Re: Cobra removal in muttrah
Posted: 2010-01-06 20:41
I'd like to see the Cobra on Jabal and two, respawnable Hydra Hueys on Muttrah.
This doesn't work on Muttrah (thread topic) because:badmojo420 wrote:Tank hunting in PR does not require a laser target. It requires a good pilot and gunner. While staying high up to avoid their main cannon, you approach them slowly while your gunner launches a guided hellfire.
You remind me of kashan 32. We had a couple of tanks and where rolling about. Never had any fear when the Apaches came, havoks where almost non existant (and there were decent guys flying them). We were all loling about it being the "non air support version".badmojo420 wrote:
Tank hunting in PR does not require a laser target. It requires a good pilot and gunner. While staying high up to avoid their main cannon, you approach them slowly while your gunner launches a guided hellfire. Have you ever been in a tank while an attack helo flys over you? You feel helpless. It's only when the pilot thinks he can dive bomb them with hydras, that it all goes to hell. Or if the tank has anti-air assisting them. Otherwise you should be untouchable. Of course this all relies on having a gunner who can fire LG hellfires while moving.
Lol yea on either 32 or 64, air support is so irrelevant that the AA vehicles don't even get used.Alex6714 wrote:You remind me of kashan 32. We had a couple of tanks and where rolling about. Never had any fear when the Apaches came, havoks where almost non existant (and there were decent guys flying them). We were all loling about it being the "non air support version".
But in all seriousness, I can´t remember fearing a heli in a tank, in fact, I can´t remember the last time one killed me in a tank. Most of the time you either never see the enemy helicopter because its dead, or you or a mate shoots it with your main gun.
Precisely.badmojo420 wrote:So you're basically asking for every vehicle to have a laser target on it at all times?
I honestly think it would be bad for gameplay in the current state PR is in. And if you start changing other things to compensate, everything will be affected. I'm not saying it's impossible, but I'm very skeptical that the same level of balance could be achieved. Sure, the attack helos are nerfed now, but they're still a very effective tool if used according to the constraints of the game. They don't require the ability to locate targets on their own, in a realistic manner. In a 4km x 4km area, that would be massive overkill IMO.Sniper_dog14 wrote:Precisely.
If you asked a real attack helocopter gunner if he needs a soldier on the ground to lase an active vehicle so he can acquire a lock on it he would probably laugh at you...
Sounds like you would enjoy Combat ArmsSniper_dog14 wrote:Precisely.
If you asked a real attack helocopter gunner if he needs a soldier on the ground to lase an active vehicle so he can acquire a lock on it he would probably laugh at you...
Probably not; I hear the developers there are somewhat out of wack...Psyrus wrote:Sounds like you would enjoy Combined Arms![]()
When I read this I just don't know where to start.badmojo420 wrote:I honestly think it would be bad for gameplay in the current state PR is in. And if you start changing other things to compensate, everything will be affected. I'm not saying it's impossible, but I'm very skeptical that the same level of balance could be achieved. Sure, the attack helos are nerfed now, but they're still a very effective tool if used according to the constraints of the game. They don't require the ability to locate targets on their own, in a realistic manner. In a 4km x 4km area, that would be massive overkill IMO.
Leaving the main base, puts a helicopter in danger. I fail to see your point with this comment.Hunt3r wrote:When I read this I just don't know where to start.
Simply put, you have to put the attack helicopters in danger just to be able to be as effective as you think they are. This is a huge danger, and you can't just stay far off and live that way.
I'm glad you love Combined Arms so much. But, perhaps rather than me having to play it to get informed. You could briefly explain the differences from PR. Since, you ARE in a PR suggestion forum. People want a little more information than just "Do it like CA does".If you think attack helicopters are overkill, please download Combined Arms when the next version is released, and join the play test. This way you can have a fully informed opinion.
Attack helicopters certainly don't need to find their targets with no issue at all, but the CA gunnery system doesn't do that and you really need good coordination and relaying of information to not fly into AA protected territory.
Il just say that from test things have worked out even better, but we can´t tell you the differences and such because the mindset is so closed anything that involves the work laser and improvement automatically mean overpowered and unbalanced. However it is much more than just that, there are many factors. Also, the current PR system is not really balanced I am afraid to say. Certainly not in an optimal way.badmojo420 wrote: I'm glad you love Combined Arms so much. But, perhaps rather than me having to play it to get informed. You could briefly explain the differences from PR. Since, you ARE in a PR suggestion forum. People want a little more information than just "Do it like CA does".
badmojo420 wrote:So... you can't list the other changes, because of how I feel about the hellfire lock on system? And you're calling my mindset closed?
I don't even care anymore. I stated my opinions on the subject, I'm done here.
Alex, if you wish to peddle your mod of PR and dig at PR at every opportunity, take it to your own forums please.Alex6714 wrote:because the mindset is so closedAlso, the current PR system is not really balanced I am afraid to say. Certainly not in an optimal way.
I guess its just something you have to try.