights. use smoke to cover your aproach.

right before the assault enters the bradly's cease fire and secure the surrounding area using there optics to scope for snipers and counter assault teams

if the assault team has to fall back the dismounted support team will suppress on the assault teams orders only, adn the assault team will have the bradly's re-engage once they are clear. the bradly's dont need to move during this once they drop there troops.

make shure you drop the infantry a block away with a path that alwws them to flank around the building, and never have jsut 1 APC always travel in teams.


Hope this helps :)

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 02:47
by loki1120
Ghost1800 wrote:Little bit, just have to get my squad and another squad to actually follow something so... well maybe precise isn't the right word but a lot of people can't seem to get past instructions more complex then "Shoot that guy!"

Hmmm... perhaps "You all wait here, shoot everything until I say stop, you 2 with me." :razz:

Also, I would love to see more Bradleys in urban(ish) environments, but the only ones I can think of are on Falujah and they only spawn at the beginning. US Army usually has to rely on strykers, which... aren't really bad, but not exactly as effective for supporting fire as what your example used. Oh well, at least the UK gets the Warrior and Scimi.
if your interested, i just started my own clan, the link is in the SIG, but im looking for players who want realism in game. im gona be getting 2 64player serves, full Vent and mumbles for teh serves by Xmas.

if its somthing you think you and your guys might like let me know, im gona have an exstensive training schedual, :)

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 03:07
by loki1120
Wilkinson wrote:Well dont keep them to yourself. Post it up so we can all see em. :D
FOB's (those no go zones, get rid of em)
the falujha one combined with the kashan one would be a decent size
Add towers

ECP's
should be hard to get through, have fighting positoins and be like 100m long 50m wide

TCP's
Non destryable Foxhole
half HESCO's in a serpentine w palces for humers

Airfeilds
3 runways that crisscross need take off and landing strips seprate plus an emergency

MRAP's( i know this is already in the forums, but it has. 3 man crew, and a full squad in back

Weapons, M240-B, MK-19, smaw for marines

Realsitic map layouts ( as far as what equipment vehicles ect)
bigger the better, all buildings should be enterable and destroyable
more variety in teh insurgent Vehicles (cabs in iraq are white and orange)


Better Patrol Base's AKA Forward Outpost's (urban and non-urban)
Fixed weapons use up crates, my urban ideas are in teh beta section of teh forum

River patrol boat
Image
Image

scratch the mini guns and put in m-240B's (for black hawks also)

Aircraft Carrier
need one where ever theres an Essex and make it enterable so that the oposing team can assault it( and yes give the oposing team a airfeild)

Insurgent tweeks, sniper kits more abundant, maybe like 6 sniper kits for the insurgent and alquida, they do that and IED's alot

Humer tweeks
up armor with the new cupola, weapons that we carry on them are: 50cal, tow, saw,240B,MK-19

US Army kits: 7 mags 28rnds each( 30 has a tendacy to jam, need a spoter kit for snipers ( only 1 sniper and spoter kit per side) pilots need side arms, all kits need more smoke selections (red, white, green, purple, 2 each)

binos need the mills put back in but corrected to be able to tell distance.
same with sniper scope and needs mils both directions.

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 03:21
by loki1120
oh and the boats, 50 cal on back, MK-19's on the side and 240b on teh front, floor seating for 6man team but make it run out of ammo, like 4 boxes for teh 50cal, 4 box's for the MK19(36rnds a box) adn 800rnds for the 240B
so that they have to go backto the docks to resuply ( and in turn make teh docks need to be resupplies jsut like teh FO's



give the boats crew there own kit also.

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 03:22
by gazzthompson
is that not a SWCC boat ? and dont they deal with insert and extract of SOF like seals?. tho i agree with having gun boats, maybe a more of regular forces boats?

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 03:25
by loki1120
yes it is swcc :) the others were to enclosed, adn we have been using armed patrol boats like that for reg inafntry since Nam :) it hold a 6 man team, thats perfect for this game :) 2 of those runnin around a map and your good. id say no more than 2 of these on any map per side.

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 03:42
by ledo1222
loki1120 wrote:
pilots need side arms.
Removed because of the Team Kill Factor for the Jets/Helicopters. I do like the idea of Different Smokes,Now your talking. The Boat Looks a Bit OverPOWERED. And when you are using A Mech inf sq/SQS when you cross over any Bridges,do you have The Infantry Get out and Search for IED/Mines?

Re: ASK A REAL INFANTRYMAN :)

Posted: 2009-11-12 03:50
by loki1120
ledo1222 wrote:Removed because of the Team Kill Factor for the Jets/Helicopters. I do like the idea of Different Smokes,Now your talking. The Boat Looks a Bit OverPOWERED. And when you are using A Mech inf sq/SQS when you cross over any Bridges,do you have The Infantry Get out and Search for IED/Mines?
i would send 2 guys, if time alows, but make shure that the armor sweeps the area with optics for an ambush first. and have the dismounts use binos before they aproche, its not to hard to spot teh mines since teh game dosent let you bury them, but theIEDs can look like rocks if your movin.

it looks that way but if you tweek it it wont be, especialy if you give it limited ammo, adn there isnt alot of cover for the Crew.

another thought, only let the boats function if all six slots are filled ( crew man dieing dosent effect but leaving dose) repon time same as APC's, give driver(sqd leader) read out of weapon ammo count while driving.