PR guns are too hard to hit anything with

Rudd
Retired PR Developer
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Re: PR guns are too hard to hit anything with

Post by Rudd »

I can hit all my targets fine, the further away they are the less chance I can COD4 WTF headshot, but if I'm patient I still have a good chance.

the .9 accuracy is perfect, for a balance of both realism and gameplay imo.
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dtacs
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Re: PR guns are too hard to hit anything with

Post by dtacs »

[R-CON]Rudd wrote: the .9 accuracy is perfect, for a balance of both realism and gameplay imo.
I want to think that, but really there is alot of problems with it.

I was crouching and waiting 3 seconds between shots and couldn't hit the upper half of a US guy 100m away with the scoped G3, but headshotted one 50m away while standing.
Herbiie
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Re: PR guns are too hard to hit anything with

Post by Herbiie »

triggger30-06 wrote:I was playing PR today a i relised that the guns are ****
A Bad Workman always blames his tools.

You're a bad shot, bad shots find it hard to hit stuff :)

Dtacs - then you obviously had your aim off or hadn't been waiting for long enough. You have to wait 1.5 seconds between shots, that's by the time the echo fades, then fire again, and keep firing until your target goes down.

Never had any trouble firing in PR, all you have to do is to wait for a second or so then open up, stop whining and do some target practise on Co-Op ;)

Teilyn - Cool story, bro.
zenarion
Posts: 56
Joined: 2010-02-15 12:47

Re: PR guns are too hard to hit anything with

Post by zenarion »

The guns hit just fine, and feel like real weapons.
manligheten
Posts: 202
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Re: PR guns are too hard to hit anything with

Post by manligheten »

zenarion wrote:The guns hit just fine, and feel like real weapons.
No they don't. When you fire with real weapons you know when you have a chance to hit or not. There should be a deviationindicator in PR somehow. On short ranges under 100 m breath etc don't matter very much if you got a automatic rifle.

I think the main problem is not that you don't hit because you do but the problem is that the enemies wont die of one hit unless it is to the head. In the torso you always need 2 hits and to arms and legs 3. That gives you the feeling that you miss when you are actually hitting.
dtacs
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Re: PR guns are too hard to hit anything with

Post by dtacs »

Herbiie wrote: You have to wait 1.5 seconds between shots
I was crouching and waiting 3 seconds between shots
Read before you post.
cocobutter333
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Re: PR guns are too hard to hit anything with

Post by cocobutter333 »

PR still has to function as a teamwork game rather than pin point accurate simulation like ARMA2 for example, if all weapons were as accurate as they are IRL it would probably not be as good of a game especially in relation to limitation of map sizes.

wat ur suggesting would just make every player a pin point marksmen and lower the teamwork aspect in PR
gazzthompson
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Re: PR guns are too hard to hit anything with

Post by gazzthompson »

cocobutter333 wrote:PR still has to function as a teamwork game rather than pin point accurate simulation like ARMA2 for example, if all weapons were as accurate as they are IRL it would probably not be as good of a game especially in relation to limitation of map sizes.
Im pretty sure if PR could implement realistic weapon sway (ala Arma) it would in a instant. Also deviation doesn't represent weapon accuracy but the human firing it.
Zimmer
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Re: PR guns are too hard to hit anything with

Post by Zimmer »

And of course before .7 the gameplay was alot faster since you had pin point accuracy a part of the adding deviation was that the gameplay now is more us then me and it the gameplay has slowed down. You are not an individual that has the ability to own, you will have more success attacking as a group then as an individual it also gives those who keeps the squad together an edge over people who are not together its not like deviation is realistic, but its a way to ensure the gameplay the devs want and to address certain aspects of a battlefield like wind, experience, and all these factors that are a part of shooting.
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dtacs
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Re: PR guns are too hard to hit anything with

Post by dtacs »

Vaporazor wrote:I've managed to shoot into a ceiling 1 metre in front of me, while no-scoping with sniper rifle, how the f**k was that possible when my barrel was pointing forwards? OK, so first when you take your gun, you can't hit for shit, absolutely nothing that is not within 10 metres. When you hold gun about 5 seconds, then its a damn sniper rifle.
This is a very good point, even proning in real life you can keep your weapon pointed straight. I've done it with a Steyr and a little CZ .22 so its not that hard keeping it that direction.

Can this be removed, the unrealistic inaccuracy of proning then firing?
gazzthompson
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Re: PR guns are too hard to hit anything with

Post by gazzthompson »

Vaporazor wrote: I don't think that armies all over the world train their soldiers like this: ''Hey Private xxxxxx, remember to hold your weapon for 5 seconds before shooting, because otherwise you can't hit anything''.

IRL, I can pull up weapon and take quick aimed shots at distances way above 25 metres.
They dont, but they do teach you to wait for the aiming device your using to settle on the target.

Also, define "way over 25" ? how far exactly ?
dtacs wrote: Can this be removed, the unrealistic inaccuracy of proning then firing?
no thanks, im glad prone diving (which is highly unrealistic) has been eliminated.
iwillkillyouhun
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Re: PR guns are too hard to hit anything with

Post by iwillkillyouhun »

[R-CON]Rudd wrote:I can hit all my targets fine, the further away they are the less chance I can COD4 WTF headshot, but if I'm patient I still have a good chance.

the .9 accuracy is perfect, for a balance of both realism and gameplay imo.
COD 4 WTF HEADSHOT XD XD XD lol :lol:
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PLAYING SINCE Project Reality v0.5 :P
SnipeHunt
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Re: PR guns are too hard to hit anything with

Post by SnipeHunt »

The other day I was playing on Muttrah. On top of a building reloading my rifle when an AR comes up at me. Must have been only a few meters away and he opened up for 2 seconds on me while I finished reloading. and I killed with with one burst....

