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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-01-22 19:17
by Salmonella
the wreck geometry
Image

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-01-24 02:32
by Exec
AAAAAAAbsolutely fuckin' beautiful. :)
GJ

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-01-24 03:08
by Salmonella
not a huge thing, the longer AM10 version, 1+4 seats
Image

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-01-24 03:31
by Amok@ndy
the backseats dont look comfortable :)

those wheels still look a lil bit edged can you spent there some more polys ?

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-01-24 06:05
by Salmonella
Amok@ndy wrote:the backseats dont look comfortable :)
it wasn't meant to be confortable, just useful and durable.
Amok@ndy wrote:those wheels still look a lil bit edged can you spent there some more polys ?
I'm just following other models, all of them have 12 sided "wheels", the detail will be given by the normal map.

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-01-24 06:32
by BloodBane611
Salmonella, your work is fantastic. Can't wait to see a skin on this baby

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-01-24 11:04
by WilsonPL
Ad some backpacks one the back ;p

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-01-24 12:55
by Laskuna
Add additional place (no chair) on back for 6th squad member.

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-01-24 16:16
by MMad
Impressive. :) Wreck model in particular stands out, good job on that one.

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-01-24 20:36
by Exec
Salmo, put 20-sided-wheels for the 3p lod0 and leave the 12-sided-one's for the lod1, where this won't make a big difference...
I think the Land Rover was made this way and it looks pretty nice ingame. :)

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-01-24 21:43
by Salmonella
[R-CON]Exec wrote:Salmo, put 20-sided-wheels for the 3p lod0 and leave the 12-sided-one's for the lod1, where this won't make a big difference...
I think the Land Rover was made this way and it looks pretty nice ingame. :)
I agree that 12 sided looks odd on grayscale, but the textures helps a lot, the models are in FPaiva hands, I'll wait for the texture, and if is needed I'll increased the quality.

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-01-24 21:52
by Tomato-Rifle
I love the wreck!

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-02-01 04:44
by Salmonella
hey folks, I got a problem

I still don't have Fpaiva textures, so I apllied a solid green just to proceed with the export.
I did the final assemble of the model, with the lods, cols and stuff, but something really wierd happen.
In maya and that Bfmeshviewer it looks fine, all green
Image

but into the editor and the game, some black objects appear.
Image
Image
Image

I don't have a clue why its happenig, I double checked the normals, triangulated it thousand times, some one can help MEEEE!!!!

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-02-02 19:32
by victor_phx
I wish the best of luck on fixing that, Salmonella! Stopped by just to say it looks like a very promising model. Gotta love that wreck; I might blow it up every time I drive one, just to take a look at it :lol:

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-02-06 02:58
by FelipeFR
Salmonella wrote:hey folks, I got a problem

I still don't have Fpaiva textures, so I apllied a solid green just to proceed with the export.
I did the final assemble of the model, with the lods, cols and stuff, but something really wierd happen.
In maya and that Bfmeshviewer it looks fine, all green
Image

but into the editor and the game, some black objects appear.
Image
Image
Image

I don't have a clue why its happenig, I double checked the normals, triangulated it thousand times, some one can help MEEEE!!!!
Hmmmmmm... I think that you still should add more polys to the wheels. BTW, sorry, I don't know much about modeling, can't help ya.

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-02-08 05:16
by Soldier Lemos
[R-CON]Tomato-Rifle wrote:I love the wreck!
Me too :D

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-02-08 07:23
by Maxfragg
FelipeFR wrote:Hmmmmmm... I think that you still should add more polys to the wheels. BTW, sorry, I don't know much about modeling, can't help ya.
if you don't know, then don't say, the wheels are as high poly as on every vehicle, they are fine the way they are

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-02-08 15:07
by FelipeFR
Maxfragg wrote:if you don't know, then don't say, the wheels are as high poly as on every vehicle, they are fine the way they are
Yeah, but they are still a bit... Square. Didn't observed other models however,

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Posted: 2010-02-08 15:19
by Laskuna
in 3dmax is option FLIP Poligon (or something), try use 2side map, or flip this poly to another side. maybe this is a problem.