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Re: Insurgent Safe Houses (To Heal)
Posted: 2010-01-14 20:27
by BloodBane611
Why not address the real problem: Playing as a collaborator sucks. The class that is supposed to be healing people would probably be used for that if it didn't require you to spend half the game looking at the death screen because BLUFOR guys can shoot you effectively without penalty.
Re: Insurgent Safe Houses (To Heal)
Posted: 2010-01-15 09:01
by freeway
BloodBane611 wrote:Why not address the real problem: Playing as a collaborator sucks. The class that is supposed to be healing people would probably be used for that if it didn't require you to spend half the game looking at the death screen because BLUFOR guys can shoot you effectively without penalty.
you are right , i ve played civil onece and that was it . hope they approve the idea of having a healing point . lol when i am bleeding i am just gonna charge them

Re: Insurgent Safe Houses (To Heal)
Posted: 2010-01-15 09:40
by alberto_di_gio
BloodBane611 wrote:Why not address the real problem: Playing as a collaborator sucks. The class that is supposed to be healing people would probably be used for that if it didn't require you to spend half the game looking at the death screen because BLUFOR guys can shoot you effectively without penalty.
well...its obvious but actually there are several threads already discussing civilian issues. Although seems highly related I think this suggestion should be considered as a separate issue in case of "what would be done for INS medic issues if we decide to remove/change civilians"
