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Re: Muttrah- MEC wins

Posted: 2010-03-03 01:40
by T.Nightingale
I 100% believe its all about the team i have actually played a map in US against the MEC who had 3 clan swuads of good skill level and when the squads worked together it kicked arse.
Attack Hueys are fine for moving targets
Nearly everytime
with the hueys and my flying we cap 2 or 3 points before the MEC meets us just by "flying landing capping" "flying landing capping" etc. til done or in to much danger.
It is a brilliant map as it relies on people actually being good players and all parts doing their job.

Re: Muttrah- MEC wins

Posted: 2010-03-04 15:56
by Arnoldio
As you said, make south city a must to cap for MEC.

But on the initial spawn i think it would be good if only transport truck and jeeps spawn, no logis and other assets , because that will really give time to US to land relatively safely as only thing mec can aquire are hats and hand held AAs, no AA pods /TOWs.

Re: Muttrah- MEC wins

Posted: 2010-03-04 16:09
by Aquiller
I like Rudd's proposal - 1 LAV but with 1 TOW Humvee.

To those who want to limit MECs APCs- note that they're **** and it takes 2-3 BTRs to destroy 1 LAV...


----

IMHO the map could greatly benefit from the flag relocation, check my earlier suggestion.

Re: Muttrah- MEC wins

Posted: 2010-03-04 16:11
by Rhino
ChizNizzle wrote:But on the initial spawn i think it would be good if only transport truck and jeeps spawn, no logis and other assets , because that will really give time to US to land relatively safely as only thing mec can aquire are hats and hand held AAs, no AA pods /TOWs.
Yep, that's just what I posted on my basic plan in the Dev forums hehe :)

Re: Muttrah- MEC wins

Posted: 2010-03-04 16:19
by KasperX
First off, you have to consider that both teams are equally skilled in order to make the map as even as humanly possible. After that, it's all up to player skills that determine how the map plays out. Imho, the main problem is the MEC's ability to dash to the docks and set up an FOB with AA and TOWS at the beginning of the round. There's always one squad that does this and it usually makes it next to impossible for the USMC to land at the docks. Choppers are shot down, APC's are sitting ducks. What needs to be balanced is the speed at which a team can reach their first objective. Also, the Cobra should respawn after a set amount of minutes. All it takes is a noob pilot or a lag spike, and there goes the round. That's my 2 cents...don't go spending it all on candy now. ;)

Kasp 8-)

Re: Muttrah- MEC wins

Posted: 2010-03-04 16:24
by KasperX
[R-DEV]Rhino wrote:Yep, that's just what I posted on my basic plan in the Dev forums hehe :)
That's awesome news. Muttrah is by far my favorite map, and I know as playing MEC, it's all about rushing docks on the first spawn. If the USMC can't land on shore, they can't win...usually.

Kasp 8-)

Re: Muttrah- MEC wins

Posted: 2010-03-04 16:33
by Alex6714
KasperX wrote:All it takes is a noob pilot or a lag spike, and there goes the round. That's my 2 cents...don't go spending it all on candy now. ;)

Kasp 8-)
You make a good point here actually.

A tank on no respawn can work, but the with a helicopter the chances of losing it are so high due to unseen lagspikes, "supporting memeber" kicks and whatnot. A tank will just stay on the ground but a heli will be destroyed.

Its not enough to say "don´t fly if you get lag" because alot of the time you might get only one random spike the whole round or kicked for a sm on some servers.

Re: Muttrah- MEC wins

Posted: 2010-03-04 16:37
by Zimmer
Alex6714 wrote:You make a good point here actually.

A tank on no respawn can work, but the with a helicopter the chances of losing it are so high due to unseen lagspikes, "supporting memeber" kicks and whatnot. A tank will just stay on the ground but a heli will be destroyed.

Its not enough to say "don´t fly if you get lag" because alot of the time you might get only one random spike the whole round or kicked for a sm on some servers.
I agree

Usually the helis are lost because of bad luck that means wrong kicking, auto kick for supporting member, lag, your game freeze for a second or two, an dof course we all know that getitng shot down is bad luck as it requires no skill to actually shoot down a chopper. All its requires is a guy who can press a mouse button and are in near proximity of a AA.

