Clarification On Insurgency Collaborator ROE

General discussion of the Project Reality: BF2 modification.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Clarification On Insurgency Collaborator ROE

Post by Silly_Savage »

mat552 wrote:Also, as some of you may remember, I used to have a habit of knocking civvies off left and right. Aside from one (really, really bad) spree the first day .9 came out, I have only killed 2 civves in 7 rounds in ins!
Ahh... Yes, the Fallujah West Massacre at Tactical Gamer.

I guess you can go on a bit of a power trip inside that Abrams, eh?

Do you remember the body count on innocent bystanders before being banned? I lost count after about a dozen. 'Twas not the proper way to win hearts and minds within the local population me thinks.

/sarcasm

Generally, I just tend to try and ignore civilians. If they're close enough to become a problem, then they're close enough to be arrested. I never give chase to a fleeing civilian unless I'm absolutely sure I'm able to catch him, and only if I know it's safe.

Other than that though, just try your best to move on your objective and leave them twiddling their thumbs with their Hajji friends. They're not worth getting killed over.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Clarification On Insurgency Collaborator ROE

Post by mat552 »

Silly_Savage wrote:Ahh... Yes, the Fallujah West Massacre at Tactical Gamer.

I guess you can go on a bit of a power trip inside that Abrams, eh?

Do you remember the body count on innocent bystanders before being banned? I lost count after about a dozen. 'Twas not the proper way to win hearts and minds within the local population me thinks.

/sarcasm
To be fair, I think it was seven...ish. I wasn't banned for killing civvies, I was banned for attempting to exploit game mechanics to circumvent spawn times. Do not do this on Tactical Gamer. The admins will catch you and administer justice. Swift, fair, Justice. I've been good since then, honest. And I was the cupola gunner, I was getting pelted with rocks, when I got out, I was ambushed by insurgents with actual guns in the bushes.

Everything I fear about the collabs came true and I was unpleased.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
sparks50
Posts: 1128
Joined: 2008-07-16 21:30

Re: Clarification On Insurgency Collaborator ROE

Post by sparks50 »

It has to be said, being civ is amazing fun in this version. Hes like some sort of spiderman, throwing rocks at the brits annoying them, and when they start chasing him on foot,
he can just throws a rope up on a rooftop or run towards armed companions for support.

Foot chases are great fun :D (but I have a feeling they may be a bit overpowered now, so I enjoy it while it lasts.)
Last edited by sparks50 on 2010-02-15 03:56, edited 2 times in total.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Clarification On Insurgency Collaborator ROE

Post by Silly_Savage »

Ha, no, I was just poking fun at you. Cougar, an admin, was one of the countless civilians slain and wasn't too pleased about it.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: Clarification On Insurgency Collaborator ROE

Post by mosinmatt »

Yes, Civilian is amazingly fun right now.
Occassionally I will see a good player running around. But still....mostly I will get shot on sight.
On, the negative scores are such a delight to see.
Remember, shooting a civilian outside ROE doesnt count as a kill ;)
Funniest one was this humvee speeding down that PURPOSELY hit me. Then got blown up.
I bet he was raging at his spawn time!
sparks50
Posts: 1128
Joined: 2008-07-16 21:30

Re: Clarification On Insurgency Collaborator ROE

Post by sparks50 »

Ive never been killed in a crossfire by good bluefors(even though I must admit Ive tried a few times). It always seems to be that one nob with a scoped AR who after looking at me for several seconds, then guns me down on an open street.

