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Re: A second opinion on PR

Posted: 2010-03-03 21:45
by KasperX
Instead of reducing tickets, why not just reduce the max round time.
I don't think reducing tickets is a good idea imo.

OP, I understand your frustration with ppl yelling and being complete asses when u lose an asset. Some ppl are just so juiced up it's really pathetic. Ignore them and carry on man.

Here's an example for ya;

I was playing on Muttrah one night, and my whole squad got ambushed in an alleyway. So I took my time (patience is key to being a successful medic :-P ), scoped out the area, and killed 4 enemies before I attempted to revive my squad. After reviving 2 SM's the remaining 2 enemies made their way into the alley and tagged me. I died and my 2 revived SM's died. A guy, who I will not mention here, goes in global chat and says "Squad 8 ur f*** useless!!!";"What a waste of a squad"; "I was calling for a medic and all he did was f***in walk over my body"...yada yada yada. Now I usually ignore ignorant ppl like that, but this time he got on my nerves (he was part of a 2 man squad to boot). I told him that I was busy clearing the area and that I was walking over a bunch of dead bodies in the process of trying to revie EVERYONE. 5 or so minutes later I come up to someone calling out for a medic and guess who it was? So I revived him and told him to look at my squad #. He made a smart *** remark. So, the third time I revived him...I turned my back and just let him bleed out. Now I gave him a reason to be pissed off at me. :razz:

Anyway, don't worry about other ppl or what they say. You can't blame the game for ppls short comings and inability to understand that in the end, IT'S JUST A FRICKIN' GAME! Situations like the one I mentioned above are few and far in-between. Find a different server, or join a different squad.

And for the record...PR is the only game I enjoy playing online.

Kasp 8-)

Re: A second opinion on PR

Posted: 2010-03-03 22:12
by Meester
While its nice to finish a map I enjoy long battles across a map. Id rather have a long battle instead of a short battle even if I don't get to the points screen. Victory is nice and all but I play for the experience. Tactical Gamer is usually a good server for teamwork etc. Getting the right sqaud is also good, don't be afraid to change sqauds to suit your situation better.

Re: A second opinion on PR

Posted: 2010-03-03 22:28
by Spearhead
Regarding the initial post:

Thanks for the feedback. Of course the experience of playing PR is very different from most other games and thus people react to it differently. Even I take some breaks from playing PR and I even played MW2 online for a bit when it came out. There is nothing wrong with that.

There are some things about PR that are simply part of the mod. Those won't change and one must accept them or play something else. Of course there are also things that can be improved by the DEVs optimizing the mod, by the admins tending to their servers or by the players and the way they act and interact. PR lives from it's community and the community is very varied. We can't (and don't intend to) please everybody but we also take the feedback we get seriously.

Regarding round times:

I think that sometimes the rounds can feel a bit long. Compared to any popular FPS game the PR rounds tend to be of epic proportion. Think about counter-strike with it's couple of minutes, MW2 also just runs around 20 minutes per round. In PR 2-3 hours are pretty common.

If enough players are interested in having the ability to play some shorter rounds if they don't feel like participating in an epic battle, it might be a good idea to cater for those. For AAS it would not be a problem to simply set the round time to 1 hour and have the team with the most remaining tickets win the round.

Making something like this for insurgency is a bit more difficult due to the way it currently works but it should be feasible to make it scale to the server's round time in the future.

I don't see any trouble with shortening rounds but if we would speed up the actual game it would probably result in "spammy" behavior and spoil the experience.

Re: A second opinion on PR

Posted: 2010-03-04 01:03
by Bringerof_D
i think the ops onto something...his play style...we need a new kit! the Diplomat kit! he gets one shiny pen with 2 spare ink refills, a peace treaty, and small bandage in case he gets a paper cut on said peace treaty!

LOL limited to one per team! no one gets to fight till the 2 diplomats are done dukeing it out over which flags they start with XD any kills before hand = penalty. if either teams caps an objective before this point immediately ends the peace talks! and the aggressor team loses 10 tickets.

OK joking aside, like alot of people have already said its really a server issue. i've played in some really shi* servers, but i've also managed to jump into some really good ones.

Re: A second opinion on PR

Posted: 2010-03-04 13:19
by Twisted Helix
My 2cents ...

What the OP points out is very valid, and the solution is not "just try another server mate". At the end of the day though , what I am kind of hearing here is that the community is seeing PR as a passive experience ? You all seem to be looking to PR to provide you with something.

Obviously as DEVs we have a radically different view point, but have you ever thought about actually trying to create the PR experience you want ? I understand the frustrations the OP points to because I see them happening all the time, you get into a squad ... the pathetic charade of musical squad leaders goes on, the squad ends up getting lead by some poor sod that only joined the squad to try and nick the sniper kit ... and so begins a bad game. Sad thing is I have even seen DEVs play like that.

So the solution for me is I lead a squad, and I make sure that those people playing with me get an experience of the game like it is meant to be. Yes , moments of boredom and waiting, but those moments serve to highlight and contrast the tension of the fire fight.

