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Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-21 21:07
by H.sta
I do not believe that the norwegian version of this has the twin M2s in the front. just the manned .50 on top

i will also send you some refs as soon as i get MY internet back... don't really know whos internet i am on right now. had to walk for 30mins to find an open connection

... my router blew up... it is hard living without internet

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-21 21:39
by cid228
There seems to be 2 versions in use by Norway ...

90H seen here ..ImageImage


And then the 90N (I presume) ..ImageImage

There are a few differences;
90N has no M2 bay in front.
90N has 4 windows from transport compartment while 90H has 6.
Different "knot-tie-thingies".
Differences in rails, small but still.
Landing on the back ..

I could go on for a while on the even smaller differences iv´e found..
For the main part I have concentrated on the 90N version, with exception of the M2 bay and windows.(will change those)

Detailing ...
Right now the polycount is at 4698.
Image
Image

Will post more when I got some progress ...










Meanwhile ..some EYECANDY !!!
Image
(2003 version, lowpoly !..really ..was like 5 polygons)

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 01:56
by Sniper77shot
Looking good :)

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 08:26
by The_MDexs
its can be better and better

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 12:57
by cid228
Reference comparison ...
(not an exact camera match..)

Image
Image

I have made a few tweeks since last night, mainly to the new rail-thing on the back landing, removed some unwanted polys.
Radar must be wider and a bit lower, hatches above driver/navigator may have to be moved back a bit, small windows on the side of the hull should be thinner (and 1 less per side), rails on deck should be cut for the life-raft containers (? ..Swedish-meatball containers)
The cockpit windows is a real pain in the *** to get looking right, the angle makes it hard to tell what goes where compared to the different reference pic´s.


... to be continued !

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 13:11
by DankE_SPB
i dont know if you're talking with somebody about what to optimize etc. via PMs, but i recommend you to look into this thread
https://www.realitymod.com/forum/f388-c ... ssets.html

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 13:15
by Maxfragg
great, but remove the antennas, since they can be added ingame as childobjects (as done on most PR vehicles)

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 13:59
by cid228
[R-CON]DankE SPB:
Thanks for the link, very useful !
I continually try to optimize the model polywise, i have a limit on 7000 tris given to me, and right now im at 4495 tris (without antennas!).
The cockpit will need a bunch more polys to give the driver(aka 'most important person in vessel') more detail.
I have also tried to give the texturer a bit of a easier job (..wich so far is not me, and to be honest I need alot of practise)

Maxfragg:
The antennas will be removed, using them right now as placeholders, just to get the right feel when modelling. :D

Made a few tweeks since last post, shortened the front railing above the doors a bit, widened and lowered the radar, moved back and reduced the size of the hatches above the driver´s seat.

Here are the wireframes, not showing all tris.
(The model is not aligned right, front is actually side and vice-versa, so dont bother telling me ! :roll :)

Image
Image
Image
Image
Image

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 14:31
by The_MDexs
nice im follow this project because PR need more boats

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 14:58
by Zeno
i agree MDexs :grin:

im was wondering: there is a troop cabin right?

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 15:18
by cid228
Yes, troop compartement is in place, can be seen on the wireframes, seats are the purple ones in the middle of the boat.

The boat has 18 seats for troops + 3 seats up front, Driver, Navigator and a fold up inbetween them for a machinist/gunner.

Heres one of the ref´s besides what I can remember ..
Image

And heres a screen from within the model ..
Image

Right now im optimizing and taking away a few polys that dont need to be in there !

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 15:40
by cid228
Polycount (with antennas (..doh!))

Image

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 15:43
by Zeno
one thought that dropped into my head:

would it be possible to add another vehicle as a childobject but the childvehicle would be invissibe and would have 8 seats that would fit into the seats that were not used by the main vehicle. that way you would have 16 slots for soliders :-D

here is a scetch for you:

Image

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 15:55
by cid228
I understand your thought ..and it would be nice if it worked.
Would have to be answered by a more experienced BF2-engine-wizard though, since i dont know anything really. :-D

On a different matter ..One question popped up; Is there gonna be a problem with me working in 3Dsmax6 and not 9 ? (..other than it´s lame not to have the latest of everything!)

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 15:59
by Zimmer
Zeno wrote:one thought that dropped into my head:

would it be possible to add another vehicle as a childobject but the childvehicle would be invissibe and would have 8 seats that would fit into the seats that were not used by the main vehicle. that way you would have 16 slots for soliders :-D

here is a scetch for you:

Image
You have bene here long enough to know that does either need a code magician or its plain hardcoded Zeno :)

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 16:11
by Zeno
Zimmer wrote:You have bene here long enough to know that does either need a code magician or its plain hardcoded Zeno :)
ey. it was just a thought! :lol:

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 22:59
by Amok@ndy
Zeno wrote:one thought that dropped into my head:

would it be possible to add another vehicle as a childobject but the childvehicle would be invissibe and would have 8 seats that would fit into the seats that were not used by the main vehicle. that way you would have 16 slots for soliders :-D

here is a scetch for you:

Image
sure this will maybe work but what is the sence of having the half team in 1 boat ???
around 40 lost tickets if they got a hit ?
why do you think the Chinook has only 8 seats ?

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 23:38
by Wilkinson
1) Sadly there is no such thing as a 'childvehicle'.

2) Nice concept though but still wouldnt work.

3) Beautiful model :)

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-22 23:48
by cid228
Wilkinson wrote:1) Sadly there is no such thing as a 'childvehicle'.

2) Nice concept though but still wouldnt work.

3) Beautiful model :)
This is a reply to statement 3): Thanks ! Can't wait to get it ingame ! :-) Right now im building a house !

Re: [Vehicle] CB90N [WIP]

Posted: 2010-02-23 02:02
by Zulnex
Looks fantastic! Excellent work. :thumbsup:
Can't wait to try it in game.