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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-01-22 19:17
by Salmonella
the wreck geometry

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-01-24 02:32
by Exec
AAAAAAAbsolutely fuckin' beautiful.

GJ
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-01-24 03:08
by Salmonella
not a huge thing, the longer AM10 version, 1+4 seats

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-01-24 03:31
by Amok@ndy
the backseats dont look comfortable
those wheels still look a lil bit edged can you spent there some more polys ?
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-01-24 06:05
by Salmonella
Amok@ndy wrote:the backseats dont look comfortable
it wasn't meant to be confortable, just useful and durable.
Amok@ndy wrote:those wheels still look a lil bit edged can you spent there some more polys ?
I'm just following other models, all of them have 12 sided "wheels", the detail will be given by the normal map.
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-01-24 06:32
by BloodBane611
Salmonella, your work is fantastic. Can't wait to see a skin on this baby
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-01-24 11:04
by WilsonPL
Ad some backpacks one the back ;p
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-01-24 12:55
by Laskuna
Add additional place (no chair) on back for 6th squad member.
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-01-24 16:16
by MMad
Impressive.

Wreck model in particular stands out, good job on that one.
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-01-24 20:36
by Exec
Salmo, put 20-sided-wheels for the 3p lod0 and leave the 12-sided-one's for the lod1, where this won't make a big difference...
I think the Land Rover was made this way and it looks pretty nice ingame.

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-01-24 21:43
by Salmonella
[R-CON]Exec wrote:Salmo, put 20-sided-wheels for the 3p lod0 and leave the 12-sided-one's for the lod1, where this won't make a big difference...
I think the Land Rover was made this way and it looks pretty nice ingame.
I agree that 12 sided looks odd on grayscale, but the textures helps a lot, the models are in FPaiva hands, I'll wait for the texture, and if is needed I'll increased the quality.
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-01-24 21:52
by Tomato-Rifle
I love the wreck!
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-02-01 04:44
by Salmonella
hey folks, I got a problem
I still don't have Fpaiva textures, so I apllied a solid green just to proceed with the export.
I did the final assemble of the model, with the lods, cols and stuff, but something really wierd happen.
In maya and that Bfmeshviewer it looks fine, all green
but into the editor and the game, some black objects appear.
I don't have a clue why its happenig, I double checked the normals, triangulated it thousand times, some one can help MEEEE!!!!
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-02-02 19:32
by victor_phx
I wish the best of luck on fixing that, Salmonella! Stopped by just to say it looks like a very promising model. Gotta love that wreck; I might blow it up every time I drive one, just to take a look at it

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-02-06 02:58
by FelipeFR
Salmonella wrote:hey folks, I got a problem
I still don't have Fpaiva textures, so I apllied a solid green just to proceed with the export.
I did the final assemble of the model, with the lods, cols and stuff, but something really wierd happen.
In maya and that Bfmeshviewer it looks fine, all green
but into the editor and the game, some black objects appear.
I don't have a clue why its happenig, I double checked the normals, triangulated it thousand times, some one can help MEEEE!!!!
Hmmmmmm... I think that you still should add more polys to the wheels. BTW, sorry, I don't know much about modeling, can't help ya.
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-02-08 05:16
by Soldier Lemos
[R-CON]Tomato-Rifle wrote:I love the wreck!
Me too

Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-02-08 07:23
by Maxfragg
FelipeFR wrote:Hmmmmmm... I think that you still should add more polys to the wheels. BTW, sorry, I don't know much about modeling, can't help ya.
if you don't know, then don't say, the wheels are as high poly as on every vehicle, they are fine the way they are
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-02-08 15:07
by FelipeFR
Maxfragg wrote:if you don't know, then don't say, the wheels are as high poly as on every vehicle, they are fine the way they are
Yeah, but they are still a bit... Square. Didn't observed other models however,
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Posted: 2010-02-08 15:19
by Laskuna
in 3dmax is option FLIP Poligon (or something), try use 2side map, or flip this poly to another side. maybe this is a problem.