M72 LAW for USMC LAT kit (unscoped)

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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: M72 LAW for USMC LAT kit (unscoped)

Post by Thermis »

Decent RE-suggestion,

However I personally am in a good mood and you seem to be attacking this from a different angle than previous suggestions. You may continue for now with you discussion.

Picatinny: Highlights
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: M72 LAW for USMC LAT kit (unscoped)

Post by spawncaptain »

Thanks, I'll try and sum it up again.

  • Real life use of M72s has been confirmed by an MA and different online sources
  • M72 already ingame
  • Little work for the Devs
  • More variety = more fun in my opinion
Cons:
  • Low priority
  • No M136 without a scoped rifle
Last edited by spawncaptain on 2010-03-27 12:56, edited 1 time in total.
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: M72 LAW for USMC LAT kit (unscoped)

Post by Sniper77shot »

Last Updated: 26 September 2005

Your source is out of date.
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: M72 LAW for USMC LAT kit (unscoped)

Post by spawncaptain »

Sniper77shot wrote: Your source is out of date.
Eddie's quotes are from 2008. If the LAW had been phased out again I am sure that he would have mentioned that in his reply that he made yesterday.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: M72 LAW for USMC LAT kit (unscoped)

Post by Solid Knight »

You know you can just add another selection item, right? That way you can keep both the scoped and irons version of the LAW and the M136.

Or you can just dictate which maps get which. Maps with armor get the M136 and maps with no armor get the LAW.

But I like my first idea better. Just add another item on the sub-menu for an alternate LAT kit.
Lange
Posts: 306
Joined: 2007-02-28 23:39

Re: M72 LAW for USMC LAT kit (unscoped)

Post by Lange »

Yeah nice ideas what I meant earlier is to have a submenu with the M136 with ironsights or Aimpoint depending on map and LAW having a scoped rifle. You can left click or right click for either one with the submenu.
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: M72 LAW for USMC LAT kit (unscoped)

Post by spawncaptain »

Solid Knight wrote:But I like my first idea better. Just add another item on the sub-menu for an alternate LAT kit.
No, this is not possible without ALL factions getting a new LAT kit as the GUI is not map specific.
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: M72 LAW for USMC LAT kit (unscoped)

Post by Bellator »

I don't really care. All the LATs look a like to me.
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: M72 LAW for USMC LAT kit (unscoped)

Post by Eddie Baker »

Sniper77shot wrote:Last Updated: 26 September 2005

Your source is out of date.
November 2008 recent enough?

http://www.marines.mil/unit/1stmardiv/1 ... 2T-002.jpg
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: M72 LAW for USMC LAT kit (unscoped)

Post by Redamare »

i personaly dont like the weapon :D lol .. at first i couldnt get the hang of Firing :) ... there isnt much indication to where you piont on the reticle :)
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: M72 LAW for USMC LAT kit (unscoped)

Post by Scot »

Solid Knight wrote:You know you can just add another selection item, right? That way you can keep both the scoped and irons version of the LAW and the M136.

Or you can just dictate which maps get which. Maps with armor get the M136 and maps with no armor get the LAW.

But I like my first idea better. Just add another item on the sub-menu for an alternate LAT kit.
Insurgency gets LAW, Conventional gets AT4?
Image
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: M72 LAW for USMC LAT kit (unscoped)

Post by spawncaptain »

Scot wrote:Insurgency gets LAW, Conventional gets AT4?
Also a possibility and you'd only have to change one file per map AFAIK.
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: M72 LAW for USMC LAT kit (unscoped)

Post by Hitman.2.5 »

Redamare wrote:i personaly dont like the weapon :D lol .. at first i couldnt get the hang of Firing :) ... there isnt much indication to where you piont on the reticle :)
you aim the LAW by aiming the top of the foresight on the target
Derpist
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