Re: 0.9 Chinook question
Posted: 2010-02-02 14:09
yeah but you need the back ramp to do that. so does the chinook have a ramp in the back? like the on that the merlin had in the .5 trailer?
Looks like it does have a 'ramp' but it also doesn't seem to close from the video in the trailer. It is open in all the flying scenes and I haven't seen any images of it closed in PR.ma21212 wrote:yeah but you need the back ramp to do that. so does the chinook have a ramp in the back? like the on that the merlin had in the .5 trailer?
IIRC It should have an automatic door animation; when at low speed the door's fully open, and a high/fly speed it closes half-way. Like the landing gear on the jets.Blakeman wrote:Looks like it does have a 'ramp' but it also doesn't seem to close from the video in the trailer. It is open in all the flying scenes and I haven't seen any images of it closed in PR.
why would you want to impose a limit in the first place? just saying...ghoststorm11 wrote:Here is some speculation. How many slots in a vehicle/helicopter/jet aircraft do you think the devs will make for PR2? I say 10-12 max. I wouldn't go higher unless they include Naval scenarios where you need 12-16 people to man a ship.... I doubt that'll happen, what do you guys think?
We have <128 playersGoreZiad wrote:Wait until we have <128 players, then we can talk![]()
Ok, here is why you have a limit. Imagine 15 people on a transport plane (C-130). They are airborne units so they get parachutes (speculation, i know only pilots have parachutes). Okay so your getting ready to drop your load over a safe zone when a newb pilot wrecks the transport and 16 players die. That's a lot of tickets wasted, and people are mad at the pilot for wrecking the biggest and most efficient transport.General_J0k3r wrote:why would you want to impose a limit in the first place? just saying...
Apreciate it anyway, you can't have it all,cfschris wrote:Unless you go really.......really......slowly
This news makes me sad. I thought the devs had found a way around the hardcoded 8 when I saw the troops riding on top of the APCs![]()
i meant why one would introduce such a hard coded limit to an engine. you can still have vehicles have a specific amount of seats as low as you want. but bf2 has a hardcoded cap in the engine which strikes me as weird.ghoststorm11 wrote:Ok, here is why you have a limit. [shortened because not important]
...
When it comes to air assets and air transport, I would want the pilots to be moderately to very experienced.
ghoststorm11 wrote:Ok, here is why you have a limit. Imagine 15 people on a transport plane (C-130). They are airborne units so they get parachutes (speculation, i know only pilots have parachutes). Okay so your getting ready to drop your load over a safe zone when a newb pilot wrecks the transport and 16 players die. That's a lot of tickets wasted, and people are mad at the pilot for wrecking the biggest and most efficient transport.
who knows, maybe the devs will employ a "training, then rank system" to be able to use certain vehicles. Like, you must log so many successful flight hours (minutes) or takeoff and landings before you can operate a vehicle that can carry half a team (or greater) to battle.
Another example is like with a Tank crew/squad.
Each individual player must spend "X" amount of minutes gunning the tank, driving the tank before that person can go online and ride in the tank. Of course, this "training" period wouldn't have to be very long. Maybe an hour or two just to get used to the controls. When it comes to air assets and air transport, I would want the pilots to be moderately to very experienced.
So how many more could fit without getting killed by the collision mesh?PatrickLA_CA wrote:You can actually transport more than 8 people in BF2, just like FH2's glider you can make it enterable with a ramp or sth and then you just enter there close the ramp like the door on FH2's glider or dont even close it just hop inside without actually being in the vehicle....,...............
It doesn't matter how many people are in it, collision mesh will kill the occupant due to them 'impacting' with the floor of the helicopter at high speeds.chuckMFd wrote:So how many more could fit without getting killed by the collision mesh?
20/32 is 2/3, not 1/3. Just sayin'.Skodz wrote:Seriously, what good would it make to carry let say 20 people in a single vehicle in PR ? That's aproximately 1/3 of the entire team, that would hurt a lot if it get destroyed... Maybe if we could have more than 32 players/team it would be interesting.