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Re: Future of the communty factions ?
Posted: 2010-01-01 01:01
by BloodBane611
Hunt3r wrote:I wouldn't download a 100 gb file.
It won't be a 100 gb file. Hoewever, if it was, I would still DL it. I think a more realistic maximum is probably about a 4 gb installer, including both core and level files, with all the community factions included.
On the original topic, I really do not think that the French forces need to be concerned about being included. However, I do think community mods need to realize that time is counting down. Mods that don't have a timeline to be complete within the next 12 months will almost certainly not make it into PR, unless the DEVs decide to take it beyond 1.0
Re: Future of the communty factions ?
Posted: 2010-01-01 02:45
by Chuc
If you guys knew the amount of work that was needed to bring such factions to release quality once development went in-house, you would understand why it takes such a long time.
Also, the PR in-house factions especially our OPFOR are naturally prioritised over anything else.
Re: Future of the communty factions ?
Posted: 2010-01-01 02:56
by Drav
keep going guys, if it wasnt for ppl like nosferatu, geze, zzez and fist their factions wouldnt have been so good, you just need to keep plugging away and turn out work, just like we (more or less!) do for every release!
Re: Future of the communty factions ?
Posted: 2010-01-01 03:02
by rushn
How about just NATO instead of france, germany italy and etc.
Re: Future of the communty factions ?
Posted: 2010-01-01 03:05
by gazzthompson
how about, no?
Re: Future of the communty factions ?
Posted: 2010-01-01 03:11
by ledo1222
This mod we live on. 4gbs or 50gbs im still downloading it. this mod is some thing nothing has ever come across. there some factions that some games out there by the High end developers dont put in. Im glad this mod is here. Canadians, and all thoses other factions iv never seen them in a game so New Factions = PR V _._ U fill in the blanks. Pr will live on aslong as the community dose.

Re: Future of the communty factions ?
Posted: 2010-01-01 17:56
by Sgt_Doctor
You don't understand my/our problems.
If you take the French Forces for example, we have a devteam, with definite members. And we have a just one guy (R-COM Hauteclocque), who can communicates with the R-DEVs. I don't think R-DEVs know the members of the french forces devteam, or just the major members...
The communication between the R-DEVs and the members of the community factions is really awfull. For example, PR will use the USI Milan, but we have our own Milan (since may 2009). And no one show interest about it.
https://www.realitymod.com/forum/f356-f ... milan.html
We have produced a lot of works, many models are done, but they need optimisation. And we need Help. Not for finish our job, just for help us when we need.
I'm a comfac dev, and only fews peoples know the works of my faction. We work alone, and without reconnaissance. And maybe for nothing... I spent too many hours for my faction.
Any one could understand my discouragement ?
Ps : i'm really sry for my bad english, but i need to express my feeling.
Re: Future of the communty factions ?
Posted: 2010-01-01 18:13
by Jigsaw
I see a lot of this sentiment from the french development team, especially over the last few months claiming lack of support and contact from the in-house dev team. Personally I can't see why this is the case when im sure you have the same level of support as the other community factions. There is no need for there to be a full list of the french dev team known by the main PR team, that is Hauteclocque's job to maintain the roster and if any of the main devs wish to know who is who then they will ask him. It is also your faction lead's job to carry out the communication with the main PR team, and to maintain said contact at all times. If you need help, go to your faction lead and he will contact the main development team with your request. That is how it has to work to maintain any order.
Disclaimer: my opinion, no-one elses.
There are also other factors, like FF being Blufor when the Opfor factions are being heavily prioritized and the fact that the main team are working flat out to get those items that are actually going in 0.9 ready for release. FF will not be in 0.9, neither will the Germans, you simply have to keep working until it is at release standard.
Re: Future of the communty factions ?
Posted: 2010-01-01 18:55
by DankE_SPB
is your Milan finished(except model and texture) and ingame already? USI Milan seems to be already ingame and tested, if your Milan is ingame already, then it can be understandable position of not implementing non-tested thing at last moment(something i did at programming lesson once in uni and got torn apart for:mrgreen
another moment might be lack of info on R-Dev side, the R-*** team is quite big, same is the mod, sometimes even R-DEVs dont know something exactly, but this is what your lead should take care of i think
The communication between the R-DEVs and the members of the community factions is really awfull.We have produced a lot of works, many models are done, but they need optimisation. And we need Help. Not for finish our job, just for help us when we need.
it never hurts to ask, before throwing hissy fit and rage quit its better just ask, through post on forum, PM, you guys have your closed section also i guess
personally, i had lots of questions and while some answers were arriving sometimes like after 2 weeks(people are busy), i
always had my questions answered, and i'm pretty much nobody here, just a random pr-player/forum user
I'm a comfac dev, and only fews peoples know the works of my faction. We work alone, and without reconnaissance. And maybe for nothing... I spent too many hours for my faction.
dont give up