Re: Muttrah- MEC wins

Posted: 2010-03-04 16:52
by RedAlertSF
Remove MEC's ability to build AA emplacements near FOBs and give them some respawning ZPU-4 AA-cannons.

Also remove one or two BTRs.

Re: Muttrah- MEC wins

Posted: 2010-03-04 17:54
by killonsight95
RedAlertSF wrote:Remove MEC's ability to build AA emplacements near FOBs and give them some respawning ZPU-4 AA-cannons.

Also remove one or two BTRs.
those cannons are damn annoying because you can't avoid them when you're near them flares don't work so they're like LEET gunz

Re: Muttrah- MEC wins

Posted: 2010-03-04 19:37
by Mutherpucker
Well, I don't know if we still can play this, but what about bringing muttrah to a "Conquest" mode?

I've read the manual, and I don't see it in the game modes section, but it's the basic bf2 mode... I've always wonder what it would be like in muttrah

Cuz being able to capture others point at the beggining would prevent USMC to loose all their ticket because MEC rushed the docks

And, it would give squads a better liberty to where to attack... USMC could sneak up from south city, they could do "SPEC OPS" operations from the main road after taking a boat!

It would give so much more to do! Instead of always see that damn north city... I want to see south city more!

Re: Muttrah- MEC wins

Posted: 2010-03-04 21:50
by 503
killonsight95 wrote:those cannons are damn annoying because you can't avoid them when you're near them flares don't work so they're like LEET gunz
Don't go near them?

Re: Muttrah- MEC wins

Posted: 2010-03-05 04:59
by Rhino
Oddsodz wrote:all I am going to say is, The Fort. Remember the cap size of the Fort.
I hope this satisfies you :p

https://www.realitymod.com/forum/blogs/ ... pdate.html

Re: Muttrah- MEC wins

Posted: 2010-03-05 06:07
by dtacs
ComradeHX wrote:...so what is the first thing???
The first thing? A better engine. The second? An ability to ban players who make stupid mistakes? I could go on and on and on.
Making sure that nobody wins even if one side has much more skilled players than the other?
Absolutely not. Making it symmetrically balanced however, absolutely.

Asymmetrical gambling on player skill and asset placement fails almost every time. Qwai has shown that, so has Ejod.
'[R-DEV wrote:Rhino;1286060']I hope this satisfies you :p

[awesome new cap zones]
Do they have to be spherical? I'd suggest moving it a BIT more down so whoever is trying to cap doesn't have to get up into the tops of the fort.

Looking good though, good to see you're still paying attention to this map.

Re: Muttrah- MEC wins

Posted: 2010-03-05 06:16
by Rhino
dtacs wrote:Do they have to be spherical? I'd suggest moving it a BIT more down so whoever is trying to cap doesn't have to get up into the tops of the fort.

Looking good though, good to see you're still paying attention to this map.
Ye they have to be a sphere and moving it down means you can cap it from the outside, you should be able to cap it from its point it is now when standing on the ground floor in most places but need to test to be 100% sure, otherwise its still not a big issue because you can only really cap the flag once most of the enemies have been killed and by the time you have done that your well into the cap zone.

Re: Muttrah- MEC wins

Posted: 2010-03-05 08:41
by scope
'[R-DEV wrote:Rhino;1286060']I hope this satisfies you :p

Muttrah City (v2) v0.91 GPO Update - Project Reality Forums
Love it Rhino, thanks

Re: Muttrah- MEC wins

Posted: 2010-03-05 09:05
by dtacs
[R-DEV]Rhino wrote:Ye they have to be a sphere and moving it down means you can cap it from the outside, you should be able to cap it from its point it is now when standing on the ground floor in most places but need to test to be 100% sure, otherwise its still not a big issue because you can only really cap the flag once most of the enemies have been killed and by the time you have done that your well into the cap zone.
Sweet sounds good, look forward to playing it.