You guys all know how the game is meant to be played, so instead of waiting for that experience ... go out and make it ... and thus PR is born anew again and again, and others get to see and appreciate and ultimately join our ranks. ;)

Re: A second opinion on PR

Posted: 2010-03-04 19:14
by DutchMasterr
I do get bored with PR every once in a while...especially if my team is just pussyfooting around the whole game. Its still my favorite game though and i always find myself coming back to it. I tend to get frustrated if im stuck joining on of those "leftovers" squads...you know...on a server where you are required to join a squad, but they are all locked and there are only like 4 people with no squad. Its like in elementary school when the teacher tells everyone to get a buddy and your that last loser with no friend to pair up with.

I got bad company 2 the other day so ive been taking a small break for PR. I still think PR is a much better game and am definatley going to keep playing it, but the awsome graphics of BC2 havent grown on me yet =D

Re: A second opinion on PR

Posted: 2010-03-05 03:18
by Hunt3r
I think that you might be better suited to PR's armor combat then..

Re: A second opinion on PR

Posted: 2010-03-13 10:31
by vonLidl
Hey, WAIT! WHAAT HAS HAPPENED TO THE RALLYPOINTS!!?? I thought that my SL´s were nuts that never made RPs..

Re: A second opinion on PR

Posted: 2010-03-15 11:00
by CallousDisregard
It was determined that a SL could either carry a rallypoint or a cup of tea so the rally point was dropped in favor of the tea. :shock:

Re: A second opinion on PR

Posted: 2010-03-15 17:52
by fStar
A lot of truesay in the OP, I can sympathise with a lot of it having got a lot more bored since the 0.9 release.

For a start, blaming kiddies and servers isn't going to work. It's all very well if everyone could just go on TG from 8pm-Midnight every day for their fix, but they can't.
Certainly the rounds seem much too long now for a lot of people. And I don't think that's because you're getting really good teamplay and balanced rounds like you see in the PRT with single figure tickets often for the winning. I think it's because everyone is spending a lot more time doing a lot more walking and waiting around at carriers. That can only be a bad thing.
It's easy enough just to say "build more FBs" but when they have to be far from the action so as not to be destroyed, you're still looking at a lot of long walks. Rally points could be positioned so as to specifically suit the attack plans of 1 squad - 150m from a cache marker for example. Now you just have to hope that someone's done a good job with the firebases.

Re: A second opinion on PR

Posted: 2010-03-15 18:04
by lucidrians
Eh, when I first played PR I was too like, "OH WOW THESE CHOPPER RIDES ARE SO REALISTIC AND COOL, WOW LOOK AT THOSE JETS AND THE SOUND OF THEM, SO REALISTIC, THESE FIREFIGHTS ARE AWESOME" the cool factor of these things eventually wore off, but it's still a good game, it's something I don't think is fixable.

Re: A second opinion on PR

Posted: 2010-03-16 04:31
by TII
This is the first time I've played PR in over a year.

I've grown a bit jaded with the long walks myself. I remember having rally points that really helped the SL maintain control and cohesion while moving, but now getting killed seems like a game killer. A match I played today started off well on Muttah, we landed at the docks and secured the area. SL puts down a FOB thing, and it kills me dead. I'm crushed by a pile of dirt. I wait several minutes for the FOB to be built so I can spawn, in the mean time my squad moves out since I;m the only guy they lost. For rest of the game I was so out of sequence I was on my own. One death lead directly to another it seemed. It was becoming very frustrating trying to regroup wth my squad, walking 500m then getting shot from who knows where.

I'm not knocking the mod, it's great, and I'm a veteran player, but, just damn. I feel like I'm running a marathon each game rather than fighting a battle haha. :o ops:

Re: A second opinion on PR

Posted: 2010-03-16 04:49
by TII
Th3Exiled wrote:Squad leader should have set a rally. You would've been able to spawn immediately and he could rearm it off the FB.

Exiled.
Yeah, I think the best solution in situations like this is just to be SL yourself. But sometimes you just wanna play without telling everyone what to do. :mrgreen:

Re: A second opinion on PR

Posted: 2010-04-01 09:17
by hugekebab
Speaking as someone who played the first version of pr then left and couldn't really get into it properly until 0.9, I would say the main problem for me with the game as a semi noob are two fold:

1. Walking. There either needs to me more light transport, a faster walking pace with weapons shouldered (akin to a tab/yomp), or more rally points (I know this has changed, but because I've only been playing properly since 0.9 I'm not sure of the details. All I know is that without being able to do it much, it's making gameplay grinding.)

2. Unfortunately, I've found the community to be sometimes extremely hostile and verbally abusive to anyone but totally seasoned players who know the ins and outs of each map and the etiquette that is required for different maps, such as when to take an AT into a situation or when to not use it because the insurgents will get their hands on them (you only learn this by experience.) I did this one time and the squad I was in abused the **** out of me, but it had never occurred to me, as I was inexperienced (although to give them credit, I've certainly never done that again.) As I play in Asia I have access to only two servers (it was three, but the Aussie server decided to drop ping kick to 250) and the map rotations are limited, therefore I often don't have experience of a particular map and its hard to find decent servers at certain times of the day (Asian servers are awful, it's treated like vanilla BF2).


