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Re: Hat kits on Insurgency

Posted: 2009-11-13 09:15
by Boris.T.Spider
The castle on Archer is possibly the worst place to put any high value kit, theres only three ways out of there. The narrow path to the North, by Helo extract or South back towards main (the latter two of these options an be nullified by parking a techie bellow the south tower). All it takes is one shot and half the insurgancy knows your up there, you may feel all secure with your high walls, 21st century weapons and big pile of ammo, but your not. Its a false illusion of saftey, I know becuase if I'm ever feeling out gunned, thats where I go to do my shopping. They may have their uses on insurgencey, but IMHO they should never ever leave the dome of death. Ok, yes we can conceed that HAT's are used in counter insugencey by our forces IRL, but they don't have to worry about the insurgenceys one size fits all ammo stockpiles with enough munition to blow up the moon, if the insugents ever got hold of one of our high end missile lauchers IRL, they would only have the shot thats in it.

Re: Hat kits on Insurgency

Posted: 2009-11-13 10:20
by Cheditor
Well actually me and like 7 guys defended the castle once from 30 US. So tbh the castle is the best place to defend, so easy to just guard all entrances and any grapples are easily seen and neutralized.

Re: Hat kits on Insurgency

Posted: 2009-11-13 10:46
by RHYS4190
TheLean wrote:C“mon everybody who uses the HAT kit on insurgency is a deuche, no matter how many videos and rants you post.

Not really, It actually a good idea to have hat's on Archer, you can use them to blow up buildings you think the cache is in, and also can be used to protect the unit from those bloody teches.

since the humves zoom been removed they been next to useless and are no longer really capable of providing task force protection any more/ they can still do it, but no where near the level that is required not any more.

So the only practical counter on this map is a hat/ which every one is too scared to use,
What we need is ether the zoom back on the humvee or a tow humvee on this map.

Re: Hat kits on Insurgency

Posted: 2009-11-13 11:17
by TheLean
RHYS4190 wrote:Not really, It actually a good idea to have hat's on Archer, you can use them to blow up buildings you think the cache is in, and also can be used to protect the unit from those bloody teches.

since the humves zoom been removed they been next to useless and are no longer really capable of providing task force protection any more/ they can still do it, but no where near the level that is required not any more.

So the only practical counter on this map is a hat/ which every one is too scared to use,
What we need is ether the zoom back on the humvee or a tow humvee on this map.
True, you can help your team somewhat with a HAT but thats nothing compared to the damage you will inflict on your own team if you loose it. Honestly, nobody finishes the majority of rounds without dying atleast once, often more.

Re: Hat kits on Insurgency

Posted: 2009-11-13 11:32
by Boris.T.Spider
Cheditor, thats fine if your INS and you have a cache to deffend, but as the US, deploying nearly 1/4 of your team to defend one man so he can fire speculative missiles into the village is a bit of overkill and is going to severly diminish your teams effectivness on the ground.

The INS attacking the castle can put a rally or FB outside over 50m away, soon as they reach the castle walls any rally or FB inside is going to be over-ran, a two pronged attack from even a small 3/4 man squad can cause serrious issues, especialy if they catch you off gaurd. Even worse, once the attack is underway, the INS only need to get lucky once, the US need to be consistantly lucky unless they can get the manpower together to assualt where they believe the INS to be spawning from, but without a rally or FOB thats a risky undertaking.

For the INS sacrificing 3/4 men for 15 minutes is no loss at all considering the treasure up for grabs. But the truley devistating factor in all this (yes it gets worse) Archer is a Taliban map, they unlike the insurgents get kits with ammo bags, meaning that the HAT kit can be redeployed anywhere on the map.

Re: Hat kits on Insurgency

Posted: 2009-11-13 12:44
by Cheditor
Ye why you dont just use a HAT you get 2 HMGs, a saw and snipzor and its an effective bastion of raining death.

Re: Hat kits on Insurgency

Posted: 2009-11-13 13:16
by Boris.T.Spider
Ye why you dont just use a HAT you get 2 HMGs, a saw and snipzor and its an effective bastion of raining death.
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Re: Hat kits on Insurgency

Posted: 2009-11-13 13:23
by Herbiie
We have HATs on Insurgency... BECAUSE JAVELINS ARE USED IN REAL LIFE.

I very rarely see an Insurgent with a HAT kit - I usually see the guy with the HAT with an LMG, land Rover, and some supplies laying down covering fire for other squads.

The BLUFOR are supposed to be alot better equipped than the Insurgency - the HAT is part of this.


Even if you do get killed with the HAT - unless it's at close range the insurgent isn't going to get your kit, and you should be with your squad mates and one of them can pick it up anyway.

Re: Hat kits on Insurgency

Posted: 2009-11-13 14:06
by Mad-Mike
If you do get a HAT kit and ur defending a FOB,castle or main etc.. make sure the rest of your squad are near you and can give you close support just incase they ambush you etc.
Agree HAT kits are stupid on insurgent maps but only if your running around the map with them otherwise they're great for defending like IRL.

