Masterpiece? You call round the clock baserape a masterpiece? There are firefights, where it is an even balance of each side fighting eachother in a mixed environment, then there is one side who is sitting in hills shooting at spawning enemies. So no, it isn't a firefight.
You aren't defending. Defending defines that there is something to lose, and something for the enemy to take. They are not taking anything, they are simply firing in and in and in to kill you. That is no objective, its genocide.As US Army if you have a weak team then you get pinned in the base and have to fight all game, sure you loose, but its actually a lot of fun defending that lump of rock
When you are getting shot up at the main, what is there to focus on? There is the objective at hand to focus on, and considering you cannot even get to it/them alot of the time, I think Korengal is a total failure.If you have a super leet team then you get intense fire fights at the caches like you did before. So really its a win win situation, as long as you think about the enjoyment factor of the gameplay as opposed to being solely focused on Winning.
Tell me CodeRedFox, was it your intention to have the Taliban fire into the main constantly? The best choice now would be to change the gamemode by removing all the caches and the rest of the map. With respect, you completely failed with this map change IMO.
[quote="Bellator""]Let the talibunnies attack the main, that's good if you have a good squad defending main, because then you can accumilate kills, get intel and distract the talis while other squads take out the caches (which the talis are too complacent to defend all too frequently).[/quote]
Except for when this happens. Notice that there is a cache with only a tiny bit of its diamond showing. Later on in the game, another cache spawned there, we had to attack from 3 directions in an attempt to get up there (which we had to stage from our main surprise surprise, and the Taliban had C4'd/mined/claymored/nade trapped each one. What an awesome map!



