Project Reality 2142 [Discussion, not a suggestion/demand!]

General discussion of the Project Reality: BF2 modification.
Smegburt_funkledink
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by Smegburt_funkledink »

Snazz wrote:Don't forget the invasion of China.
True but what I was on about was physical elements of the game ie. assets and factions. As there is no story-line in PR, politics kinda go out the window.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
sakils2
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by sakils2 »

Why insurgency? There were a few conflicts in the past where conventional armies met on the battlefield.
Snazz
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by Snazz »

Sgt.Smeg wrote:True but what I was on about was physical elements of the game ie. assets and factions. As there is no story-line in PR, politics kinda go out the window.
I thought you meant overall realism.

I agree that having no official story-line allows creative freedom, but I still think the conflicts should make theoretical sense.
sakils2 wrote:Why insurgency?
Without MEC, China and Chechnya in PR all that's left currently is Insurgency.

I personally wouldn't mind that too much but I know a lot of people would.
sakils2 wrote:There were a few conflicts in the past where conventional armies met on the battlefield.
The Chechnyan and Fallujah/Basrah settings are what I'd consider past conflicts, but I don't think the devs would go back much further.
Last edited by Snazz on 2009-12-14 13:55, edited 3 times in total.
Smegburt_funkledink
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by Smegburt_funkledink »

I meant what I said.

Having battles between China & Brits etc.. is hardly debatable. Where would the conclusion of such a debate get us? The removal of China as a faction and insurgency being almost the only current game mode. That is why there is no strict story line in PR, that is not open for discussion. Politics do not come into this, otherwise we'd be here all week discussing it.

I could reel off a list of 101 things that aren't realistic about PR but I'm not going to as I understand that the majority of those things are there for us to have a game to play.

Back on topic...

Are the game mechanics in 2142 as spammy and arcadey as vBF2? I played the demo for about 20 mins a few years ago but never really got a feel for the game.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
sakils2
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by sakils2 »

No need to remove Chechens, DEV's should look into their equipment and give them weapons, vehicles they actually used.
Bellator
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by Bellator »

I would like to see, at least a "PR-lite" conversion of 2142, in which the defining gameplay properties of PR are implemented into 2142. You know, stuff like realistic firefights, suppression, realistic weapon arsenal (i.e. ARs for most classes), limited kits, powerful limited explosives, PR wounding effects like bleeding, etc, etc. The overall artistic side could be kept the same, perhaps, (maybe the EU assault rifle could be replaced and the PAC tank could be removed). Stuff like the magic anti-tank balls that hover to their target, ugh, should removed. Vehicle functions could be improved to mimic PR style, etc etc. This would make the game a lot better.
Smegburt_funkledink
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by Smegburt_funkledink »

sakils2 wrote:No need to remove Chechens, DEV's should look into their equipment and give them weapons, vehicles they actually used.
I'm not sure if the Devs have a Chechen military advisor. Why don't you put in an application or put up a suggestion stating what they should be using?
Bellator wrote:magic anti-tank balls that hover to their target
ergh, do not want...
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Snazz
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by Snazz »

Sgt.Smeg wrote: Are the game mechanics in 2142 as spammy and arcadey as vBF2?
Well 'spammy' and 'arcadey' are vague definitions. As far as arcade shooters go I find 2142 is more balanced and fun to play than vanilla BF2.

It's faster paced, has an interesting Titan game mode and different sorts of vehicles (hover tanks, mechs, gunships).
ankyle62
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by ankyle62 »

i loved bf2142, but after playing pr i havent really wanted to play any other fps. i havent even bought mw2 yet.
Bellator
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by Bellator »

As far as arcade shooters go I find 2142 is more balanced and fun to play than vanilla BF2.
The only thing better about it is that it has less nade spam. Otherwise, I don't see any major improvement over bf2 gameplay. On the contrary, the weapons are too weak, the vehicles suck and look absurd (hover tank?), etc.
Snazz
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by Snazz »

Bellator wrote:I don't see any major improvement over bf2 gameplay.
One example would be the air-ground balance.

There's still rape, but at least it takes more skill to do so with a BF2142 gunship than it does with a BF2 jet. As gunships have unique handling, no HUD boxes showing enemy vehicles and have to attack ground targets directly with rockets.

There's also hand held AA launchers and AA turrets on the walkers.
Bellator wrote:the weapons are too weak
Yeah, but so are the weapons in BF2.
Bellator wrote:the vehicles suck and look absurd
Care to elaborate?
ma21212
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by ma21212 »

[R-DEV]Hitperson wrote:LOL :p

how can you make a game set in the future realistic??
you haz the pwr!
(they admins of PRT so...they dont really map/code etc)
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ChiefRyza
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by ChiefRyza »

2142 was fantastic game, a big step up from BF2 gameplay wise. I think it was more or less a stepping stone towards PR for me. However, I also think 2142 is 'realistic' in a sense in the fact the hud is explainable etc. if you have the imagination. BF2 Is spammy and annoying, 2142 is still spammy, but much more teamplay oriented, believe me. Then of course there is PR. I think 2142 players would find the transition to PR much easier than a vanilla BF2 player, just the style of play that it encourages is a world up from the spastic paced nature of BF2.


Current project: Operation Tempest
Rudd
Retired PR Developer
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by Rudd »

[R-DEV]Hitperson wrote:LOL :p

how can you make a game set in the future realistic??
you can only make it plausible

the modding skill of the R-DEV team could make a very good mod for bf2142 and they'd also be able to play with alot of stuff not avaliable in BF2, e.g. weather.

but the advantages of 2142 are mostly visual rather than gameplay imo.
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goguapsy
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by goguapsy »

Dang I thought this thred was gonna go locked, but what the hell!

Anyways I'm sure some kind of future PR would be nice. Perhaps if you play on the TG server it can help... but there should be some kool teamwork mods around there eh?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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epoch
Retired PR Developer
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by epoch »

Sgt.Smeg wrote:Hover tanks, lazer rifles and energy shields aren't based on any real research
Nor was that statement :razz:

There's been ample research in those fields, with some interesting discoveries and successes.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
Heskey
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by Heskey »

Cheers for that epoch,

And when people think of 2142 they cite laz0rbeams and pewpews; but they've never actually played it...

It's not Star Wars.. It's just the future; okay there is some crazy stuff like a hover tank, and vehicle-seeking-mines, but for the most part it's all concieveable stuff - Or rather stuff that already exists; missle launchers, ballistic weaponry, tanks on treads...

The enemy-detection HUD is something in 2142 I'd be a fan of seeing regulated.
gazzthompson
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by gazzthompson »

id rather see the DEV team not spread even more and concentrate on PR and PR2 as i bet they dont really have enough time/guys for that let alone another mini mod. This new "pr lite" or whatever would never be as developed as PR and would only slow PR and PR2s production.
Heskey
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by Heskey »

gazzthompson wrote:id rather see the DEV team not spread even more and concentrate on PR and PR2 as i bet they dont really have enough time/guys for that let alone another mini mod.
Heskey wrote:I'm hoping we can keep this thread as a discussion only without asking or pestering the very busy R-DEVs who already do a fantastic job with PR, to divert any resources to make this.

But, let's just talk about it.
Important! ;o
gazzthompson
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Re: Project Reality 2142 [Discussion, not a suggestion/demand!]

Post by gazzthompson »

that'll teach me for not reading the post,post in community modding? might be able to get a small team together to do some basic coding , changes etc
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