On the plus, the team play can be astonishingly good and tactical because of the clever way that PR makes assets extremely valuable and non disposable. I also love the building, which can be really, really good fun and give so much more depth to the game. Now, PR is pretty much the only game I play as there are no other games that come close to the teamwork and tactical atmosphere of pr (perhaps Arma II but I can't run it on my laptop.)

Overall it's an amazing mod.

Re: A second opinion on PR

Posted: 2010-04-01 09:38
by manligheten
amazing_retard wrote:
/rant start
It wasn't until .87 that I got bored. I don't know what happen, maybe I just got tired of the game. But I just got bored. Walking around, and building felt like chores, and the game wasn't very fun for me. Most servers I joined had average game with shitty teamwork, and coordination, and players bickering about everything. It simply is tiring to look at the chat and see people fighting about heuys, even when the admins are on. PR was a game designed not just for inner squad teamwork, but for squads working together with a CO for a common goal. I just didn't feel like that was happening ingame. The more I played the more frustrated I became, walking up to a flag and getting blown away, dying in helos, armor not giving a shit about anyone. So I quit the game. I came back in .9 but it got worse for me, I will explain later.
I would say that it was the effect of the spawnable zoom lmg that kicked in. People didn't really get it how good the lmg was until 0.87 - a automatic sniper rifle. It rendered the full 6 man inf squad so much weaker, and PR in pre 0.87/0.86 was all about those inf squads. In 0.87 you could make a 2 man squad with one lmg and officer and kick some *** without teamwork.
As you'll always need 2 hit to the body the lmg has such a great advantage over ordinary rifles since those can't fire 2 shoots rapidly at longer ranges. The lmg is the only weapon that can hit running targets easily too. There is no need for teamwork when you can rambo by your self.
Then there was some build up of "clans" that I believe changed the mood on most servers. Those guys come in and play by them self on their own teamspeak. I don't recall that being done as much before and the gameplay was more open and friendly. But then again that's probably becouse it is so much harder to get descent squadwork nowa days and you pretty much can't do that with randoms.

Re: A second opinion on PR

Posted: 2010-04-01 12:39
by Boris.T.Spider
hugekebab wrote:such as when to take an AT into a situation or when to not use it because the insurgents will get their hands on them (you only learn this by experience.) I did this one time and the squad I was in abused the **** out of me, but it had never occurred to me, as I was inexperienced (although to give them credit, I've certainly never done that again.)
To be brutally honest Kebab, they did the right thing, as its not the guy who looses the HAT kit who learns, as far as he is concerned 'oh well, im dead, where can i spawn?' and unless he is berated by his team, that is the last he hears of it. The armoured squads on the other hand may have to deal with this problem for an entire round that could result in the loss of over 100 tickets. Rouge HAT kits or AA kits on insurgencey round are so problematic for the team, if I see one in the field I have no compunction against executing the guy wielding it and requesting immediate equipment retrieval, causing my squad to have to hold position until either the kit disappears or we can get a guy to RTB it in a vehicle. No quater for collabaration, either through intent or idiocy :)

I guess the real thing that you learn from experience in PR is that is very hard for one man to make a positive contribution to the team, but it is very easy for one man to make a negative contribution to the team.
The lmg is the only weapon that can hit running targets easily too. There is no need for teamwork when you can rambo by your self.
...Lone wolf LMG'rs are not an exception to this rule, doesn't matter how good they think they are, they come up against an experienced squad of 6, that squad is leaving the area with more firepower they arrived with. It is quite common to find veteran squads with upwards of 3 LMG's. Because he is primarily a camper, the lone wolf LMG'r rarely learns from his mistake, but the other squads who are getting cut to ribbons by stolen LMG's certainly do. He may think he is being uber l33t because he has a 14/3 KDR, but, he never takes into the account the amount of tickets his 3 lost LMG's are costing the team.

Re: A second opinion on PR

Posted: 2010-04-01 17:44
by amazing_retard
Thx guys for being nice and excepting my opinion. I didn't have to put on the flame suite :) I will except that PR has a core game play that cannot be changed. But who knows? Maybe next release will bump up my fps, and give a better game play experience :) PR .9 didn't click with me, like good old .8 and .85 did :)

Re: A second opinion on PR

Posted: 2010-04-01 21:21
by Cassius
amazing_retard wrote:Most servers I joined had average game with shitty teamwork, and coordination, and players bickering about everything.
There is your problem. If you want to play Fudbawl you wuldnt go out in the street expecting to be able to play with random people at a random place, you would organize it.

Same for PR you just need to find a good community of regular players to play with and then play sundays or the like.

Re: A second opinion on PR

Posted: 2010-04-01 22:37
by Arnoldio
PR gameplay consists of:

50% - Player behaviour (wich varies)
20% - Engine itself (alway the same)
30% - Imagination (also varies)

For people without imagination, well, i cant help you if you think the game is getting worse...