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Re: Bobbing up and down

Posted: 2010-03-02 10:46
by kanonator
I don't think there's much you can do about it

Re: Bobbing up and down

Posted: 2010-03-02 12:05
by dtacs
stealth420 wrote:Just spray the target with your MG and this will not happen..
I spam this tactic EVERY time I see an enemy and behind cover, and have been killed by an enemy MG once. It really is so effective if you just randomly pop up without a rhythm, as it demoralizes the enemy (they have no idea when you're going to pop up).

It should be removed, I feel like aids every time it happens.

Re: Bobbing up and down

Posted: 2010-03-02 12:34
by Boris.T.Spider
Unfortunately in the BF2 engine we do not lock to cover and have no other way of simulating the ability to peek over a wall, leaving a small target, being as your eye view, if I recall is in you chest. Can it not be made that whenever you crouch your aim moves up 5 degrees? That would be fairly realistic, as if you were using a tactic analogous to this in real life you would be able to maintain horizontal aim easily, however your vertical would require adjustment every time.

Re: Bobbing up and down

Posted: 2010-03-02 12:48
by Sir.Grossi
I must admit I do use the tactic from time to time, but not to excess!! :)
I also manage to combat it 50% of the time by timing a single shot just as the
guy is rising!

The annoying thing, is the ability for someone who is moving (and therefore
re-adjusting their sites/aim) to accurately hit a player who is prone with sites at rest and
aimed directly at the bobbing player. Surely the player prone should have the advantage
in theory.

The problem we have is one of the game engine not being able to replicate closely
what happens in real life, and certain aspects of the limited engine being exploited ftw
at all costs. Which just becomes plain irritating. You wonder if some players have produced
a marco to enable them to do this without getting an aching pinky? I don't know if anyone
remembers or has seen the video of one of the highest scoring vBF2 players using a prone
spam/grenade throw macro that made him look he was doing a funky body popping worm dance thingy :)
The point being is that I would get pretty sick watching the view on my monitor going
up and down all the time.

Is it definitely not possible to introduce a slight delay/deviation to this, similar to the one
experienced when jumping over objects etc. Like the 'slowing down' as mentioned previously.
Only needs to be a fraction of a second!

I think the tactic of using cover and revealing your self for a short space of time is a sound
one, but the ability to be zeroed in on the eaxct same spot after rising from a crouch is not
realistic.

Re: Bobbing up and down

Posted: 2010-03-02 19:19
by Orford
In VBF2 I combat the crouch spammer by using there tags, as the tags pop up about a half second before the player model dose, once you see the tag come up shoot and bang the head meets the bullet. In PR you cannot see the enemy tags even when you have them in your sights and I wouldnt want that to change.
so its just some thing you have to run from or server admins may have to introduce a no crouch spamming rule to there servers like some vBF2 servers do if it becomes a issue in PR..

Re: Bobbing up and down

Posted: 2010-03-02 19:37
by Pedz
I treat it pretty much like a normal cover system. But it is a bit exaggerated.. I.e you fully bob up when you stand instead of just poking your head and gun over as I assume would really happen?

Best thing to do is just to peg it when he ducks down again :P

Re: Bobbing up and down

Posted: 2010-03-02 20:03
by KasperX
I'm seeing the crouch spam happening more and more often lately. Sometimes it feels like I'm at an amusement park playing;
Image

While suppressing fire and nades help somewhat against this tactic, it can be very frustrating at times when 3 or 4 ppl in a single enemy squad are doing it. Ah well, I guess ppl will use any possible advantage to gain an upper hand in combat. For now, just keep taking irregular pot shots and supress him while SM's flank and knife him in the back, or launch nades if you're close enough.

Kasp 8-)

Re: Bobbing up and down

Posted: 2010-03-02 20:15
by RedAlertSF
Not a problem at all, this is a great tactic and it's not unstoppable. You just need to see the guy for one time, he's not moving behind the wall because that would ruin his tactic, aim and wait until he pops up. Easy.

Re: Bobbing up and down

Posted: 2010-03-02 20:23
by AquaticPenguin
Generally if they bobbing randomly, I just space my shots randomly. Or throw something at them, or just flank them since if you stay down they can't see where you are. It is a bit of an annoying tactic, although not completely unrealistic. I seem to remember a while back suggesting the animations and movement was slowed, which seems the most possible way, although I can't remember if it was hardcoded.

Re: Bobbing up and down

Posted: 2010-03-02 23:25
by Epim3theus
It's an exploit, use it at your descression.
Anyone saying it can be done irl life, while knowing someone is gunning for you, is bs-ing.

I can live with (out) it though.

