Re: [HELP] Error when loading new map..
Posted: 2009-12-12 06:53
yep that problem is fixed, but it is still crashing... 
As yoda would say...Stiller_001 wrote:yep that problem is fixed, but it is still crashing...![]()
I believe he is refering to the init.con file but from what i could see that was fine. A few things to try:Stiller_001 wrote:ok i have checked all of the spawnable objects and it still hasn't fixed the problem.. what do u mean by checking the kits?
thats exaclty what i told him to do ....Sniper_dog14 wrote:A crash when spawning in thus usually indicated some sort of error with your gameplay objects or kits. The typical remedy is delete various parts of your map or objects in your map that you are suspicious of causing a problem until you can pinpoint what is causing it.
ok i have tried those and no luck....Sniper_dog14 wrote: -Try manually clearing all the gpo's except for a single spawn and a single flag and see if you can spawn in on that successfully.
-Clear all the static objects and see if you can spawn without crashing then.
Code: Select all
rem ********** Object Spawner **********
if v_arg1 == host
endIf
rem ********** Spawn Points **********
rem [SpawnPointTemplate: cpname_selat_sunda_aas64_blufor_main_0_2]
ObjectTemplate.create SpawnPoint cpname_selat_sunda_aas64_blufor_main_0_2
ObjectTemplate.activeSafe SpawnPoint cpname_selat_sunda_aas64_blufor_main_0_2
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 1
rem [SpawnPoint: cpname_selat_sunda_aas64_blufor_main_0_2]
Object.create cpname_selat_sunda_aas64_blufor_main_0_2
Object.absolutePosition 1336.676/39.668/712.214
Object.rotation 169.807/0.000/0.000
Object.layer 4
rem [SpawnPointTemplate: cpname_selat_sunda_aas64_blufor_main_0_3]
ObjectTemplate.create SpawnPoint cpname_selat_sunda_aas64_blufor_main_0_3
ObjectTemplate.activeSafe SpawnPoint cpname_selat_sunda_aas64_blufor_main_0_3
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 1
rem [SpawnPoint: cpname_selat_sunda_aas64_blufor_main_0_3]
Object.create cpname_selat_sunda_aas64_blufor_main_0_3
Object.absolutePosition 1332.379/39.691/686.753
Object.rotation 38.817/0.000/0.000
Object.layer 4
rem [SpawnPointTemplate: cpname_selat_sunda_aas64_blufor_main_1]
ObjectTemplate.create SpawnPoint cpname_selat_sunda_aas64_blufor_main_1
ObjectTemplate.activeSafe SpawnPoint cpname_selat_sunda_aas64_blufor_main_1
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 1
rem [SpawnPoint: cpname_selat_sunda_aas64_blufor_main_1]
Object.create cpname_selat_sunda_aas64_blufor_main_1
Object.absolutePosition 1348.094/39.658/685.618
Object.rotation -39.816/0.000/0.000
Object.layer 4
rem [SpawnPointTemplate: cpname_selat_sunda_aas64_opfor_main_0_2]
ObjectTemplate.create SpawnPoint cpname_selat_sunda_aas64_opfor_main_0_2
ObjectTemplate.activeSafe SpawnPoint cpname_selat_sunda_aas64_opfor_main_0_2
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 301
rem [SpawnPoint: cpname_selat_sunda_aas64_opfor_main_0_2]
Object.create cpname_selat_sunda_aas64_opfor_main_0_2
Object.absolutePosition -1842.762/168.417/522.656
Object.rotation -107.225/0.000/0.000
Object.layer 4
rem [SpawnPointTemplate: cpname_selat_sunda_aas64_opfor_main_0_3]
ObjectTemplate.create SpawnPoint cpname_selat_sunda_aas64_opfor_main_0_3
ObjectTemplate.activeSafe SpawnPoint cpname_selat_sunda_aas64_opfor_main_0_3
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 301
rem [SpawnPoint: cpname_selat_sunda_aas64_opfor_main_0_3]
Object.create cpname_selat_sunda_aas64_opfor_main_0_3
Object.absolutePosition -1849.584/168.417/506.619
Object.rotation -26.699/0.000/0.000
Object.layer 4
rem [SpawnPointTemplate: cpname_selat_sunda_aas64_opfor_main_1]
ObjectTemplate.create SpawnPoint cpname_selat_sunda_aas64_opfor_main_1
ObjectTemplate.activeSafe SpawnPoint cpname_selat_sunda_aas64_opfor_main_1
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 301
rem [SpawnPoint: cpname_selat_sunda_aas64_opfor_main_1]
Object.create cpname_selat_sunda_aas64_opfor_main_1
Object.absolutePosition -1861.495/168.417/522.309
Object.rotation 121.914/0.000/0.000
Object.layer 4
rem ********** Control Points **********
rem [ControlPointTemplate: cpname_selat_sunda_aas64_blufor_main]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_blufor_main
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_blufor_main
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_blufor_main
ObjectTemplate.team 2
ObjectTemplate.controlPointId 1
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_opfor_main]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_opfor_main
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_opfor_main
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_opfor_main
ObjectTemplate.team 1
ObjectTemplate.controlPointId 301
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_docks]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_docks
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_docks
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_docks
ObjectTemplate.radius 300
ObjectTemplate.controlPointId 303
ObjectTemplate.supplyGroupId 4
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_outpost]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_outpost
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_outpost
ObjectTemplate.modifiedByUser "Stiller_001
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_outpost
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 302
ObjectTemplate.supplyGroupId 4
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_construction_site]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_construction_site
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_construction_site
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_construction_site
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 304
ObjectTemplate.supplyGroupId 3
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_village_1]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_village_1
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_village_1
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_village_1
ObjectTemplate.radius 50
ObjectTemplate.controlPointId 305
ObjectTemplate.supplyGroupId 2
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_village_2]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_village_2
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_village_2
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_village_2
