the norwegian army doesn't have them there, then why should we?
as I wrote, you should, because the rails eat up to many polygones, and since its not necessary having 2 different HK416 for two factions
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-14 22:53
by H.sta
Maxfragg wrote:as I wrote, you should, because the rails eat up to many polygones, and since its not necessary having 2 different HK416 for two factions
1 the rails are still there, just under a rail cover(more polygons added)
2 the poly count is well within exceptable levels with or without the covers.
3 The Hk416 the Dutch are using is different from the one we are using, it has a Eotech while the norwegian versions have aimpoints and magnifiers. and it will therefore be a different model either way.
3 realism is kind of important in a mod called Project Reality, especiallly when making it look real makes the gun look better
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-15 04:49
by FPaiva
I guess i have did a variation on the RIS who allow to use it without covers and without make more polygons.
It's already on the base texture files...
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-15 07:25
by Glimmerman
The covers were put on for poly reasons as far as i know, KP did the model so you might ask him.
I would prefer them without the cover also for the Dutch variant.
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-15 07:33
by Maxfragg
H.sta wrote:1 the rails are still there, just under a rail cover(more polygons added)
2 the poly count is well within exceptable levels with or without the covers.
3 The Hk416 the Dutch are using is different from the one we are using, it has a Eotech while the norwegian versions have aimpoints and magnifiers. and it will therefore be a different model either way.
3 realism is kind of important in a mod called Project Reality, especiallly when making it look real makes the gun look better
the rails are NOT really modeled, and this will really look bad compared to the modeled rails on a M16 Flattop, those textured bars just look awefull imho.
Any word form a DEV?
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-15 14:00
by H.sta
don't worry Maxfragg we are working on it
why do you need a Dev?
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-15 14:26
by Maxfragg
since the devs are the ones for final decissions, and I'm sure that they do not take everything in the way you guys would like it to be, so i think it would be interesting, how they think about it
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-15 15:02
by madparatrooper
well if the poly count is well within acceptable levels with or without the covers, I do not see how we haven't already taken the devs decisions into consideration. and like the forum name, it is a community faction, so I believe that the people working on this will know more about whats real and whats not real in the Norwegian Forces then any dev that isn't truly involved in the Norwegian Forces.
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-15 18:56
by KP
I've actually made a version with modelled rails if people are interested...
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-15 19:00
by Wilkinson
[R-MOD]KP wrote:I've actually made a version with modelled rails if people are interested...
Whats the Tri-Count?
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-15 19:13
by H.sta
[R-MOD]KP wrote:I've actually made a version with modelled rails if people are interested...
we are interested indeed pm the version to me will you?
you are awsome KP
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-28 12:21
by KP
Tri count is actually not all that much higher, due to the way the rails are made. And it's obviously easy to slap on whatever accessories you want on it. I'll get the different versions uploaded today, and see if I can't get some renders up as well. IIRC, we should have the following versions:
All with vertical grip, and for the Rifleman Specialist maybe a flashlight?
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-28 12:28
by Glimmerman
[R-MOD]KP wrote:Tri count is actually not all that much higher, due to the way the rails are made. And it's obviously easy to slap on whatever accessories you want on it. I'll get the different versions uploaded today, and see if I can't get some renders up as well. IIRC, we should have the following versions:
All with vertical grip, and for the Rifleman Specialist maybe a flashlight?
KP, can you do a eotech version aswell?
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-28 12:45
by H.sta
that sounds good, but we have no AG416, so we are using the AG3 with GL
If you could send me the files over PM that would be great KP and they will all have the falshlight and grip
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-28 12:49
by KP
Actually, I do have an AG36.
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-28 13:01
by H.sta
oh, well then... send that aswell
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-28 13:32
by Maxfragg
any chance of renders?
Re: KAC Rail Covers (Texture Update)
Posted: 2010-03-28 17:46
by KP
Now, I've made a few modifications to the model, including a slightly different barrel similar to the one found on the HK416N and more holes in the handguard. Noticed some flaws when I was issued my own '416.