Project Reality 0.40 Status Update

Project Reality announcements and development highlights.
southtarnation
Posts: 171
Joined: 2005-12-05 20:05

STELLAR

Post by southtarnation »

Thanks for the hard workd gents! I am glad you have addressed the kit limitation idea (NO SNIPER WARS).

As noted below, the insta-prone was not mentioned... I feel this is an important subject to rectify. Then maybe we can move on to the bunny hoppers!

KEPP UP THE STELLAR WORK!
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

S.O.P wrote:No mention of an instaprone fix. Any word there?
At the very least we'll be trying the "zoomdelay" fix that MuffinMaster came up with.

At best, my continual PM's to any and all DICE / EA people I can get a hold of might have an effect and they might change it.

I read a preview of BF2142 that implied there was a "settling period" for accuracy on stance changes .. which is exactly what we need, so .. if that is true .. I'd like them to backport it to BF2 1.3.

egg
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
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six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

'[R-DEV wrote:eggman']
At best, my continual PM's to any and all DICE / EA people I can get a hold of might have an effect and they might change it.

I read a preview of BF2142 that implied there was a "settling period" for accuracy on stance changes .. which is exactly what we need, so .. if that is true .. I'd like them to backport it to BF2 1.3.

egg
Do they seem to be reasonable about it, or are they just ignoring you? :p
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Campez
Posts: 510
Joined: 2005-10-29 13:51

Post by Campez »

N.I.C.E
SFA/**]V[E**/L
Posts: 143
Joined: 2006-02-22 06:07

Post by SFA/**]V[E**/L »

That is just awsome news, looking forward to the release, and good job fellows.
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tophdawg
Posts: 170
Joined: 2006-03-26 10:36

Post by tophdawg »

looks like this mod gonna be sweet when it is finally relesed and not a mm.
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six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

This mod is sweet now. Its going to be uber when 1.0 rolls along :mrgreen:
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
tophdawg
Posts: 170
Joined: 2006-03-26 10:36

Post by tophdawg »

srry i know it sweet know i played a while ago but now my comp is taken away im mad cause i want to play it now cause of the new stuff.
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kain
Posts: 54
Joined: 2006-05-21 05:46

Post by kain »

GREAT NEWS! :-D
has possibility of the choppers turn with the laser-guided and tow? :confused: :mrgreen:
TJ-A-
Posts: 57
Joined: 2006-05-04 17:01

Post by TJ-A- »

Hey!!!
Great news! You guys getting ANY sleep? ;-)

respect

TJ
HeliX are currently recruiting |ImageNorwegian| players to play in PR Leagues,
visit us at http://www.hxnorway.com and ''Squad Up" today!
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Eglaerinion
Posts: 136
Joined: 2004-07-25 16:00

Post by Eglaerinion »

Ah lots of interesting stuff in this media free update, see you don't always have to show media to get an interesting update hehe.

- classlimits: terrific it's something that is really needed atm, I don't know if you guys though about it but it might be cool to restrict certain classes to squads only. A lonewolf for instance can never select support, medic or engineer he would have to join a squad for it and in that squad there can only be a max of 1 or 2 in that role. This would be my ideal way of limiting classes.

- Scenario, I'm looking forward to a rehaul of the sobj gamemode which is a bit dry at the moment. It plays out much like a normal game most of the time, it would be nice if it was more like weapon bunkers from DC. Hopefully you guys can create some nice custom maps that are focussed on that gamemode.

- the stun effect: will be brilliant if it works, the blow from a round hitting your armor or limbs would be nicely simulated this way.
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Lugubrum
Posts: 1057
Joined: 2006-03-15 16:00

Post by Lugubrum »

Nice to see an update again. Those suprises are making me curious. Would it be an atomic bomb? :p And good luck with the kitlimiting. :15_cheers
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

w00t!light AT kit!
so the devs DO read the forums, aaaaah
i tell u 1 thing, they do a better job than EA
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
SFA/**]V[E**/L
Posts: 143
Joined: 2006-02-22 06:07

Post by SFA/**]V[E**/L »

i tell u 1 thing, they do a better job than EA
that has no need to be tell, we all know that, its a fact, my lil brother could do better than EA. :)
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HolidayChef
Posts: 88
Joined: 2005-12-04 21:45

Post by HolidayChef »

Great!
One thing! Can you disable bunny jumping? It is very anti-professional and non-realistic at all. :? ??:
Last night, in Karkand, a platoon of bunnies surrounded me...they were jumping, and jumping....one meter high.
Maybe this is an alternative to "fire and manoeuvre" - "fire and jump", but I dont like it...and I am sure that I am not the only one!
Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

HolidayChef wrote:Great!
One thing! Can you disable bunny jumping? It is very anti-professional and non-realistic at all. :? ??:
Last night, in Karkand, a platoon of bunnies surrounded me...they were jumping, and jumping....one meter high.
Maybe this is an alternative to "fire and manoeuvre" - "fire and jump", but I dont like it...and I am sure that I am not the only one!
The 1.4 patch by Dice will be addressing the bunny hopping issue, how they will address it is yet to be seen.
DivS-konti
Posts: 92
Joined: 2006-06-09 11:02

Post by DivS-konti »

Nice! 8)

But there's still one thing I don't like much: the nametag-distance of friendly units is way to high! I mean one can see the tags from lads who are at the other end of the map. This is a problem in close combats. U see these tags (and are afraid of some teamkills, aren't u?) but in front of u appears an enemy who kills u at once. :-|

Is it possible to change that?


Greetinx.
float like a butterfly - sting like a bee :mrgreen:
Rifleman
Posts: 290
Joined: 2006-02-02 10:22

Post by Rifleman »

I was airborne in the Land Rover on our test map last night :p
Screenshot or it didn't happen ^^
Chuck Norris has counted to infinity. Twice.

InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Rifleman wrote:Screenshot or it didn't happen ^^
Hehe yeah I woulda taken some screenies, but we had a problem with the texture that was making it look butt ugly. That's fixed now, but it's not lightmapped so screenes of it look like **** .. bit concerned about that.

We'll get some screenies done within the dev cycle.

egg
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egg[/COLOR][/COLOR][/COLOR]

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Pence
Posts: 2248
Joined: 2006-02-04 06:10

Post by Pence »

'[R-DEV wrote:eggman']Hehe yeah I woulda taken some screenies, but we had a problem with the texture that was making it look butt ugly. That's fixed now, but it's not lightmapped so screenes of it look like **** .. bit concerned about that.

We'll get some screenies done within the dev cycle.

egg
They better be more artistic than USI or NAW, i hate them mods but they make it it look good with nice pictures.
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