KAC Rail Covers (Texture Update)

Discussion pertaining to the PR Norwegian Forces faction.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: KAC Rail Covers (Texture Update)

Post by rampo »

'[R-COM wrote:Glimmerman;1245939']
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: KAC Rail Covers (Texture Update)

Post by Tomato-Rifle »

That is sexy
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: KAC Rail Covers (Texture Update)

Post by Maxfragg »

H.sta wrote:not at all, it is a realism decision

the norwegian army doesn't have them there, then why should we?
as I wrote, you should, because the rails eat up to many polygones, and since its not necessary having 2 different HK416 for two factions
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: KAC Rail Covers (Texture Update)

Post by H.sta »

Maxfragg wrote:as I wrote, you should, because the rails eat up to many polygones, and since its not necessary having 2 different HK416 for two factions
1 the rails are still there, just under a rail cover(more polygons added)

2 the poly count is well within exceptable levels with or without the covers.

3 The Hk416 the Dutch are using is different from the one we are using, it has a Eotech while the norwegian versions have aimpoints and magnifiers. and it will therefore be a different model either way.

3 realism is kind of important in a mod called Project Reality, especiallly when making it look real makes the gun look better
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: KAC Rail Covers (Texture Update)

Post by FPaiva »

I guess i have did a variation on the RIS who allow to use it without covers and without make more polygons.
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It's already on the base texture files...
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: KAC Rail Covers (Texture Update)

Post by Glimmerman »

The covers were put on for poly reasons as far as i know, KP did the model so you might ask him.
I would prefer them without the cover also for the Dutch variant.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: KAC Rail Covers (Texture Update)

Post by Maxfragg »

H.sta wrote:1 the rails are still there, just under a rail cover(more polygons added)

2 the poly count is well within exceptable levels with or without the covers.

3 The Hk416 the Dutch are using is different from the one we are using, it has a Eotech while the norwegian versions have aimpoints and magnifiers. and it will therefore be a different model either way.

3 realism is kind of important in a mod called Project Reality, especiallly when making it look real makes the gun look better
the rails are NOT really modeled, and this will really look bad compared to the modeled rails on a M16 Flattop, those textured bars just look awefull imho.
Any word form a DEV?
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: KAC Rail Covers (Texture Update)

Post by H.sta »

don't worry Maxfragg we are working on it

why do you need a Dev?
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: KAC Rail Covers (Texture Update)

Post by Maxfragg »

since the devs are the ones for final decissions, and I'm sure that they do not take everything in the way you guys would like it to be, so i think it would be interesting, how they think about it
madparatrooper
Posts: 18
Joined: 2009-11-03 13:47

Re: KAC Rail Covers (Texture Update)

Post by madparatrooper »

well if the poly count is well within acceptable levels with or without the covers, I do not see how we haven't already taken the devs decisions into consideration. and like the forum name, it is a community faction, so I believe that the people working on this will know more about whats real and whats not real in the Norwegian Forces then any dev that isn't truly involved in the Norwegian Forces.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: KAC Rail Covers (Texture Update)

Post by KP »

I've actually made a version with modelled rails if people are interested...
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: KAC Rail Covers (Texture Update)

Post by Wilkinson »

[R-MOD]KP wrote:I've actually made a version with modelled rails if people are interested...
Whats the Tri-Count?
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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: KAC Rail Covers (Texture Update)

Post by H.sta »

[R-MOD]KP wrote:I've actually made a version with modelled rails if people are interested...
we are interested indeed :D pm the version to me will you?

you are awsome KP :p
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: KAC Rail Covers (Texture Update)

Post by KP »

Tri count is actually not all that much higher, due to the way the rails are made. And it's obviously easy to slap on whatever accessories you want on it. I'll get the different versions uploaded today, and see if I can't get some renders up as well. IIRC, we should have the following versions:

HK416 Aimpoint
HK416 Aimpoint + 3x magnifier
HK416 Aimpoint + 3x magnifier + AG36 (AG416)
HK416 ACOG

All with vertical grip, and for the Rifleman Specialist maybe a flashlight?
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: KAC Rail Covers (Texture Update)

Post by Glimmerman »

[R-MOD]KP wrote:Tri count is actually not all that much higher, due to the way the rails are made. And it's obviously easy to slap on whatever accessories you want on it. I'll get the different versions uploaded today, and see if I can't get some renders up as well. IIRC, we should have the following versions:

HK416 Aimpoint
HK416 Aimpoint + 3x magnifier
HK416 Aimpoint + 3x magnifier + AG36 (AG416)
HK416 ACOG

All with vertical grip, and for the Rifleman Specialist maybe a flashlight?
KP, can you do a eotech version aswell?
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: KAC Rail Covers (Texture Update)

Post by H.sta »

that sounds good, but we have no AG416, so we are using the AG3 with GL

If you could send me the files over PM that would be great KP and they will all have the falshlight and grip
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: KAC Rail Covers (Texture Update)

Post by KP »

Actually, I do have an AG36. ;)
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: KAC Rail Covers (Texture Update)

Post by H.sta »

oh, well then... send that aswell :D
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: KAC Rail Covers (Texture Update)

Post by Maxfragg »

any chance of renders?
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: KAC Rail Covers (Texture Update)

Post by KP »

Now, I've made a few modifications to the model, including a slightly different barrel similar to the one found on the HK416N and more holes in the handguard. Noticed some flaws when I was issued my own '416.

The different versions I've made now are:

- ACOG
- Aimpoint
- Aimpoint + 3x magnifier
- Aimpoint + M3X flashlight (Specialist Rifleman?)
- Aimpoint + 3x magnifier + AG36

I haven't added the M3X to all the versions, as most people prefer to leave it off the rifle (at least judging by pictures and experience).

For renders, see attachments.
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Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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