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Re: New Object Suggestion Forum

Posted: 2010-04-01 01:14
by USMCMIDN
Redamare wrote:
badmojo420;1309587 wrote:Middle eastern shopping mall with interior...
....
WOAAHHH :O ...... Shopppingmall would be nice that big i am not quite sure about ... ahaha

Small minimall / Farmers market would be usefull like a Bizaar

Image
Image

Empty of couse :) ... haha having an old run down Shopping center lol OR ...

railway markets :D ahah..
( CLICK LINK )
YouTube - Public Market (Transformers Style)
badmojo420 wrote:The bigger the better IMO, but it's not very big mall.

IDK how would we stop ppl from stealing shit...you know someone would

Re: New Object Suggestion Forum

Posted: 2010-04-01 01:20
by dtacs
Although its all good and fun to post ideas for this stuff, remember that the dev's have quite a bit on their plate, and I'm sure they have the ability to go search for this stuff themselves in the event that they want to add more statics in. Comparing PR to other mods (FH2..) in terms of statics isn't going to help anything either.

One thing you could do is go and 'buy' 3DSmax or whatever and develop some of these statics yourself.

Re: New Object Suggestion Forum

Posted: 2010-04-01 15:20
by Wilkinson
Image

Image


Oh Oh Oh

Or This inside a house or something

Image

Re: New Object Suggestion Forum

Posted: 2010-04-01 16:31
by kumade
We have a lack of ussr/russian houses. They are usually built from few standard templates, so if someone will model these templates, then it will be easy to build russian/western europe city.

Standard 9-storey house
[img]http://img-fotki.yandex.ru/get/3302/lev ... fba9c6c_XL[/img
[img]http://www.gashek.ru/images/city/russia ... G_8446.jpg[/img

Standard 5-storey house, so called "Khrushchevka" (named by [URL="http://en.wikipedia.org/wiki/Nikita_Khrushchev"]Nikita Khrushchev[/URL)
[img]http://gcgkh.ru/htdocs/foto/foto20.jpg[/img

Chemical factory
[img]http://img-fotki.yandex.ru/get/3014/inf ... f2ceeb6_XL[/img

Bridge
[img]http://www.calend.ru/img/content_images/i1/1511_or.jpg[/img

Village house
[img]http://eterra24.ru/sales/realtor/images/bul1.jpg[/img

Re: New Object Suggestion Forum

Posted: 2010-04-01 17:12
by Charliesierra-RCR
tim hortons?

Re: New Object Suggestion Forum

Posted: 2010-04-01 17:49
by Brummy
Proper Chinese buildings, not related to ancient China :p

Re: New Object Suggestion Forum

Posted: 2010-04-01 18:11
by killonsight95
Brummy wrote:Proper Chinese buildings, not related to ancient China :p
a must!

Re: New Object Suggestion Forum

Posted: 2010-04-02 17:43
by Redamare
Brummy wrote:Proper Chinese buildings, not related to ancient China :p
There is a whole Section of New chineese objects under development ... search the Dev logs for a list and a bunch of screenshots ... they look pretty awsome :) ... but yea more development on enterable chineese buildings would be nice :)

Re: New Object Suggestion Forum

Posted: 2010-08-16 22:39
by maarit
Image

that would be cool in some maps to have.
maybe new players would accidently shot at them :mrgreen:

Re: New Object Suggestion Forum

Posted: 2010-08-16 22:56
by goguapsy
Image

Re: New Object Suggestion Forum

Posted: 2010-08-17 00:59
by Foxxy
Image


MRES, we should also implement hunger!!!

Re: New Object Suggestion Forum

Posted: 2010-08-17 01:18
by goguapsy
I wanted to try MREs. I've been told they are quite good actually.

Re: New Object Suggestion Forum

Posted: 2010-08-17 04:58
by Bringerof_D
badmojo420 wrote:CIVILIANKiosk
Image
fixed it for you!

the current vBF2 ones are all built to be used as bunkers ans some of them even have gun ports XD

if there might eventually be an area where there are lots of craters from artillery shells or bombs, maybe we can have some UXOs, like a bomb half/2 thirds embedded into the ground. (mapper placed of course) and like the red oil drums or propane tanks, if damaged enough by explosion or gunfire they explode.

would be cool if an engineer could go disarm it with a wrench for tickets but that's asking a bit much i suppose, and probably hardcoded.Image

Re: New Object Suggestion Forum

Posted: 2010-08-17 06:08
by Imchicken1
Foxxy wrote:MRES, we should also implement hunger!!!
What, no soldier fuel bars? No jam? :cry:


Something along the lines of Venice. Rivers running down the middle with houses lining the edges. Would be great for ambush tactics and boats :razz:

Re: New Object Suggestion Forum

Posted: 2010-08-26 08:32
by maarit
THIS MIXED WITH:
Image

THIS:
Image

so some areas would be thick pine and then some areas would be clear-cutting areas

Re: New Object Suggestion Forum

Posted: 2010-08-26 12:13
by Sgt.Heine
goguapsy wrote:Image
i like it. :mrgreen:

Re: New Object Suggestion Forum

Posted: 2010-08-26 12:34
by Stigma
Image

maybe a whole camp of tents with a fireplace in the woods...

Re: New Object Suggestion Forum

Posted: 2010-08-26 12:46
by samogon100500
Image
Chechen fighting vehicle =)

Re: New Object Suggestion Forum

Posted: 2010-08-26 12:54
by Rhino
Jonny wrote:Enterable versions of the large appartment buildings from vBF2. They are already on plenty of maps, and a new enterable version could simply be dropped in, lightmapped and forgotten about. It would make Basrah much more interesting without having to do a huge remake of it.
would be far better and easier to just make brand new statics. If your going to re-lightmap a map you need to have enough changes to the map to make it worth it.

If we where also prepared to re-lightmap basrah or w/e we might as well put in the new buildings we already have made into the map rather than swap out vBF2 buildings for vBF2 buildings with interiors.

Besides we need vBF2 buildings with no interiors as they help with performance, smaller LMs required, less polys etc. Ye they aint as good for gameplay but they are needed.