ObjectTemplate.radius 50
ObjectTemplate.controlPointId 306
ObjectTemplate.supplyGroupId 2
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_village_3]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_village_3
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_village_3
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_village_3
ObjectTemplate.radius 60
ObjectTemplate.controlPointId 307
ObjectTemplate.supplyGroupId 1
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_logging_camp_1]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_logging_camp_1
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_logging_camp_1
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_logging_camp_1
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 308
ObjectTemplate.supplyGroupId 3
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_logging_camp_2]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_logging_camp_2
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_logging_camp_2
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_logging_camp_2
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 309
ObjectTemplate.supplyGroupId 2
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_logging_camp_3]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_logging_camp_3
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_logging_camp_3
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_logging_camp_3
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 310
ObjectTemplate.supplyGroupId 1
ObjectTemplate.hoistMinMax 0.2/0.9
if v_arg1 == host
rem [ControlPoint: cpname_selat_sunda_aas64_blufor_main]
Object.create cpname_selat_sunda_aas64_blufor_main
Object.absolutePosition 1339.633/39.621/695.769
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_opfor_main]
Object.create cpname_selat_sunda_aas64_opfor_main
Object.absolutePosition -1855.641/168.417/518.664
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_docks]
Object.create cpname_selat_sunda_aas64_docks
Object.absolutePosition -129.090/33.521/513.736
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_outpost]
Object.create cpname_selat_sunda_aas64_outpost
Object.absolutePosition 555.089/43.201/-926.217
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_construction_site]
Object.create cpname_selat_sunda_aas64_construction_site
Object.absolutePosition -731.212/25.943/1619.395
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_village_1]
Object.create cpname_selat_sunda_aas64_village_1
Object.absolutePosition -403.368/30.518/1145.562
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_village_2]
Object.create cpname_selat_sunda_aas64_village_2
Object.absolutePosition -701.024/41.034/1184.494
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_village_3]
Object.create cpname_selat_sunda_aas64_village_3
Object.absolutePosition -1350.121/52.454/1459.650
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_logging_camp_1]
Object.create cpname_selat_sunda_aas64_logging_camp_1
Object.absolutePosition -550.815/32.761/-133.700
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_logging_camp_2]
Object.create cpname_selat_sunda_aas64_logging_camp_2
Object.absolutePosition -133.693/38.900/-1077.251
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_logging_camp_3]
Object.create cpname_selat_sunda_aas64_logging_camp_3
Object.absolutePosition -1312.486/48.636/-679.657
Object.layer 4
endIf
CombatAreaManager.use 0
CombatAreaManager.timeAllowedOutside 10.000000
Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\selat_sunda\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\selat_sunda\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_usa.con
run ../../objects/common/spawners/spawners_chinsurgent.con
physics.airdensityzeroatheight 5000
endIf
rem US VERSUS CHINSURGENT
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "CHINSURGENT"
gameLogic.setTeamName 2 "USA"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_re"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "chinsurgent_scout" "pr_chinsurgent_soldier1"
gameLogic.setKit 2 0 "usa_specialist" "pr_usa_soldier1"
gameLogic.setKit 1 1 "chinsurgent_militantab" "pr_chinsurgent_soldier2"
gameLogic.setKit 2 1 "usa_riflemanab" "pr_usa_soldier2"
gameLogic.setKit 1 2 "chinsurgent_militant" "pr_chinsurgent_soldier3"
gameLogic.setKit 2 2 "usa_rifleman" "pr_usa_soldier3"
gameLogic.setKit 1 3 "chinsurgent_medic" "pr_chinsurgent_soldier2"
gameLogic.setKit 2 3 "usa_medic" "pr_usa_soldier2"
gameLogic.setKit 1 4 "chinsurgent_support" "pr_chinsurgent_soldier3"
gameLogic.setKit 2 4 "usa_support" "pr_usa_soldier3"
gameLogic.setKit 1 5 "chinsurgent_officerab" "pr_chinsurgent_soldier1"
gameLogic.setKit 2 5 "usa_officerab" "pr_usa_soldier1"
gameLogic.setKit 1 6 "chinsurgent_officer" "pr_chinsurgent_soldier4"
gameLogic.setKit 2 6 "usa_officer" "pr_usa_soldier4"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 153/101/565 -126/20/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 1000
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 150
gameLogic.setDefaultNumberOfTicketsEx 16 2 150
gameLogic.setDefaultNumberOfTicketsEx 32 1 300
gameLogic.setDefaultNumberOfTicketsEx 32 2 300
gameLogic.setDefaultNumberOfTicketsEx 64 1 500
gameLogic.setDefaultNumberOfTicketsEx 64 2 500
gameLogic.setDefaultNumberOfTicketsEx 128 1 500
gameLogic.setDefaultNumberOfTicketsEx 128 2 500
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 500
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
spawnManager.setPlayerKit 2
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
renderer.tweakfarplane1p 10000001
renderer.tweaknearplane 0.08
gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"
once you have the window open click the maplist tab you'll see a selection window where you can pick which mod you want; select pr. Just to the right you should see a list of gamemodes to run; pick whichever one you want to run (gpm_cq is conquest gpm_insurgency is insurgency etc...). There should be two windows beneath those selection windows; one has a list of maps and the other is empty. If you want to add a map to the queue just highlight it on the left window and click the button that looks like an error pointing to the right. Then click start and you will see the dedicated server window pop up with the ip and port number listed. Then just do as I instructed above.Stiller_001 wrote:explain if you would plz.... lol