Wilkinson wrote:Well dont keep them to yourself. Post it up so we can all see em.
FOB's (those no go zones, get rid of em)
the falujha one combined with the kashan one would be a decent size
Add towers
ECP's
should be hard to get through, have fighting positoins and be like 100m long 50m wide
TCP's
Non destryable Foxhole
half HESCO's in a serpentine w palces for humers
Airfeilds
3 runways that crisscross need take off and landing strips seprate plus an emergency
MRAP's( i know this is already in the forums, but it has. 3 man crew, and a full squad in back
Weapons, M240-B, MK-19, smaw for marines
Realsitic map layouts ( as far as what equipment vehicles ect)
bigger the better, all buildings should be enterable and destroyable
more variety in teh insurgent Vehicles (cabs in iraq are white and orange)
Better Patrol Base's AKA Forward Outpost's (urban and non-urban)
Fixed weapons use up crates, my urban ideas are in teh beta section of teh forum
River patrol boat
scratch the mini guns and put in m-240B's (for black hawks also)
Aircraft Carrier
need one where ever theres an Essex and make it enterable so that the oposing team can assault it( and yes give the oposing team a airfeild)
Insurgent tweeks, sniper kits more abundant, maybe like 6 sniper kits for the insurgent and alquida, they do that and IED's alot
Humer tweeks
up armor with the new cupola, weapons that we carry on them are: 50cal, tow, saw,240B,MK-19
US Army kits: 7 mags 28rnds each( 30 has a tendacy to jam, need a spoter kit for snipers ( only 1 sniper and spoter kit per side) pilots need side arms, all kits need more smoke selections (red, white, green, purple, 2 each)
binos need the mills put back in but corrected to be able to tell distance.
same with sniper scope and needs mils both directions.