Re: Bobbing up and down

Posted: 2010-03-03 01:21
by T.Nightingale
RedAlertSF wrote:Not a problem at all, this is a great tactic and it's not unstoppable. You just need to see the guy for one time, he's not moving behind the wall because that would ruin his tactic, aim and wait until he pops up. Easy.
You obviously missed the point about the Hit box lag.
This is exploiting the system and its a cheaters way.
I have done it subconsciously sometimes, but never as a means to kill someone, just for cover.
There are many ways of killing them but it shouldn't be that difficult.
If you are a honourable player you will not use anything that exploits the system.
Simple as this. It has to be changed i can imagine though why it hasn't its hardcoded.
It will be gone by C3 release.

Re: Bobbing up and down

Posted: 2010-03-03 03:52
by Trooper909
Unfortunatly the more accuracy goes up the more these annoying tactics come out to play and closer to nilla we get.

Re: Bobbing up and down

Posted: 2010-03-03 04:10
by Koroush47
It is an exploit.

Servers should enforce it.

Re: Bobbing up and down

Posted: 2010-03-03 04:23
by Tahanatos
That tactic doesnt seem so unrealistic to me. There is a similar style of shooting in Paintball. its called a Snapshot. u memorize the position of your target and aim at it "through" your cover then u lean to the side or bob up just long enough to press the trigger once before disappering.

It works pretty good if u practice it long enough. Im myself pretty bad at it though.

I dont know how this would look with real guns

Re: Bobbing up and down

Posted: 2010-03-03 04:59
by Bringerof_D
LOL i do this ALL the time...in paintball, my pinky doesn't move fast enough to make it effective in game XD

unfortunately for you its a perfectly realistic move and viable at that. if one is being fired upon whilst they have sufficient cover, and one feels they need to return accurate fire but cant stay up long enough to to fire multiple shots or stay too long to spot the enemy, this is usually the common result be it IRL or in game.

pop up find the guy, back down. pop up point rifle at him, back down. pop up bring sights in as close as you can, back down. pop up center sight on enemy and fire, back down. pop up readjust, fire,back down.
T.Nightingale wrote:You obviously missed the point about the Hit box lag.
This is exploiting the system and its a cheaters way.
I have done it subconsciously sometimes, but never as a means to kill someone, just for cover.
There are many ways of killing them but it shouldn't be that difficult.
If you are a honourable player you will not use anything that exploits the system.
Simple as this. It has to be changed i can imagine though why it hasn't its hardcoded.
It will be gone by C3 release.
exactly, put rounds on him even when he's down and he will die because of it as well. see him pop up once and start shooting just before you think he's gonna pop up again. even if those shots miss the hit box, the next few are bound to hit him.

i also see one flaw in many of these arguments against. these are all assuming you are alone, since if you weren't your squad would be keeping him suppressed enough so he cant see jack shi*

Re: Bobbing up and down

Posted: 2010-03-03 05:01
by Tahanatos
Bringerof_D wrote:LOL i do this ALL the time...in paintball, my pinky doesn't move fast enough to make it effective in game XD
told u so

Re: Bobbing up and down

Posted: 2010-03-03 05:16
by Bringerof_D
Tahanatos wrote:told u so
although i see most people complaining about the hit box lag, thats actually an advantage i feel for me. the box isnt up yet when he's up, but it aint down when he goes down, just fire the moment he crouches, those are the shots i find get the kill, the ones i fire right as he crouches back down

thus people who dont know about the hit box lag that much and have slower reaction times get the advantage here XD

Re: Bobbing up and down

Posted: 2010-03-03 05:22
by Tahanatos
Bringerof_D wrote:although i see most people complaining about the hit box lag, thats actually an advantage i feel for me. the box isnt up yet when he's up, but it aint down when he goes down, just fire the moment he crouches, those are the shots i find get the kill, the ones i fire right as he crouches back down

thus people who dont know about the hit box lag that much and have slower reaction times get the advantage here XD
well my solution isnt that ellegant:

get back into cover and throw a nade at his face... does the trick

Re: Bobbing up and down

Posted: 2010-03-03 13:34
by BabylonCome
What happens if they are over 50m away and you're with a medic with iron sights.....

Nades don't work then.....

It does appear most people agree with me, that's it's an exploit and a cheat of the system engine and a shame that it appears not much can be done about it (yet).

I like the hitbox idea, will try that next time I'm in this situation....

Re: Bobbing up and down

Posted: 2010-03-03 13:36
by gazzthompson
BabylonCome wrote:What happens if they are over 50m away and you're with a medic with iron sights.....
l4rn2ironsight, can be accurate to 200m~... or get your squad mates to kill him, or leave.