Fix slope gradient climb friction

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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Fix slope gradient climb friction

Post by crazy11 »

[R-CON]Rudd wrote:I never have problems on korengal personally, and it forces you to use easier paths anyway, which is good and realistic.

just have a rifleman specialist with you and you can go anywhere
I agree, just have someone who knows how to use the rope and you are good.

The rope attaches to anything but the terrain and undergrowth and players.
Last edited by crazy11 on 2010-01-17 19:38, edited 1 time in total.
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You miss 100% of the shots you don't take.- Wayne Gretzky
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Fix slope gradient climb friction

Post by H.sta »

[R-MOD]crazy11 wrote:The rope attaches to anything but the terrain and undergrowth.
Awsome, i can the throw the rope and climb up a hill using another player as the place of attachment?
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Fix slope gradient climb friction

Post by Bringerof_D »

H.sta wrote:Awsome, i can the throw the rope and climb up a hill using another player as the place of attachment?
lol, taliban guy at the top of the hill goes,

*hook*
"hey wait wtf? theres a hook on my face..."
*walks over to ledge and sees theres a whole american squad hanging from is nose and lights them up with his AK*
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Fix slope gradient climb friction

Post by badmojo420 »

Across the river from the US main on Korengal there is a spot that requires some fancy jumping and sprinting to get up, otherwise it's about a 5minute walk around. Places like this should be changed. Either make it simple to walk up, or make it impossible. Performing a Farcry type obstacle course(Where jump timing, speed, angle, approach are all keys to success) is not something I care to be doing in project reality.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Fix slope gradient climb friction

Post by crazy11 »

H.sta wrote:Awsome, i can the throw the rope and climb up a hill using another player as the place of attachment?
Forgot about the players. No you cant attach to players :-(
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You miss 100% of the shots you don't take.- Wayne Gretzky
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Fix slope gradient climb friction

Post by Herbiie »

[R-MOD]crazy11 wrote:Forgot about the players. No you cant attach to players :-(
Make it so Crazy!

It'd add more teamwork: To get up the slopes you have to have a player up there and through the hook on him :D


*edit*

But I suppose.... how do you get the first guy up there? D:
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Fix slope gradient climb friction

Post by dtacs »

McLuv wrote:no, it has to hit a static object, such as buildings, trees, towers, but if you know what you know what you're doing, and with a little bit of luck, you can hit static rocks on otherwise impossible top reach areas.
Agreed, the hook is invaluable, Sunset (home of the roof camp) is just domination with ropes tbh.

And with Korengal, simply hook onto trees and you're fine.

Delegate the kit to someone smart though, there are alot of people around who cannot throw a for their life (literally)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Fix slope gradient climb friction

Post by Rudd »

llPANCHOll wrote:Cant say I agree with you on this one, Ropes only grab structures and rocks, the dont grab terrain.
and trees

and what are there alot of on korengal?























trees

and taliban
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Boris.T.Spider
Posts: 224
Joined: 2008-05-27 16:18

Re: Fix slope gradient climb friction

Post by Boris.T.Spider »

Not a mapper, but I would have thought that any change to the climbable slope gradient would be an instant headache for all the mappers out there who have set these areas as unclimbable for gameplay reasons. Example being Asad, being able to scale the two main dividing cliff faces on the East and West flanks would certainly change the way the map was played (although one is protected by DoD, I bet you could make it). Even on a smaller scale, things like the limited entry points for the Muttrah Citadel, the mountains dividing Kashan South Vil and the bunker complex, etc. So even if they increased the climbable gradient, they would just make the mountains steeper on new maps to compensate.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Fix slope gradient climb friction

Post by killonsight95 »

we could retexture them and yes it is annoying
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TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Fix slope gradient climb friction

Post by TheLean »

manligheten wrote:The soldiers have heavy gears, yes, but not that heavy. They can still sprint and climb ladders.
But let say it's rock instead. You wouldn't be able to climb it anyways in PR.

The hook can only be used if it's thrown up an edge.

I think it would be really difficult to climb that even if it was rock. Have you ever been to the Stockholm archipelago? I swim there alot and I can tell you even a 45 gradient smooth rock cliff is difficult to get up from in the water, and that is barefoot with no gear except, well, my gear flopping about :razz: It is easier if your dry tough of course, but the picture was next to the river so lets imagine the PR soldiers getting wet for realisms sake.

A 60 degree cliff would be difficult to traverse further than a few meters for most soldiers even when dry. Try putting your arm in a 60 degree angle in front of you, it is pretty darn steep isnt it? If you loose your grip on that angle you will fall/roll/tumble until you hit flatter ground unless there is some root or tree or other object to break your fall.

This video show what could happen if you loose your grip when on a steep slope. It is hard to say how steep it is, my guesstimate is around 40-60 degree angle. She was lucky the rock broke her fall.

Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Fix slope gradient climb friction

Post by Herbiie »

TheLean wrote: so lets imagine the PR soldiers getting wet for realisms sake.
Eeewww.

Anyway, there's a 56 degree slope near me, light soil. When we did training with cadets we were in full gear, and sure progress up it was slow and many times you fell down to the bottom. But no one slowly bled to death because of it, and everyone, even Squirrel (who couldn't run 100m), managed to get up.
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