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Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 00:57
by Gaz
Zi8 wrote:I just simply love the way BF2 mod PR makes "the ultimate hardcore military sim" Arma2 more realistic and better, like PR is owning vbf2 now
And I assume the current Server License entitles the owner to get arma2 server aswell?
Good work with the mod and with the news
We've still to even assess the ins and outs of this, never mind go firm on anything at the minute. Unfortunately some in the wider community have hit the panic button already and think we are going to come round and visit them personally to check their server setups

I know from speaking to UK_Force and Epoch, that there will be lengthy discussion on this, as well as heavy input from establised ARMA2 server admins before we come to a final conclusion.
Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 00:58
by DudeofDeath
Looks totally awesome!! So stoked for the release...

Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 01:23
by Rezza
PR is reaching success in all kinds of ways its great to be a member of this family!
Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 01:44
by DeltaFart
Wait, is the panther only for ARMA? or are the BF2 players going to get that kitty love?
Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 01:58
by Donner
ANDROMEDA wrote:Map 25x25 km??? Oh, my poor computer! Will he survive?
That _is_ huge.

I thought the maximum would be 20x20km with that engine...
Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 02:03
by Freedom
!!! The Panther WOO!!!
Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 02:25
by SnR
All coming together looking good

Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 02:59
by Gaz
DeltaFart wrote:Wait, is the panther only for ARMA? or are the BF2 players going to get that kitty love?
Being developed for both engines. From now on you will see this a lot. However, the ARMA2 varient will look better as an end product due to the better rendering system ingame, as it is far more recent. Models like those already ingame for ARMA2 are very high quality. Unforunatley the older BF2 engine cannot do them as much justice visually. The guys are still getting 110% from the BF2 rendering engine though.
Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 05:08
by Freddy Chickenbatter
DudeofDeath wrote:Looks totally awesome!! So stoked for the release...
It is awesome we should all be stoked
Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 07:40
by UK_Force
Amok@ndy wrote:no i didnt mean the mod else i would say A.C.E.
Twas a Joke my friend

Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 08:16
by gazzthompson
Donner wrote:
I thought the maximum would be 20x20km with that engine...
Considering the default ArmA map is like 225 km²....
Great update, really excited to be part of the testing team.. bring it on!
Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 08:46
by Hulabi
HOLY SCHEISSE! That Panther is freaking awesome!
Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 09:26
by MadTommy
Very cool, that's quite some scope for v0.1! Great update.
It is also refreshing to see the dev team sharing its plans with the community in an open manner, bravo.
Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 10:08
by KeksTerror
Supporting Teamspeak3

- NO!!! All other changes are great

Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 10:36
by MadTommy
KeksTerror wrote:Supporting Teamspeak3

- NO!!
Can you elaborate please?
Or are you just TS3ist

Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 11:20
by K4on
why aren t u supportin mumble ? - "because someone did the work for us with the ts3 plugin already ..."
mumble ftw
Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 11:22
by bad_nade
[R-DEV]UK_Force wrote: it is now looking more likely that we will not be releasing v0.1 until at least June / July.
Started nine months ago and release is still three months away. That's good 12 months of development with ~20 people just for the 0.1 version. Definitely not an average Sunday modding project

Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 13:13
by Zimmer
gazzthompson wrote:Considering the default ArmA map is like 225 km²....
Great update, really excited to be part of the testing team.. bring it on!
The default map is 15x15 so 25x25 will be over 600km^2
But it must be a typo?
Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 13:49
by gazzthompson
i maths failed, huur duur.
Re: PR:ArmA2 - Highlights Reel #1
Posted: 2010-03-26 13:50
by Lanthan
Sorry mate... I think that´s not a typo