Re: Future of the communty factions ?
Posted: 2010-01-01 19:05
by Sgt_Doctor
One thing : Hauteclocque is not the leader of FF. Oficially we don't have any leader. But, in reallity, it's me and him who manage the french forces team.
And i never say FF have less help from R-DEVs than an another faction.
But do you find normal, people who works have not reconnaissance.
For example, you are beta tester and you work for PR. Also you can use the PR dogtag and you have acces on a private subforum. But what about the people who make models, texture, export, management, blablabla... for the community factions ? Nothing. No differences between a normal gamer and a comfac dev on the PR forum...
Re: Future of the communty factions ?
Posted: 2010-01-01 19:19
by Jigsaw
Sgt_Doctor wrote:One thing : Hauteclocque is not the leader of FF. Oficially we don't have any leader. But, in reallity, it's me and him who manage the french forces team.
Hauteclocque's
user profile begs to differ. He has the same level of access as all other community faction leads, hence is responsible for communication with the main PR team. Perhaps the fact that you say he isn't officially a leader is indicative of a requirement for that area to be sorted.
Sgt_Doctor wrote:For example, you are beta tester and you work for PR. Also you can use the PR dogtag and you have acces on a private subforum. But what about the people who make models, texture, export, management, blablabla... for the community factions ? Nothing. No differences between a normal gamer and a comfac dev on the PR forum...
The reason beta testers have access to a private section of the forums is because, with good reason, test builds are private. Your faction lead is responsible for accessing the private sections of the forums as it is an issue with security, otherwise there would be a lot of work created by having large numbers of (often part time) community developers with access to private builds. Obviously if you have done a particularly large amount of work then this eventually may be recognised but until then you do not need private access to make models or maps etc.
Re: Future of the communty factions ?
Posted: 2010-01-01 19:24
by Sgt_Doctor
Jigsaw wrote:Hauteclocque's
user profile begs to differ. He has the same level of access as all other community faction leads, hence is responsible for communication with the main PR team. Perhaps the fact that you say he isn't officially a leader is indicative of a requirement for that area to be sorted.
I think you don't know the live of the FF ? So, i'm not lying if i say that. We don't need tittle for make our works.
Re: Future of the communty factions ?
Posted: 2010-01-01 19:30
by Hauteclocque
Re: Future of the communty factions ?
Posted: 2010-01-01 19:35
by Jigsaw
Sgt_Doctor wrote:So, i'm not lying if i say that. We don't need tittle for make our works.
Your complaint at a lack of communication with the main team (and reason apparent for this thread) indicates strongly to me that you really do need a leader.
In addition quoting from the links provided in the above posts:
We are here to help you, as much as you are here to help us by trying to add something new to PR so providing you are willing to work with us in a professional manner, we will do the same.
I do not regard this as a professional manner in which to go about raising any issue with the team. The correct way would have been to raise your concerns directly with your faction leader, which given that he is posting links for your information here it does not appear you have.
Again, all my own opinion.
Re: Future of the communty factions ?
Posted: 2010-01-01 19:48
by Snazz
Sgt_Doctor wrote:The communication between the R-DEVs and the members of the community factions is really awfull. For example, PR will use the USI Milan, but we have our own Milan (since may 2009). And no one show interest about it.
https://www.realitymod.com/forum/f356-f ... milan.html
Rhino gave feedback in that thread so he probably did take notice of it.
I guess the USI Milan was just easier and quicker to integrate into the MEC's deployable AT. It even has an appropriately high tripod and desert skin.
USI Milan:
FF Milan:

Re: Future of the communty factions ?
Posted: 2010-01-01 19:59
by Sgt_Doctor
I agree, if it's faster and better ! Let's go ! I'm not stupid, i'm a PR fan.
But it's not easy when you see your works make for nothing.
Re: Future of the communty factions ?
Posted: 2010-01-01 20:07
by Hauteclocque
Stubborn, stubborn boy...
I explain you on msn the same thing as Snazz just told you, and you come back...
I'm really fed up...
Our MILAN can still be used on vehicles...
Re: Future of the communty factions ?
Posted: 2010-01-01 20:21
by Sgt_Doctor
Thanks for your support Haute really.
And you know very well to put Milan on vehicles is really not a freaking priority. Maybe never.
Re: Future of the communty factions ?
Posted: 2010-01-01 23:16
by AfterDune
Sgt_Doctor wrote:For example, you are beta tester and you work for PR. Also you can use the PR dogtag and you have acces on a private subforum. But what about the people who make models, texture, export, management, blablabla... for the community factions ? Nothing. No differences between a normal gamer and a comfac dev on the PR forum...
If you're a beta tester, you do things for the PR core. A community faction remains a community faction until it's getting implemented. When new testbuilds are ready, with a comfac implemented, our beta testers test it, of course, as it becomes part of the PR core from then on.
Texturers, modellers and all the other wonderful people who put a lot of time in comfacs are doing amazing work. But because it's not the PR core, those people don't get access to the private testing forums and such. Also, our experience is that comfacs have a lot of different people working on things, some stay only a few weeks, others are there from beginning to end. If we would give all those people access to certain areas of the private forums, and revoke those rights when they stop working on a comfac, we might as well open it up to everyone, as it would be a 24/7 job to maintain it all

. I'm sure you understand we can't go there.
Regarding differences between a normal gamer and a comfac lead, well, comfac leads have access to our R-CON forums as well as a private comfac leads forum. And there's a community faction manager around on most days.. What his name again......?
Edit: regarding the Milan. If the FF version of the model is of better quality and such, I don't see why the PR team wouldn't switch from the USI Milan to the FF version. Everything is subject to change if we find something better, hehe. Who knows, perhaps in a future version of PR, it'll feature the FF version

.
Re: Future of the communty factions ?
Posted: 2010-01-01 23:42
by Snazz
Sgt_Doctor wrote:But it's not easy when you see your works make for nothing.
True. Bao should still be proud of his work, even if it doesn't end up being used it'd be good for his portfolio.
As AD suggests, it could replace the USI Milan in future. I guess the lines of communications with the DEVs just need to be improved first.