Re: Hat kits on Insurgency

Posted: 2009-11-13 14:34
by Tobo
Stop complaining about it " oooo why is that guy using a HAT on an insurgency map...ooooo i wet my pants ..ooo please dont point that at me", its retarded! Its there, it would be there anyway, and if you have a problem with it then you dont NEED to use it.

Focus on game play and when you need one it will be there for you to use.

I'm so tired of this rant: on the forums and in the ingame chat.

Re: Hat kits on Insurgency

Posted: 2009-11-13 14:46
by mat552
The problem is not that people take HATs out into the field guys. It's when you rambo your little *** out there, get killed, and they nick it. It's even better when sniper/hat teams get offed. Congratulations, you just did more for the INS team than anything they could have done. If you're part of a convoy, and there are a lot of people to watch your back, and you sit your *** down where you have a good field of fire with it, there's nothing wrong with it.

I only get irate when people give answers like "its incase we find techi" Because then not only are you stupid, you're also putting the rest of the team in danger. On Basrah, the ins are hard pressed to neutralize a well crewed Challenger, unless someone gives them a SRAW. On Archer, helos are more or less safe, as are firebases placed reasonably far away, owing to the RPGs absurdly low accuracy at distance. Ramiel is not a fantastic place to be a stryker driver, but you'll be ok unless you do something like drive over a mine...or get on the same team as someone who waltzes into the city by themselves with a HAT. The examples could go on.

Either do it with the team, or keep it in the dome of death. Preferably just leave it in the dome of death.

Re: Hat kits on Insurgency

Posted: 2009-11-13 14:58
by TheLean
[R-COM]Cheditor wrote:Ye why you dont just use a HAT you get 2 HMGs, a saw and snipzor and its an effective bastion of raining death.
Yez because raining deatz is the 1337 thing to do on insurgency.. Not this debate about the friggin castle again! Haven we concluded that its much better to have boots going for the caches rather than soldiers sitting up there wasting tickets and giving away kits?

Re: Hat kits on Insurgency

Posted: 2009-11-13 16:09
by Herbiie
TheLean wrote:Yez because raining deatz is the 1337 thing to do on insurgency.. Not this debate about the friggin castle again! Haven we concluded that its much better to have boots going for the caches rather than soldiers sitting up there wasting tickets and giving away kits?
I've always found that when the US hold the castle it A) Stops the Insurgents firing down from it and B) Used properly can give a very good FSG for the guys on the ground.

Re: Hat kits on Insurgency

Posted: 2009-11-13 16:10
by Snazz
No point in being concerned with what everyone else is doing, they might be wasting their kit/asset or they might be using it better than you ever can.

If you want up to 5 other players to do exactly what you want them to then lead a squad, otherwise find something more important to care about.

Re: Hat kits on Insurgency

Posted: 2009-11-14 00:03
by charliegrs
check out the solution I proposed to this in the suggestion forums..

Re: Hat kits on Insurgency

Posted: 2009-11-14 03:31
by RememberTheAlamo
HATs can be used to defend main bases very effectively.
The second that kit steps outside and falls into enemy's hands it a perfect weapon against blufor's heavy assets. If I recover a HAT and I'm squad leading as insurgent I would give the HAT to a squad member so that I could put markers and stuff and keep the whole squad together securing it.

Re: Hat kits on Insurgency

Posted: 2009-11-14 04:57
by octo-crab
I don't have a big issue with people using HAT kits to defend FBs or the main base. I personally feel that HAT sniping is lame but if you wanna spend your time doing that and boring the insurgents, be my guest. I prefer to make the game enjoyable for both sides rather than enlarging my e-penis by shooting HATs from 800m away in hopes of destroying the cache or killing some poor soul. I know it's a viable tactic but it's also a game.

HOWEVER, if I ever see a friendly BLUFOR with a HAT going rambo in the city and potentially endangering the HAT, I will most likely teamkill them and watch the kit disappear.

Re: Hat kits on Insurgency

Posted: 2009-11-14 06:38
by BloodBane611
HOWEVER, if I ever see a friendly BLUFOR with a HAT going rambo in the city and potentially endangering the HAT, I will most likely teamkill them and watch the kit disappear.
Although its not a choice I would probably make on my own, it really is that big of a problem. I too prefer actually taking the fight to the insurgents, and while fire support is called for, the HAT kit is absolutely much more dangerous in the hands of the insurgents than the coalition. Even if you kill a few caches with the HAT you're not going to win the game with it, while the insurgents can easily gain the upper hand by wiping out the coalition armor using the kit.

Re: Hat kits on Insurgency

Posted: 2009-12-30 18:28
by Bazul14
Well, its power to kill infantry is dubious at best. Its kill radius is not too large. While its very dangerous if it falls into ins hands, as i saw the challanger go down from one hit on its top, the HAT is the only thing that(other than a tank round) that can kill the big red with one shot. I would chose to keep the HAT because it gives both teams a chance.

Re: Hat kits on Insurgency

Posted: 2009-12-30 18:38
by -.-Maverick-.-
Every kit can be used in a good of bad way. HATs and snipers are the perfect example.

Most noobs will waste them, but there are some good players who can use them very nicely.

In one of the PRT battles we destroyed the cache with a well aimed HAT. So dont think that everyone who uses these kits is a ******.