Re: [Video] This Is What Korengal Valley has Become
Posted: 2010-02-16 20:09
Celestial1 wrote:You're doing it wrong.
The old base was easy to base rape; there was a great hill to the South/East to fire down from with RPGs and etc. There wasn't a lot of cover in the base; save for the green box-homes and the LMG bunkers, there wasn't anything with a roof and walls to save you from explosives.
How am I doing it wrong when we dominated their entire side the whole time? I'm not denying that the old base was easy to base rape, but the new one isn't an improvement like much of you are saying either. Sure, you could jump out the side, but it doesn't really matter when Logistic trucks are the only say you have a way of respawning and they are easily raped from the upper hills now. They also have to go down the winding road to even get to the Northwest side of the map which is suicide when you have a cache spawn right there.
If the Taliban team is even half competent, all they have to do is camp the main from the hills to spot the flow of logistics out of their main. Personal may get out, but it doesn't mean much when they have no other respawn on the map.
[R-DEV]fuzzhead wrote:Agreed with Celestial, the new mainbase is far superior in its positioning and easy to kill spawn campers as long as you have half a brain... whereas the old mainbase, once your stuck there, it was prety much over.
Plus theres alot of routes out of the base and you get a good overwatch on most of the valley...
That said, I think korengal is still going to be spammy gameplay because its only 1km, not much you can do on that though...
How is the positioning superior when you still have hills on 2 sides of the base, just like the last one? Only difference now is that those hills are closer and within range of snipers, RPGs, and LMGs. Before, you had a hill to the north and the southwest. Now, you have hills to the South and the West of the main base in the hills. Everyone I've talked to ingame says how easy it is to camp the main and even if the troops got out of main, they don't have RPs anymore, so they aren't going to last for long, even with medics. All it would take is one sapper to cut off their flow of logistics too.