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Re: maps in .9?
Posted: 2010-02-02 11:38
by Heskey
How has Karbala dodged this hit-list...?
Re: maps in .9?
Posted: 2010-02-02 11:41
by Nebsif
whaai whaiii keep Jabal al Fail and remove mestia/OGT, whaaaai mengs!?! QQ
Re: maps in .9?
Posted: 2010-02-02 11:41
by XxxGrANdmA
I bet you guys will forget those maps even existed by the time you get to try out the new ones.
Re: maps in .9?
Posted: 2010-02-02 11:43
by K4on
Maps being removed for v0.9:
* 7 Gates
* Al Kufrah Oilfields
* Assault on Mestia no way ! i can't believe it ! best forestmap after foolsroad
* Bi Ming
* Ejod Desert was a lot of fun defendig gas station D:
* Operation Ghost Train will miss the great jungle fights 0.o
* Road to Kyongan Ni
* Sunset City
* Tad Sae
Re: maps in .9?
Posted: 2010-02-02 11:52
by Jedimushroom
Heskey wrote:How has Karbala dodged this hit-list...?
It was updated a bit to make it more playable, and I think they are doing more to it in 0.9. But mainly it's just because it's not a 1X1km map.
Re: maps in .9?
Posted: 2010-02-02 11:54
by Rico
Ghost Train, we salute you.
Re: maps in .9?
Posted: 2010-02-02 12:07
by Heskey
Rico wrote:Ghost Train, we salute you.
Tbh I got sick of Ghost Train a long time ago, and despite not very many places to land, the final nail in the coffin was removing the transport choppers.
Just made it a Steve Irwin simulator lol.
Ghost Train, your time has come.

Re: maps in .9?
Posted: 2010-02-02 12:15
by PLODDITHANLEY
It would be nice to have one retro maps server in the list, but who knows if that'd attract enough players once 0.9 is out.
If that could be done would all the 0.9 goodies be in there (SL radio, deployable TOW, JDAM etc) could it be run on a 0.9 server with 0.9 players or would it have to be a separate 0.87 installation?
Re: maps in .9?
Posted: 2010-02-02 12:19
by BroCop
Man replacing good maps with new ones isnt going to actually "improve" (face it...odds are that youre gonna get the Tad Sae syndrome...will be played like 2 weeks max then suddenly its off from 90% of rotations)
As for the retro pack. How is that going to solve the issue of removing already proved maps? We've seen how the first pack went (basically im a bit pessimistic that this map pack is going to live long).
Re: maps in .9?
Posted: 2010-02-02 12:43
by RedWater
Most of this maps can go die a horrible death.
But MESTIA?!
Was always and will always be one of the best maps made for this mod.
And IMO the Addition of Russians made it even more awesome ( AKM FTW ).
I salute you Mestia, you will never be forgotten.
Re: maps in .9?
Posted: 2010-02-02 12:44
by ghettostankk
XxxGrANdmA wrote:I bet you guys will forget those maps even existed by the time you get to try out the new ones.
I hope so. Mestia had been butchered beyond repair last change it was time for it to go. It used to be so much more fun. Ghost Train and Tad... so sorry to see them go too. Bi Ming, wow that was my favorite.
If you are assuming anything beware.... Do you remember when everyone saw the pics of Qinling? Even I was like, "AWESOME!!! Another wooded map!!! YAY!!!!!!!!!"

Re: maps in .9?
Posted: 2010-02-02 13:44
by Dorkweed
RIP 7 Gates, you were my second favorite!

Re: maps in .9?
Posted: 2010-02-02 15:00
by fuzzhead
* 7 Gates
* Al Kufrah Oilfields
* Assault on Mestia
* Bi Ming
* Ejod Desert
* Operation Ghost Train
* Road to Kyongan Ni
* Sunset City
* Tad Sae
All these maps and many more will return in the not too distant future as part of a secondary map pack, but their GPO's will be altered...
Re: maps in v0.9?
Posted: 2010-02-02 15:32
by Herbiie
Why have they removed Jungle Maps?
They were the best.... they were the only maps where you can do an effective close-range ambush...
Mestia was my Favourite map - and the most realistic in terms of Infantry combat, lols.
Re: maps in v0.9?
Posted: 2010-02-02 15:42
by ghoststorm11
Well at least they still have kashan and qinling... THE two best maps
Re: maps in v0.9?
Posted: 2010-02-02 15:46
by Heskey
ghoststorm11 wrote:Well at least they still have kashan and qinling... THE two best maps
You're kidding, reight?
Re: maps in v0.9?
Posted: 2010-02-02 15:49
by ghoststorm11
Nothing is better in PR that roaming around in a tank squad, dominating the land before you. I love these huge wide open maps. I get enough INF on other shooters, give me armor + squad + strategy = greatness (ie Kashan and qinling)
Re: maps in v0.9?
Posted: 2010-02-02 15:59
by Gore
Jabal is still there, then I'm glad

But don't worry, they'll be back in a mappack some day.
Re: maps in v0.9?
Posted: 2010-02-02 16:01
by Jedimushroom
Interesting how at least two of the maps that were removed (I'm thinking Mestia and Ejod) were largely ruined by excessive cap radius flags clogging up the whole map, and yet this same design appears to be becoming more widespread despite its obvious flaws.