Thats IF the US manage to cap the MEC back to fort though :wink: :razz:

Re: Muttrah- MEC wins

Posted: 2010-03-05 09:08
by Rhino
I did test it and ye, you can cap the flag from most of the ground floor, around abouts 80% of the inside of the fort your in the cap radius :)

Re: Muttrah- MEC wins

Posted: 2010-03-05 15:52
by KasperX
Great fixes Rhino! Some of the best rounds I've had on Muttrah is when there was intense city fire fights, that truely is when Muttrah shines. Now all we have to do is get the changes implemented on servers, and give it a thorough test run! :-)

Kasp 8-)

Re: Muttrah- MEC wins

Posted: 2010-03-06 02:19
by Mutherpucker
oh Muttrah muttrah muttrah...



Here what I have to say

1- Don't take out those 2 attack huey, it's a blast to see them in action, and I'm not even flying them. They need to respawn.

2- Jeep spawning at first = Gay first drop fail rpg'd chopper
*but later in game can be quiet useful and productive!

3- 3 BTRs vs 2 LAV = prove so many time balanced... sometime u had LAV kicking butts, sometime BTR kicking some. Everything else is tickets waste, come on, those others MEC apc suck big time anyway. If you are worried by the dual CAS HUEY, put 1 more BTR; you won't see 4 btrs at a time, but at least, with the 2 atk huey, they will have a fair chance to be on the ground.

4- 3 Huey worked, it was the rule of 2; 3 guys had a chance to prove themselves to be a worthy pilot, most of time 1 failed, 2 remained. (Not to mention only 2 were spawning)

5- Boats needs to respawn, I dunno why they don't right now.

6- Cobra need not only to be delayed, but to be a 1 shot deal. Let me explain; When a cobra is in the air, it only last 5 min at best... why? Because people don't use it wisely first but second, they don't respect the asset enough! Let the REALLY GOOD pilot/copilot not only wait for it, so newbs go on something else, but make it a 1 shot deal, you lose it, it's game over for that assets. Believe me, I wouldn't be suprised to see a cobra up all round long after that.

7- Truck spawning AFTER we take docks is just plain silly... If you really want to make it spawn AFTER we take docks, make it spawn near the flag, so we don't have to walk ALLL the way up there, or make something wait like we don't respect him at the truck... it's just laughing at us, it's the kinda thing you want to close the game, see.




So here is my balanced solution, IMO

USMC
1- 2 Respawnable CAS HUEY from the start
2- 1 Cobra NOT respawnable 20 min after start
3- 2 LAV as usual
4- 2 Respawnable boats
5- 1 Supply truck respawnable from the start, or spawnable near the docks flag, ideally west of it, u know
6- Reduced ticket bleeding! Round are wasted because of that! You fail 1 time too much at taking back the docks and you don't have enough tickets to go on, like 250, you fight and you know you'r gonna lose anyway... it suck

MEC
1- 4 BTRS spawnable some time after the start, like always
2- 4 Transport truck, 2 logi trucks, work
3- 2 Jeep spawning 5 min after
4- No more little mec apc, they're wasted assets, wasted control, hell they aren't even good looking
5- 1 Not respawnable HEAVYTANK after 20 min




Further suggestions....
1- IMO, muttrah is the single most played map as MEC. IMO, MEC's guns suck. I would rather have a kalashnikov in my hand! MEC has kalashnikovs no? Because anyway, the only thing you see, is a bunch of MEC player with USMC helmets, LOL, Everybody is swapping his gun anyway! Kalashnikov work best!

2- Muttrah would be a kick *** map if it was a Conquest instead of AAS; Firefight would happened EVERYWHERE in the map, so we don't always see Northcity docks west north docks north docks north dock north west north..... US could sneak in from south city, SPECOP operation with boats from the main road... it would kick ***!

3- That's my dearest suggestion... without taking anything out, I believe it could even be the climax of the map, Put a HEAVYTANK 20 min after spawn in MEC. Same time as the cobra. This could be the turning point in the round... or the cobra kill the tank, or the cobra get shot down and leave the TANK to eat those LAV.


Thank you!