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Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 11:00
by maarit
yeah,i was wondering the same thing.
cos arma2 engine is superior compared to bf2,so people will try pr mod for arma.
and if they like it,they gonna stay there cos why come back to crappier engine?
im just worried that is there players enough both mods?
if you look pr servers now there is maybe 4-5 full servers...
when armamod is released,then there is less...
and its maybe the end.
im gonna get new comp summer and if arma2 mod is superior to bf mod,im gonna move in arma2.
why stay in bf2 mod,cos armas have fastropez,day to night cycles and all the goodies?

but i really hope that this arma wont kill bf mod...
only one i understand what would kill bfmod is pr2,and thats is understandable.

but most important thing is dont break the communyti apart,cos it may destroy whole thing.
back in old good days,we got great community with socom 2...
community vanished in some point cos there was new releases,new platform...etc.
i stopped play,so my friends.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 11:01
by Scot
jermaindefoe wrote:some really mature responses from the R-Devs thanks for that... Maybe an explanation instead of a stupid picture would be more useful to the community.

Also look how many devs it has taken to get PR BF2 this far. From what i can see there are about 5 working on PR:ARMA. If this is the case then PR:ARMA probably isnt going to go that far.
Silly responses were invoked from the DEVs because you failed to read the big news post, where it clearly says:
We are not in any way changing engines. We have simply expanded the team's reach into ArmA2 with new developers. It is not PR2, nor are we ceasing PR:BF2 development.
https://www.realitymod.com/forum/f380-p ... arma2.html

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 11:10
by jermaindefoe
i never said that they would cease PR development i just think that SOME resources might be shifted from Bf2 to ARMA meaning that Bf2 PR would take a backseat in development and things would be more concentrated on ARMA

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 11:20
by Katarn
No, there is a completely separate team working on the ArmA2 iteration of PR. Their crew is smaller because they're using a lot of the assets that all the artists from the BF2 created, and there is some crossover in terms of military advice, etc.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 11:24
by Scot
jermaindefoe wrote:i never said that they would cease PR development i just think that SOME resources might be shifted from Bf2 to ARMA meaning that Bf2 PR would take a backseat in development and things would be more concentrated on ARMA
As has been clearly stated many times, in the words of Turk; "not gonna happen"

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 11:47
by Masaq
jermaindefoe wrote:some really mature responses from the R-Devs thanks for that... Maybe an explanation instead of a stupid picture would be more useful to the community.

Also look how many devs it has taken to get PR BF2 this far. From what i can see there are about 5 working on PR:ARMA. If this is the case then PR:ARMA probably isnt going to go that far.
PR1 didn't start off with 150 staff, either ;)

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 13:39
by killonsight95
so if i've got this right (never played ArmA2 before) it will the same game moeds in PR:BF2?
or will they stick with the ones in ArmA2? if so what are those game modes?
and i don't think PR will remove itself from BSS since they are a good cause imo

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 14:00
by gazzthompson
jermaindefoe wrote:some really mature responses from the R-Devs thanks for that... Maybe an explanation instead of a stupid picture would be more useful to the community.

Also look how many devs it has taken to get PR BF2 this far. From what i can see there are about 5 working on PR:ARMA. If this is the case then PR:ARMA probably isnt going to go that far.
i lol'd. DEVs posted stupid pictures because the answer to this thread was in the news post, maybe if you read it rather than looked at the pretty pictures u'd know. Also, PR:ArmA has some start off benefits the PR:BF2 didn't , the basis for the game mode (devastation mod) is already made, they dont need lots and lots and lots of maps as there is only one big *** map. They can also port over some (if not most/all) high quality Assets (as with CH2 and probably others) from PR:BF2/PR2. so yeah.....
killonsight95 wrote:so if i've got this right (never played ArmA2 before) it will the same game moeds in PR:BF2?
or will they stick with the ones in ArmA2? if so what are those game modes?
and i don't think PR will remove itself from BSS since they are a good cause imo
As the news post said (reading is fun lulz) Devastation mod will form the core of PR:ArmAs gameplay:

Devastation mission-pack - Armaholic.com

As you can see, its very bf2ish.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 14:52
by killonsight95
gazzthompson wrote: Also, PR:ArmA has some start off benefits the PR:BF2 didn't , the basis for the game mode (devastation mod) is already made, they dont need lots and lots and lots of maps as there is only one big *** map. They can also port over some (if not most/all) high quality Assets (as with CH2 and probably others) from PR:BF2/PR2. so yeah.....



