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Re: New Player Retention and Mentality
Posted: 2009-12-30 01:07
by Truism
I'm just going to put it out there, "RTFM NOOB" works. Not immediately, but it works.
I still remember crashing taxiing Jets on Kashan before I RTFM. People said "FFS RTFM NOOB!" so I RTFM and I learned a few things. I remember that when people did retarded stuff, that's what they'd be told to do, and in that way, the game eliminated those who were unwilling to help themselves. It was made clear from the start that you either did things PR's way, or exited the community stage left.
If you want to look at why the community has changed, I'd take a look at the amount of RTFM that has been going on.
Re: New Player Retention and Mentality
Posted: 2009-12-30 01:50
by Snazz
Herbiie wrote:while the manual may explain many things, it is A) Quite Long, B) Very Boring, and C) Not all that informative.
I understand why a lot of people avoid reading the manual at first, however it definitely is informative.
Herbiie wrote:It takes all of 5 seconds, which is alot quicker than just saying "Read The Fucking Manual" because then the new players get annoyed.
It's annoying for other players to respond to several questions in the middle of a game when 99% of the answers are in the manual.
Re: New Player Retention and Mentality
Posted: 2009-12-30 04:54
by Sniperdog
The point of my idea is that I know it is nice for new players to read the manual; but there are people in PR who will explain things to new players and help them out regardless of whether they have read the manual and regardless of the simplicity of the topic. I believe new players should have a way to easily find these people (its not really that hard to make this possible; trust me).
Yes I know its frustrating but there are people who coming in to the game who are very turned off by things like the manual that most people in PR are used to by now. You can make the person into someone who will get along better in PR and appreciate it more by helping them out a bit. It would by NO means be mandatory; its strictly volunteerism.
My question to you guys is: Would YOU be willing to be one of those volunteers? I know I would...
Re: New Player Retention and Mentality
Posted: 2009-12-30 05:05
by GrimSoldier
I would like it where new players start up PR and HAVE to make a new account on PR and can't use their BF2 name cause that's what i used for some reason. (Creating a new account will make sure the game knows their a new player and not existing and cant bypass the tutorial) Once they go in they get introduced into some kind of tutorial that shows them everything, kits, weapons, vehicles, insurgency mode, ect ect. Something that America's army does that you have to pass all the training before you can play online.
It may seem a little tedious and annoying but honestly it made my experience in America's army better because i actually knew the weapons and kits.
That's just my 2 cents id like to see some kind of tutorial that shows new people the game before they come play in a server.
Re: New Player Retention and Mentality
Posted: 2009-12-30 15:45
by SilentWarrior
Or... we can make an offline application that introduzes them step by step until they complete it. At the end, the application would give you a password, that password could then be used on the servers that wanted an extra layer of protection against "complete noobs".
Re: New Player Retention and Mentality
Posted: 2009-12-30 15:58
by snooggums
Snazz wrote:It's annoying for other players to respond to several questions in the middle of a game when 99% of the answers are in the manual.
I've played since .5 on a very regular basis and I ask simple questions on occasion simply because there is so much to the game that I can't remember everything. I'll bet most regular players would not be able to answer all the questions on a test about what is in the manual as most players don't do everything in the game, and not everything you think is in the manual is actually in the manual.
The only questions that I find annoying are the "Why is that" or any question followed by "It shouldn't be like that" where the person whines about the answer.