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Re: [WIP] Static Objects

Posted: 2009-12-10 19:17
by LoopBrasil
TrueTypeSansSerif wrote:I can picture searching for caches in the favelas :-D
Please dont, thats an insult for all of us Brazilians

Its really lame talking about that part of Brazil, is like talking about 9/11 ( It happened but we dont like to talk about it)

Re: [WIP] Static Objects

Posted: 2009-12-10 19:57
by zenrique
I don't have problems talking about favelas, it's part of our reality down here and pretending they don't exist won't make them disappear... ;)

Anyway, we're talking about amazon forest maps here so there will be small villas and towns, totally different from big cities favelas.

WRT texture palettes, I suggest we create at least one with some specific typical and very common brazilian textures, like rooftops:

asbestos: http://www.brasilit.com.br/produtos/telha_ondulada.php
backed clay / ceramic: http://www.telhaodeitu.com.br/produtos_telhas_barro.php
plastic: http://www.fortlev.ind.br/produtos/mate ... cd_site=13
zync: http://www.andres.ind.br/prod_5.htm

These would be reused a lot in most houses and buildings.

I found here some textures for rooftops, not sure if they're of good quality though:
http://www.tresd1.com.br/texturas.php?t ... pico=telha

Re: [WIP] Static Objects

Posted: 2009-12-10 20:05
by Tim270
LoopBrasil wrote:Please dont, thats an insult for all of us Brazilians

Its really lame talking about that part of Brazil, is like talking about 9/11 ( It happened but we dont like to talk about it)
How is slums in any form like 9/11?

Re: [WIP] Static Objects

Posted: 2009-12-10 20:05
by thedare
anyway i thought it was the polices job to deal with the favela's?

Re: [WIP] Static Objects

Posted: 2009-12-10 20:27
by Salmonella
hey folks this thread have nothing to do with favelas, we are on amazon forest, at least 1500 Miles away from Rio de Janeiro and São Paulo.

Re: [WIP] Static Objects

Posted: 2009-12-10 20:28
by BroCop
Tim270 wrote:How is slums in any form like 9/11?
I believe he tried to say that "Brazilians like to talk about favelas as much as Americans like to talk about 9/11"

back @ topic: The statics look good though dont they look a bit "urban" for the Amazon forest?

Re: [WIP] Static Objects

Posted: 2009-12-10 20:37
by Salmonella
CroCop wrote: back @ topic: The statics look good though dont they look a bit "urban" for the Amazon forest?
believe it or not there are some sort of civilization on the Amazon, we're trying to represent a village, or small city or whatever you like to call it.
Image
http://www.panoramio.com/photo/28763239

the Map called Marechal Thaumaturgo, will be a mix of forest, city, village, so we need some "urban" statcis too.

Re: [WIP] Static Objects

Posted: 2009-12-10 22:02
by LoopBrasil
Salmonella wrote:believe it or not there are some sort of civilization on the Amazon, we're trying to represent a village, or small city or whatever you like to call it.
Image
Panoramio - Photo of Foto Aérea - Marechal Thaumaturgo

the Map called Marechal Thaumaturgo, will be a mix of forest, city, village, so we need some "urban" statcis too.
Dont forget inside amazonia there a few "highways"

Re: [WIP] Static Objects

Posted: 2009-12-10 22:07
by BroCop
I see... I was under the wrong impression about the Amazon then :p

Re: [WIP] Static Objects

Posted: 2009-12-10 22:18
by Exec
Many people, including some brazilians, think Amazon is a big chunk of the map populated only by trees and such. :P

Re: [WIP] Static Objects

Posted: 2009-12-11 05:11
by ***LeGeNDK1LLER***
[R-COM]Glimmerman wrote:Are you also making some cocaine lab statics?

if you need a beta-tester for the prod emm for the building just tell me.

Re: [WIP] Static Objects

Posted: 2009-12-11 18:46
by Salmonella
'[R2-CON wrote:zenrique;1204084']
WRT texture palettes, I suggest we create at least one with some specific typical and very common brazilian textures, like rooftops:
These would be reused a lot in most houses and buildings.
I found here some textures for rooftops, not sure if they're of good quality though:
Três D1
I found some interresting textures, but needed of alittle work on it.

just a little update
Image

<object width="480" height="270"><param name="movie" value="http://www.youtube.com/v/FCo_4PdwfSw&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FCo_4PdwfSw&hl=pt_BR&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object>[/youtube]

Re: [WIP] Static Objects

Posted: 2009-12-11 19:09
by Rhino
not bad, not bad at all :)

Re: [WIP] Static Objects

Posted: 2009-12-11 19:16
by HughJass
yay new statics :)

you see these types of homes in the american mid west and south west.

Re: [WIP] Static Objects

Posted: 2009-12-11 20:10
by Salmonella
[quote=""'[R-DEV"]Rhino;1204850']not bad, not bad at all :) [/quote]
what you mean? For me it is more enough detailed for generic houses, I'll make something more unique on the Churches and commercials ones.

[quote="HughJass""]yay new statics :)

you see these types of homes in the american mid west and south west.[/quote]

I'm working on Corrugated Zinc and Ondulated fiber-cement textures, to give some variations, and a more characteristic visual.

Like I said its really generic, it may seem pointless wasting time on these buildings, but ME and China are far from any (south)western buildings.

Most of walls, roofs, crack/dirt textures are useless, since China and ME buildings are hundreds even thousands years old and have complete different architecture.

Re: [WIP] Static Objects

Posted: 2009-12-11 22:13
by Wilkinson
Salmonella wrote:what you mean? For me it is more enough detailed for generic houses, I'll make something more unique on the Churches and commercials ones.



.
He means it looks good ;)

Re: [WIP] Static Objects

Posted: 2009-12-12 23:55
by Salmonella
first tryout of some sort of Ondulated Fiber Cement Plates
Image

<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/gL2lJwYHENU&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gL2lJwYHENU&hl=pt_BR&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]

Re: [WIP] Static Objects

Posted: 2009-12-13 08:45
by Rhino
Fiber Cement Plates? Asbestos?

Image

I wouldn't go over board on making too many custom textures thou making this one is acceptable if you need it, but your texture needs a lot of work since right now doesn't look much lie asbestos :p

Its going to be quite hard to make asbestos well without modelling it but should be able to get a good compromise with some decent normal maps and decent textures.

I think the best way to make this might be having to make a high poly model, baking the normals, textures and possibly AO maps too off of it and combining them into a texture.

I might see what I can do for you if I get some time which is unlikely tbh, got a shit load of jobs at the moment, would need you to confirm how much you plan to use this texture as well.

There is some textures here thou which you might be able to use, type Asbestos into the search: [CG Textures] - The worlds largest free texture site

Re: [WIP] Static Objects

Posted: 2009-12-13 13:32
by Tannhauser
These statics are going to be useful because they'd pass off for African too, and god ARF sorely needs these IMO. :smile:

Eh, good luck with those!!

Re: [WIP] Static Objects

Posted: 2009-12-13 13:46
by Sluismaster1
are you gonna build some houses that you can enter too?