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Re: Machinegun Physics
Posted: 2009-11-30 18:47
by Nebsif
[R-DEV]Ninja2dan wrote:
Here's a good example of the triangle: Sniper beats MG, MG beats Squad, Squad beats Sniper.
Now, let me fix it for u (applies to PR only):
MG beats everything which is less than an APC.
MGs are very effective long range, not as accurate as a sniper rifle, but the rate of fire and ammunition take care of that. They pwn Assault Rifles in EVERY aspect (in PR). The optics and mobility allow them to beat FAVs, Trucks, Humveez, FoB 50cals and BRDMs, yes, a single saw gunner can blow up a BRDM in about 4-6 seconds.
Re: Machinegun Physics
Posted: 2009-11-30 18:49
by HAAN4
In fact Automatic rifleman is far more powerfull that Stardard rifleman.
what's this makes? rifleman unessary, autmost everone will wear AR kits if they are likily to be chose has a rifleman kit.
realy, the problem of the Automatic rifleman is not whicht he's fire power, Or either about his acuracy, (at last MI MI MI is heavy a powerfull weopow, that i look foward to TAKE OUT THE SCOPES and the zoon).
my sugestion is take also part of his mobility, make more delay to deploy the machinegun, up 3 secs, and also more 4 secs to the deviation be okay, (and redy to fire has hell).
remebering, LMG kits are part of the HEAVY INFANTRY, that means HEAVY FIRE POWER, but slower.
and thoes units will suffer constant mobility, but gain alot of firepower.
to make balace, also having up choses, is a good thing. ading Granadier kit, and plus Light AT will be nice.
if LIGHT at will be able to spawend whihct, maybe decresing it's acuracy, has well damage will helps. (just to put some balace, or tank squad will be like hell)
men i don't no if any of this sugestions will help, but trust my, AR kits are overpower, ESPECIALY MI MI MI M249. and must be doend something about. but i don't have decent ideias.
Re: Machinegun Physics
Posted: 2009-11-30 20:37
by Masaq
HAAN4 wrote:In fact Automatic rifleman is far more powerfull that Stardard rifleman..
Yes. That is factually correct and entirely realistic. That is why the M249 is a Squad Automatic Weapon, and every squad is equipped with one - they're a vital part of infantry combat.
And not everyone can take them because they're squad-limited, for precisely that reason.
Re: Machinegun Physics
Posted: 2010-01-14 17:23
by Insanitypays
im surprised my thread isnt locked :O
Re: Machinegun Physics
Posted: 2010-01-14 18:15
by Smegburt_funkledink
Echo331 wrote:im surprised my thread isnt locked :O
I'll be surprised if it doesn't get locked because of you needlessly bumping it like that. Either add something worthwhile to the thread or let it die.
As has already been pointed out in this thread, your points were pretty much invalid besides the fact that your suggestion of ricochets occurring has very little to do with the manner that Auto Riflemen play PR at the moment.
Ricochets, yes please but for realism. Not for any gameplay reasoning in the hope that MG's wont be used from rooftops...
Re: Machinegun Physics
Posted: 2010-01-14 18:39
by J.F.Leusch69
thanks Sgt.Smeg
a needlesss bump, lock