I should have died there. I think the "weapons are ****" complaint may be alot of the BF2 hitbox issues.
Last edited by SnipeHunt on 2010-05-18 15:57, edited 1 time in total.
Reason: spell checker
Herbiie
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Re: PR guns are too hard to hit anything with

Post by Herbiie »

dtacs wrote:Read before you post.
I did read. I came to the conclusion that you were exaggerating because if you did wait 3 seconds between shots you would of hit your target - you were probably aiming off. So the simple conclusion is - you're a bad shot in PR. I was giving you some credit by thinking you were exaggerating rather than just being bad.

VaporRazor - not in a battle, with all of your equipment, you can't. Do you know what March and Shoot is? It's a kind of shooting, if you do it then you will understand PR's deviation more.

Get 21Lb of Equipment on, with your rifle (You can probably ignore the rifle if you're doing this in civvi street!), run for 2 miles, and then get down on the range and fire at the target. If you don't wait to control your breathing and get into a nice natural position, you will miss. Or, if you're me, forget to take your safety off D:
dtacs
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Re: PR guns are too hard to hit anything with

Post by dtacs »

Herbiie wrote:I did read. I came to the conclusion that you were exaggerating because if you did wait 3 seconds between shots you would of hit your target - you were probably aiming off. So the simple conclusion is - you're a bad shot in PR. I was giving you some credit by thinking you were exaggerating rather than just being bad.
No I'm not exaggerating at all. There is something seriously wrong with the way weapons are handled in the game.

And if I'm bad, why did I get a instant headshot on a guy at 50m? Luck? Why is luck a factor in this game? Should I be able to sprint and headshot you with a sniper, a lucky shot of course, and be rewarded by you dying? I think not.
Dev1200
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Re: PR guns are too hard to hit anything with

Post by Dev1200 »

Vaporazor wrote:If you want some kinda devitation caused by running, then add weapon sway and hold breath function.

Weapon sway is impossible.


Now, a hold breath function would be epic. Have it rely on your sprint meter for "Stamina" or something. Then you would "hold your breath" and deviation would be zeroed. Otherwise, accuracy would be reduced by 10%-20%. This way you still get precise shots, but you have to control breathing, like in real life.
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gazzthompson
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Re: PR guns are too hard to hit anything with

Post by gazzthompson »

Vaporazor wrote: If you want some kinda devitation caused by running, then add weapon sway and hold breath function.
The hole reason we have deviation is because sway (and most likely holding your breath) are not possible. Also 50m "quick" shooting in PR is possible if you wait about, 1 second.
Last edited by gazzthompson on 2010-05-19 17:13, edited 1 time in total.
Herbiie
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Re: PR guns are too hard to hit anything with

Post by Herbiie »

dtacs wrote:And if I'm bad, why did I get a instant headshot on a guy at 50m? Luck? Why is luck a factor in this game? Should I be able to sprint and headshot you with a sniper, a lucky shot of course, and be rewarded by you dying? I think not.

So you can't hit anything but you get an instant headshot at 50m?

Also yes, if you are sprinting and you let off a random shot it should be able to hit something, the bullet goes somewhere, it would just be luck.

Luck takes a big part in real Warfare. It was luck when a Ghurka Rifleman's weapon jammed, and the Taliban terrorist about 10 foot away from him's AK-47 also jammed. True story, it happened on Operation: Mutay in 2006.
C. Jones
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Re: PR guns are too hard to hit anything with

Post by C. Jones »

triggger30-06 wrote:I was playing PR today a i relised that the guns are **** and you cant hit bad guys at all i wait 4sec between each shot and aim and the chest and no rounds hit them they go left,right,up or down. Its not that i a bad player i've play PR for 3 years and it only been this bad in 0.9 please fix the prob in 0.91 its unbearable.



Trigger
I haven't read this thread yet, but I saw it and it angered me. Project Reality has deviation, you adopt to the prone position you must wait a few seconds before accurately hitting your desired target. I can throw my self behind some cover, peak out take out my target with three rounds, its all about settling your self, I personally dont know the timings for deviation, I did see it in another thread though, I just shoot in their general direction until i can take an accurate shot within 3-8 seconds :P I've never counted.
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GeorgRavioli
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Re: PR guns are too hard to hit anything with

Post by GeorgRavioli »

C. Jones wrote:Project Reality has deviation, you adopt to the prone position you must wait a few seconds before accurately hitting your desired target. I can throw my self behind some cover, peak out take out my target with three rounds, its all about settling your self, I personally dont know the timings for deviation, I did see it in another thread though, I just shoot in their general direction until i can take an accurate shot within 3-8 seconds :P I've never counted.
I completely agree. You can't just stop sprinting with 30 kilograms of equipment and expect to hit a target on the first shot unless you take about 2-4 seconds to let yourself concentrate. I do think (this is going back to another thread in suggestions i believe) that a small meter on the bottom of your screen that lets you know the deviation of your weapon would help a lot. I just got done playing a round in Operation Archer and I got into a firefight with a taliban at about 50 meters. I kept firing Auto at him, popping in and out of cover, until i realized it wouldnt work. I stayed in cover for about 3 seconds then hit the guy twice in the chest on semi.
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