Edit: fixed language
Last edited by sparks50 on 2010-02-15 22:47, edited 4 times in total.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Clarification On Insurgency Collaborator ROE

Post by killonsight95 »

sparks50 wrote:Ive never seen to have been killed in crossfire by good bluefors(even though I must admit Ive tried a few times), it always seems to be an nob with a scoped AR who after looking at me for several seconds, then guns me down on an open street.
i suffer from this allot and its very wtf wyhen its happen i just feel sorry for him whent he guy beyhind me is also civi and he gets double civi kill lolz good tactic is to put two civis behind each other and have fun
Image
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: Clarification On Insurgency Collaborator ROE

Post by mosinmatt »

killonsight95 wrote:i suffer from this allot and its very wtf wyhen its happen i just feel sorry for him whent he guy beyhind me is also civi and he gets double civi kill lolz good tactic is to put two civis behind each other and have fun
Human wall tactics are great.
You can also stop vehicles, or lead them into mines.
Did that to a tank and APC. One time I stopped an APC, some smurf threw a grenade at it (WHY?!) Well, I am standing there waiting for them to open up on it with RPGs. None.....Then one of them gets out, runs and arrests me (sprint glitch). Where are the smurfs? Sitting up doing nothing.
Sadly I had gotten away from my team.

It is pretty funny to laugh at the noobs. No matter how many times you tell them they still keep at it. I wonder if they realize the kill doesnt count. Guess they play too much MW2.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Clarification On Insurgency Collaborator ROE

Post by illidur »

im guessing that buckshotting innocent civilians in the face is a glitch? and can it be fixed? every once in a while u can be a good distraction but normally i just end up getting arrest by buckshot. makes civi pointless unless you are up against anything long range.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Clarification On Insurgency Collaborator ROE

Post by Celestial1 »

illidur wrote:im guessing that buckshotting innocent civilians in the face is a glitch? and can it be fixed? every once in a while u can be a good distraction but normally i just end up getting arrest by buckshot. makes civi pointless unless you are up against anything long range.
No. It's to represent something akin to a beanbag shotgun to arrest at range.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Clarification On Insurgency Collaborator ROE

Post by illidur »

Celestial1 wrote:No. It's to represent something akin to a beanbag shotgun to arrest at range.
proof? it says "BUCKSHOT" as the weapon when you equip it. and do soldiers really carry around beanbag rounds.... or for that matter that blow open doors?
scope
Posts: 133
Joined: 2009-02-19 14:26

Re: Clarification On Insurgency Collaborator ROE

Post by scope »

"Shotguns are deadly when used in close quarters. They can also be used to
breach locked doors. Insurgents shot with them count as being arrested. This is
intended for cases where civilian collaborators hide in hard to reach spots
."

From the manual.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Clarification On Insurgency Collaborator ROE

Post by illidur »

scope wrote:"Shotguns are deadly when used in close quarters. They can also be used to
breach locked doors. Insurgents shot with them count as being arrested. This is
intended for cases where civilian collaborators hide in hard to reach spots
."

From the manual.
lol you read the manual. doesn't mean its right. is it even realistic to have average soldiers with non lethal shotguns? this is all aside from the fact that its lame.
Shredhead99
Posts: 301
Joined: 2009-05-20 09:20

Re: Clarification On Insurgency Collaborator ROE

Post by Shredhead99 »

illidur wrote:lol you read the manual. doesn't mean its right. is it even realistic to have average soldiers with non lethal shotguns? this is all aside from the fact that its lame.
You know what's lame? Collaborators that throw up a hook and then hang themselves on the rope in midair so they can't be arrested. Or Collaborators on roofs or behind walls baiting you in the sights of a sniper. The current regulation is ok, and prevents misuse of the collaborator kit.
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Clarification On Insurgency Collaborator ROE

Post by Cheditor »

@illidur: Well if it was in the manual that was updated for 0.9 i think you can pretty much take it to be correct.
Image
Image
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Clarification On Insurgency Collaborator ROE

Post by illidur »

Shredhead99 wrote:You know what's lame? Collaborators that throw up a hook and then hang themselves on the rope in midair so they can't be arrested. Or Collaborators on roofs or behind walls baiting you in the sights of a sniper. The current regulation is ok, and prevents misuse of the collaborator kit.
but for every civi thats hanging on a rope uselessly, thats 1 less guy you have to worry about. hitting with a rock requires you to be close enough to be punched. and you dont have to arrest a civi.... you can ignore and keep going.
Post Reply

Return to “PR:BF2 General Discussion”