Combat Engineer abilities and C4.

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myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Combat Engineer abilities and C4.

Post by myles »

chilean;1209506 wrote:Not new explosives just let the explosives trigger other explosives!!!...


Not moddable
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Combat Engineer abilities and C4.

Post by Spec »

Are you sure that's not moddable? I wouldn't have thought so. I even think that Claymores could be triggered by other explosives in Vanilla. Not sure now, but I could've sworn...
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Combat Engineer abilities and C4.

Post by killonsight95 »

Spec_Operator wrote:Are you sure that's not moddable? I wouldn't have thought so. I even think that Claymores could be triggered by other explosives in Vanilla. Not sure now, but I could've sworn...
yes they could you used to be able to throw grenades and they'd explode this got taken out though after 1.41 i think not sure

but yeah its moddable just give explosives hitpoints,
but would this in crease the amount of destroable objects in the game?
and arn't they meant to be kept under 300 so this could be a problem i don't knwo
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myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Combat Engineer abilities and C4.

Post by myles »

i heare its not moddble to have like a dasiy chain explosive reaction.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Combat Engineer abilities and C4.

Post by killonsight95 »

myles wrote:i heare its not moddble to have like a dasiy chain explosive reaction.
oh that hmmmm i guess if one explostion blows the next one and then the next one and if they're close enough then yeah it could happen
the server may crash though :(
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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Combat Engineer abilities and C4.

Post by bloodthirsty_viking »

Tofurkeymeister wrote:This would add some interesting gameplay elements. For example, hide IED's near the cache loacation. When the cache goes off... BOOM! Entire enemy squad destroyed - the ultimate "insurance" policy.
thats what i always do to caches in remote areas ingame...

if they want the cache, place a big perimeter of ied's and nade traps, then blow it up when they blow the cache.. what really needs to be done is as the suggestion said, allow ied's to be dis-armed, and let it be a small challange so not everyone can/will do it.

make it so that only one class like the engineer can do it, so they have to secure the area before they blow the cache, or the insurgent risks being a cache-killer
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