Humvee .50cal

Suggestions from our community members for PR:BF2. Read the stickies before posting.
PowerPickle
Posts: 63
Joined: 2009-06-14 00:10

Re: Humvee .50cal

Post by PowerPickle »

'[R-DEV wrote:Eddie Baker;1229116']This is a resuggestion from not too long ago.

https://www.realitymod.com/forum/f18-pr ... cator.html

It's not a very common re-suggestion, though, and I believe it has merit for the machine-guns that feed from open-topped boxes.

As to the Stryker RWS and almost identical M153 CROWS, as far as I know they do not have indicators for every shot, just a low ammo indicator that comes on when ammo drops below a certain level; based on weight, I would guess.

Tracers at the end of the magazine has been suggested before, both here and on DEV forums, but I don't remember why it hasn't been implemented thus far.
Ahhhh omg, how do you guys find these threads...I can never seem to find the re-suggestions threads.
-Sauso-
Posts: 250
Joined: 2008-08-25 06:02

Re: Humvee .50cal

Post by -Sauso- »

darkside12 wrote:What do you expect me to do while I'm playing, count my shots so I know? I've got better things to think about while in a firefight, like worrying about reinforcements, counterattacks and the likes.
Yes,Yes you should..
...
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Humvee .50cal

Post by mangeface »

-Sauso- wrote:Yes,Yes you should..
Well, that's pretty dumb if you're more worried about how many rounds are left in your magazine than the jackass in front of you trying to blast your head off. If you run out, just duck and reload. Other than that, just throw a new magazine in your rifle after extended combat. You save the rounds anyways, so it's not like you'll lose the ones in your previous mag. They just get compiled. That's the purpose of a dump pouch. To throw your used mags into so in a lull in a fight, you can compile all the unused rounds into one mag, so instead of 3 mags of 5, 6, or 7 rounds, you have one with 15, 18, or 21. If you ask anybody who's ever been infantry, counting the rounds they've fired isn't even an afterthought. There's visual indicators on the magazines at certain points so you can SWAG (Scientific Wild *** Guess) how many rounds you have.
Last edited by mangeface on 2010-01-09 09:23, edited 5 times in total.
PowerPickle
Posts: 63
Joined: 2009-06-14 00:10

Re: Humvee .50cal

Post by PowerPickle »

Lol Darkside, you're having a fun time with this thread aren't you?
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Humvee .50cal

Post by mangeface »

PowerPickle wrote:Lol Darkside, you're having a fun time with this thread aren't you?
Look up the thread I started on the MV-22 vs. CH-46 under General Discussion. I don't take realism lightly, especially when it comes to the USMC faction, being that I'm a Marine myself.

https://www.realitymod.com/forum/f10-pr ... -46-a.html
PowerPickle
Posts: 63
Joined: 2009-06-14 00:10

Re: Humvee .50cal

Post by PowerPickle »

darkside12 wrote:Look up the thread I started on the MV-22 vs. CH-46 under General Discussion. I don't take realism lightly, especially when it comes to the USMC faction, being that I'm a Marine myself.

https://www.realitymod.com/forum/f10-pr ... -46-a.html
I saw that thread. Cool...
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Humvee .50cal

Post by rampo »

Somebody has alleady suggested indicating empty 50.cal's whit somesorts of a marker.
https://www.realitymod.com/forum/f18-pr ... tor-2.html
Image
Wellink
Posts: 158
Joined: 2007-05-10 14:08

Re: Humvee .50cal

Post by Wellink »

what the .50 realy needs is a scope.
Image

Thanks Dennis for making this sig!
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Humvee .50cal

Post by Dunehunter »

Locking as this is a re-suggestion, and the devs know about the issue.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Locked

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