As the news post said (reading is fun lulz) Devastation mod will form the core of PR:ArmAs gameplay:

Devastation mission-pack - Armaholic.com

As you can see, its very bf2ish.
thanks i did read the news post but i must have missed it

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 15:13
by gazzthompson
maarit wrote:yeah,i was wondering the same thing.
cos arma2 engine is superior compared to bf2,so people will try pr mod for arma.
and if they like it,they gonna stay there cos why come back to crappier engine?
im just worried that is there players enough both mods?
if you look pr servers now there is maybe 4-5 full servers...
when armamod is released,then there is less...
and its maybe the end.
im gonna get new comp summer and if arma2 mod is superior to bf mod,im gonna move in arma2.
why stay in bf2 mod,cos armas have fastropez,day to night cycles and all the goodies?

but i really hope that this arma wont kill bf mod...
only one i understand what would kill bfmod is pr2,and thats is understandable.

but most important thing is dont break the communyti apart,cos it may destroy whole thing.
back in old good days,we got great community with socom 2...
community vanished in some point cos there was new releases,new platform...etc.
i stopped play,so my friends.
i lol'd, i wouldn't worry, Yes some players might stop playing PR:BF2 but Some will play both, also ArmA is not for every one. Its a slow game and quite a steep learning curve not everyone will like it.

So yeah, i foresee we will have players playing both mods, some playing just PR:BF2 and also gain some from ArmA community who will just play just PR:ArmA. Its all good for project reality studios!

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 15:28
by RedAlertSF
I don't think that ArmA2 mod will slow down or kill the BF2 mod but it surely was an unnecessary move.

Splitting up the community seems like a very bad idea to me. Why did you do it? If mod team wants to move away from BF2 engine, ArmA2 isn't the right direction - C4 engine is. ArmA2 already has the ACE mod, I don't believe PR is needed there.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 15:45
by Snazz
RedAlertSF wrote:I don't know if ArmA2 mod will slow down or kill the BF2 mod but it surely was an unnecessary move.
Necessity is not the point. Developers mod for their own interests.
RedAlertSF wrote:Splitting up the community seems like a very bad idea to me. Why did you do it?
It's yet to be seen whether it'll actually impact on the existing community in any noticeable way. It wouldn't be intentional either so it's silly asking why.
RedAlertSF wrote:If mod team wants to move away from BF2 engine, ArmA2 isn't the right direction - C4 engine is.
They're not moving away from BF2 and it has nothing to do with PR2/C4, read the announcement:

"We are not in any way changing engines. We have simply expanded the team's reach into ArmA2 with new developers. It is not PR2, nor are we ceasing PR:BF2 development."

https://www.realitymod.com/forum/f380-project-reality-news/77777-project-reality-arma2.html
RedAlertSF wrote:ArmA2 already has the ACE mod, I don't believe PR is needed there.
ACE isn't PR, it's just another 'realism mod'.

PR has a lot to offer on the ArmA2 engine including unique game play, the Afghan theatre and the British faction for starters.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 15:49
by gazzthompson
RedAlertSF wrote:I don't think that ArmA2 mod will slow down or kill the BF2 mod but it surely was an unnecessary move.

Splitting up the community seems like a very bad idea to me. Why did you do it? If mod team wants to move away from BF2 engine, ArmA2 isn't the right direction - C4 engine is. ArmA2 already has the ACE mod, I don't believe PR is needed there.
i highly doubt it will split the community, just extend and expand it. Also PR2 and PR:BF2 are still being worked on.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 16:23
by jermaindefoe
Snazz wrote:Necessity is not the point. Developers mod for their own interests.
No they mod for their own egos...

I agree with redalertSF should have concentrated on improving PR:BF2 and then developing PR2, this just seems an added distraction. To be fair i definitely didnt see this coming

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 16:26
by IAJTHOMAS
jermaindefoe wrote:No they mod for their own egos...

I agree with redalertSF should have concentrated on improving PR:BF2 and then developing PR2, this just seems an added distraction. To be fair i definitely didnt see this coming
But they're different people, how can someone possibly be distracted from project A by project B, if they're only working on project A?

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 16:34
by Zimmer
jermaindefoe wrote:No they mod for their own egos...
Ofc they will why would they mod if they didnt want to?

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 16:35
by Marko
jermaindefoe wrote: I agree with redalertSF should have concentrated on improving PR:BF2 and then developing PR2, this just seems an added distraction. To be fair i definitely didnt see this coming

"We are not in any way changing engines. We have simply expanded the team's reach into ArmA2 with new developers. It is not PR2, nor are we ceasing PR:BF2 development."

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 16:37
by gazzthompson
jermaindefoe wrote:No they mod for their own egos...

I agree with redalertSF should have concentrated on improving PR:BF2 and then developing PR2, this just seems an added distraction. To be fair i definitely didnt see this coming


As IAJTHOMAS said, they have taken on new DEVs specifically for ArmA modding. Any new models for ArmA made by the modeling team can and will probably be used for PR2 (two birds with one stone) as well. Any ArmA specific modding will most likely be done by the new DEVs not effecting the development for PR:BF2 and PR2.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 18:29
by Qaiex
When I first started reading this thread I thought:
"Meh, just another question that could have avoided being asked if OP had just bothered using the search function."

But over the course of 4 pages I've actually grown to really detest jermaindefoe, to the point where I wish I could punch him a time or two until he learned not to ask stupid questions and completely ignore what everyone is telling him.